Fix export filter for animations
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@ -104,7 +104,7 @@ namespace Bfres.Structs
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((BFRES)Parent.Parent.Parent).LoadEditors(this);
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}
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public override string ExportFilter => FileFilters.GetFilter(typeof(FSKA));
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public override string ExportFilter => FileFilters.GetFilter(typeof(FSKA), true);
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public override string ReplaceFilter => FileFilters.GetFilter(typeof(FSKA));
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public override void Export(string FileName)
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@ -21,7 +21,7 @@ namespace FirstPlugin
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public static string BONE = GetFilter(".bfbon");
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public static string FMAT = GetFilter(".bfmat");
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public static string FSKA_EXPORT = GetFilter(".bfska", ".seanim", ".smd");
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public static string FSKA_EXPORT = GetFilter(".bfska", ".seanim", ".smd", ".chr0");
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public static string FSKA_REPLACE = GetFilter(".bfska", ".chr0");
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public static string FMAA = GetFilter(".bfmaa", ".gif");
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@ -121,6 +121,7 @@ namespace FirstPlugin
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case ".smd": filters.Add(ext, "Source Model Animation"); break;
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case ".bftex": filters.Add(ext, "Binary Texture"); break;
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case ".astc": filters.Add(ext, "Adaptable Scalable Texture Compression"); break;
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case ".chr0": filters.Add(ext, "CHR0 Animation"); break;
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default:
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filters.Add(ext, ""); break;
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}
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