Set the calculated normals to the proper channel
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@ -66,7 +66,7 @@ namespace FirstPlugin
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public void SetVertexColorNormals()
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{
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for (int v = 0; v < vertices.Count; v++)
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vertices[v].col = new Vector4(
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vertices[v].col2 = new Vector4(
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vertices[v].nrm.X * 0.5f + 0.5f,
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vertices[v].nrm.Y * 0.5f + 0.5f,
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vertices[v].nrm.Z * 0.5f + 0.5f,
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