More error fixes
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4f46089733
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@ -45,7 +45,7 @@ namespace LayoutBXLYT
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}
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}
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public static void DrawPictureBox(BasePane pane, bool gameWindow, byte effectiveAlpha, Dictionary<string, STGenericTexture> Textures, bool isSelected)
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public static void DrawPictureBox(BasePane pane, LayoutViewer.Camera2D camera, bool gameWindow, byte effectiveAlpha, Dictionary<string, STGenericTexture> Textures, bool isSelected)
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{
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if (!Runtime.LayoutEditor.DisplayPicturePane)
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return;
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@ -74,7 +74,10 @@ namespace LayoutBXLYT
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var mat = pic1Pane.Material as BFLYT.Material;
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var mvp = camera.ModelViewMatrix;
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ShaderLoader.CafeShader.Enable();
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ShaderLoader.CafeShader.SetMatrix("modelViewMatrix", ref mvp);
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BflytShader.SetMaterials(ShaderLoader.CafeShader, mat, pane, Textures);
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if (pic1Pane.TexCoords.Length > 0)
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@ -152,9 +155,9 @@ namespace LayoutBXLYT
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ShaderLoader.RevShader.Disable();
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}
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GL.BindTexture(TextureTarget.Texture2D, 0);
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GL.Disable(EnableCap.Texture2D);
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GL.UseProgram(0);
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// GL.BindTexture(TextureTarget.Texture2D, 0);
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// GL.Disable(EnableCap.Texture2D);
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// GL.UseProgram(0);
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}
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public static void DrawBoundryPane(BasePane pane, bool gameWindow, byte effectiveAlpha, bool isSelected)
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@ -243,7 +246,7 @@ namespace LayoutBXLYT
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BxlytToGL.DrawRectangle(pane, gameWindow, pane.Rectangle, TexCoords, Colors, false, effectiveAlpha);
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}
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public static void DrawTextbox(BasePane pane, bool gameWindow, Bitmap fontBitmap, byte effectiveAlpha,
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public static void DrawTextbox(BasePane pane, LayoutViewer.Camera2D camera, bool gameWindow, Bitmap fontBitmap, byte effectiveAlpha,
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Dictionary<string, STGenericTexture> Textures, List<BasePane> SelectedPanes, bool updateBitmap, bool isSelected)
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{
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GL.Enable(EnableCap.Texture2D);
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@ -398,7 +401,7 @@ namespace LayoutBXLYT
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//Huge thanks to layout studio for the window pane rendering code
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//https://github.com/Treeki/LayoutStudio/blob/master/layoutgl/widget.cpp
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//Note i still need to fix UV coordinates being flips and transformed!
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public static void DrawWindowPane(BasePane pane,bool gameWindow, byte effectiveAlpha, Dictionary<string, STGenericTexture> Textures, bool isSelected)
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public static void DrawWindowPane(BasePane pane, LayoutViewer.Camera2D camera, bool gameWindow, byte effectiveAlpha, Dictionary<string, STGenericTexture> Textures, bool isSelected)
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{
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if (!Runtime.LayoutEditor.DisplayWindowPane)
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return;
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@ -879,6 +879,32 @@ namespace LayoutBXLYT.Cafe
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}
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}
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public override BasePane Copy()
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{
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TXT1 pane = new TXT1();
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pane.Material = Material;
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pane.MaterialIndex = MaterialIndex;
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pane.FontIndex = FontIndex;
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pane.FontName = FontName;
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pane.FontTopColor = FontTopColor;
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pane.FontBottomColor = FontBottomColor;
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pane.FontSize = FontSize;
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pane.LineSpace = LineSpace;
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pane.CharacterSpace = CharacterSpace;
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pane.ShadowXY = ShadowXY;
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pane.ShadowXYSize = ShadowXYSize;
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pane.ShadowForeColor = ShadowForeColor;
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pane.ShadowBackColor = ShadowBackColor;
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pane.ShadowItalic = ShadowItalic;
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pane.LineAlignment = LineAlignment;
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pane.TextAlignment = TextAlignment;
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pane.MaxTextLength = MaxTextLength;
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pane.ItalicTilt = ItalicTilt;
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pane._flags = _flags;
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return pane;
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}
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public TXT1() : base()
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{
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@ -1023,6 +1049,7 @@ namespace LayoutBXLYT.Cafe
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set
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{
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text = value;
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TextLength = (ushort)((text.Length * 2) + 2);
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UpdateTextRender();
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}
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}
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