Fix appveyor issues by removing _ =
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@ -75,22 +75,22 @@ namespace FirstPlugin
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byte texFormat = reader.ReadByte();
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Format = Decode_Gamecube.ToGenericFormat((Decode_Gamecube.TextureFormats)texFormat);
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_ = reader.ReadByte(); // enable alpha
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reader.ReadByte(); // enable alpha
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Width = reader.ReadUInt16();
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Height = reader.ReadUInt16();
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_ = reader.ReadByte(); // wrap s
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_ = reader.ReadByte(); // wrap t
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reader.ReadByte(); // wrap s
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reader.ReadByte(); // wrap t
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PaletteFormat = (PALETTE_FORMAT)reader.ReadInt16();
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_ = reader.ReadInt16(); // num of palette entries
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_ = reader.ReadInt32(); // offset to palette data
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_ = reader.ReadInt32(); // border colour
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_ = reader.ReadByte(); // min filter type
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_ = reader.ReadByte(); // mag filter type
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_ = reader.ReadInt16();
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reader.ReadInt16(); // num of palette entries
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reader.ReadInt32(); // offset to palette data
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reader.ReadInt32(); // border colour
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reader.ReadByte(); // min filter type
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reader.ReadByte(); // mag filter type
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reader.ReadInt16();
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MipCount = reader.ReadByte();
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_ = reader.ReadByte();
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_ = reader.ReadInt16();
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reader.ReadByte();
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reader.ReadInt16();
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uint offsetToImageData = reader.ReadUInt32(); // offset to image data
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//Lets set our method of decoding
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