Update viewport properly if a texture is replaced for wii u bfres
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@ -248,6 +248,7 @@ namespace Bfres.Structs
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IsReplaced = true;
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Read(texture);
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LoadOpenGLTexture();
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LibraryGUI.Instance.UpdateViewport();
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}
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}
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else
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@ -271,6 +272,7 @@ namespace Bfres.Structs
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IsReplaced = true;
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Read(texture);
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LoadOpenGLTexture();
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LibraryGUI.Instance.UpdateViewport();
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}
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else
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{
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