Fix the batch bntx creator to have a proper folder selector
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45805b6272
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@ -101,18 +101,15 @@ namespace FirstPlugin
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STToolStripItem[] toolExt = new STToolStripItem[1];
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STToolStripItem[] newFileExt = new STToolStripItem[1];
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STToolStripItem[] newFromFileExt = new STToolStripItem[1];
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STToolStripItem[] newFromFileExt = new STToolStripItem[2];
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public MenuExt()
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{
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toolExt[0] = new STToolStripItem("Textures");
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toolExt[0].DropDownItems.Add(new STToolStripItem("Batch All (BNTX)", Export));
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newFileExt[0] = new STToolStripItem("BNTX");
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newFileExt[0].Click += New;
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newFromFileExt[0] = new STToolStripItem("BNTX From Image");
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newFromFileExt[0].Click += NewFromFile;
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newFileExt[0] = new STToolStripItem("BNTX", New);
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newFromFileExt[0] = new STToolStripItem("BNTX From Image", NewFromFile);
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}
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private void New(object sender, EventArgs args)
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@ -143,24 +140,28 @@ namespace FirstPlugin
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string folder = Path.GetDirectoryName(ofd.FileNames[0]);
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foreach (var tex in tempBntx.Textures.Values)
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FolderSelectDialog fod = new FolderSelectDialog();
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if (fod.ShowDialog() == DialogResult.OK)
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{
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//Now make one for each texture and import each
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var bntx = new BntxFile();
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bntx.Target = new char[] { 'N', 'X', ' ', ' ' };
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bntx.Name = tex.Text;
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bntx.Alignment = 0xC;
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bntx.TargetAddressSize = 0x40;
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bntx.VersionMajor = 0;
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bntx.VersionMajor2 = 4;
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bntx.VersionMinor = 0;
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bntx.VersionMinor2 = 0;
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bntx.Textures = new List<Texture>();
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bntx.TextureDict = new ResDict();
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bntx.RelocationTable = new RelocationTable();
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bntx.Flag = 0;
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bntx.Textures.Add(tex.Texture);
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bntx.Save($"{Path.Combine(folder, tex.Text)}.bntx");
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foreach (var tex in tempBntx.Textures.Values)
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{
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//Now make one for each texture and import each
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var bntx = new BntxFile();
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bntx.Target = new char[] { 'N', 'X', ' ', ' ' };
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bntx.Name = tex.Text;
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bntx.Alignment = 0xC;
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bntx.TargetAddressSize = 0x40;
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bntx.VersionMajor = 0;
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bntx.VersionMajor2 = 4;
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bntx.VersionMinor = 0;
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bntx.VersionMinor2 = 0;
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bntx.Textures = new List<Texture>();
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bntx.TextureDict = new ResDict();
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bntx.RelocationTable = new RelocationTable();
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bntx.Flag = 0;
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bntx.Textures.Add(tex.Texture);
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bntx.Save($"{Path.Combine(fod.SelectedPath, tex.Text)}.bntx");
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}
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}
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tempBntx.Unload();
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