Color fix for opengl 3ds textures
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@ -433,7 +433,7 @@ namespace Switch_Toolbox.Library
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if (PlatformSwizzle == PlatformSwizzle.Platform_3DS && !IsCompressed(Format))
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{
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return ConvertBgraToRgba(CTR_3DS.DecodeBlock(data, (int)Width, (int)Height, Format));
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return CTR_3DS.DecodeBlock(data, (int)Width, (int)Height, Format);
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}
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if (Format == TEX_FORMAT.R32G8X24_FLOAT)
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