One last swizzle fix for the image editor and bflim
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@ -550,7 +550,7 @@ namespace FirstPlugin
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(uint)MipCount
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);
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image.Swizzle = (byte)surface.swizzle;
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image.Swizzle = surface.swizzle;
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image.BflimFormat = FormatsWiiU.FirstOrDefault(x => x.Value == Format).Key;
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image.Height = (ushort)surface.height;
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image.Width = (ushort)surface.width;
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@ -459,8 +459,6 @@ namespace Toolbox.Library
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else
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s = 0xd0000 | swizzle << 8;
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s = 0xd0000 | swizzle << 8;
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Console.WriteLine("swizzle " + s);
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uint blkWidth, blkHeight;
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