Keep original SRGB usage on .astc replace
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parent
72286ab95a
commit
0e52ac9ac6
@ -1564,6 +1564,9 @@ namespace FirstPlugin
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ImageDataCached.Add(sliceData);
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}
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//Check if current texture is SRGB
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bool srgb = Texture != null && Texture.UseSRGB;
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switch (ext)
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{
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case ".bftex":
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@ -1577,7 +1580,8 @@ namespace FirstPlugin
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break;
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case ".astc":
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setting.LoadASTC(FileName);
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ApplyImportSettings(setting, STCompressionMode.Normal, false);
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//Keep original SRGB setting as .astc has no SRGB flags
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ApplyImportSettings(setting, STCompressionMode.Normal, false, srgb);
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break;
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default:
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setting.LoadBitMap(FileName);
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@ -1610,7 +1614,7 @@ namespace FirstPlugin
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Texture.TextureData.Add(ImageDataCached[i]);
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}
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}
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public void ApplyImportSettings(TextureImporterSettings setting,STCompressionMode CompressionMode, bool multiThread)
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public void ApplyImportSettings(TextureImporterSettings setting,STCompressionMode CompressionMode, bool multiThread, bool force_srgb = false)
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{
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Cursor.Current = Cursors.WaitCursor;
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@ -1627,6 +1631,8 @@ namespace FirstPlugin
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}
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tex.Name = Text;
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if (force_srgb)
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tex.UseSRGB = true;
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Texture = tex;
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Load(tex);
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