Chr0 animation importing, dae exporting and tons more improvements!
Chr0 can be imported/replaced. More fixes to importing sections including some errors and proper filtering. Dae epxorting now has a progress bar and an option to idsable texture exporting. Bfska can now be swapped between platforms. More sections will handle this method soon!. Fixed spaces on files from "Export All". Display multiple texture maps in bcres materials
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552
BrawlboxHelper/BrawlboxHelper.cs
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552
BrawlboxHelper/BrawlboxHelper.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Syroot.NintenTools.NSW.Bfres;
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using ResU = Syroot.NintenTools.Bfres;
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using System.Windows;
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using Syroot.Maths;
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using BrawlLib.SSBB.ResourceNodes;
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namespace BrawlboxHelper
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{
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public class FSHUConverter
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{
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public static ResU.ShaderParamAnim Clr02Fshu(string FileName)
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{
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CLR0Node clr0 = NodeFactory.FromFile(null, FileName) as CLR0Node;
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ResU.ShaderParamAnim fshu = new ResU.ShaderParamAnim();
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fshu.FrameCount = clr0.FrameCount;
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fshu.Name = clr0.Name;
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fshu.Path = clr0.OriginalPath;
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fshu.UserData = new ResU.ResDict<Syroot.NintenTools.Bfres.UserData>();
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//Set flags
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if (clr0.Loop)
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fshu.Flags |= ResU.ShaderParamAnimFlags.Looping;
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//Set mat anims and then calculate data after
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foreach (var entry in clr0.Children)
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fshu.ShaderParamMatAnims.Add(Clr0Entry2ShaderMatAnim(clr0, (CLR0MaterialNode)entry));
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fshu.BakedSize = CalculateBakeSize(fshu);
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fshu.BindIndices = SetIndices(fshu);
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return fshu;
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}
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public static ResU.ShaderParamMatAnim Clr0Entry2ShaderMatAnim(CLR0Node clr0, CLR0MaterialNode clrMaterial)
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{
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ResU.ShaderParamMatAnim matAnim = new ResU.ShaderParamMatAnim();
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matAnim.Name = clrMaterial.Name;
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foreach (var entry in clrMaterial.Children)
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{
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ushort curveIndex = 0;
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ushort constantIndex = 0;
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CLR0MaterialEntryNode ParamEntry = (CLR0MaterialEntryNode)entry;
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//Add constants for RGBA if constant
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if (ParamEntry.Constant)
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{
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//Red
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matAnim.Constants.Add(new ResU.AnimConstant()
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{
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AnimDataOffset = 0,
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Value = (float)ParamEntry.Colors[0].R / 255f,
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});
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//Green
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matAnim.Constants.Add(new ResU.AnimConstant()
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{
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AnimDataOffset = 4,
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Value = (float)ParamEntry.Colors[0].G / 255f,
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});
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//Blue
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matAnim.Constants.Add(new ResU.AnimConstant()
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{
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AnimDataOffset = 8,
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Value = (float)ParamEntry.Colors[0].B / 255f,
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});
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//Alpha
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matAnim.Constants.Add(new ResU.AnimConstant()
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{
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AnimDataOffset = 12,
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Value = (float)ParamEntry.Colors[0].A / 255f,
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});
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}
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var RedCurve = GenerateCurve(0, clr0, ParamEntry);
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var GreenCurve = GenerateCurve(4, clr0, ParamEntry);
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var BlueCurve = GenerateCurve(8, clr0, ParamEntry);
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var AlphaCurve = GenerateCurve(12, clr0, ParamEntry);
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if (RedCurve != null)
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matAnim.Curves.Add(RedCurve);
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if (GreenCurve != null)
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matAnim.Curves.Add(GreenCurve);
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if (BlueCurve != null)
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matAnim.Curves.Add(BlueCurve);
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if (AlphaCurve != null)
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matAnim.Curves.Add(AlphaCurve);
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matAnim.ParamAnimInfos.Add(new ResU.ParamAnimInfo()
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{
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Name = entry.Name,
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BeginCurve = matAnim.Curves.Count > 0 ? curveIndex : ushort.MaxValue,
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FloatCurveCount = (ushort)matAnim.Curves.Count,
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SubBindIndex = ushort.MaxValue,
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ConstantCount = (ushort)matAnim.Constants.Count,
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BeginConstant = matAnim.Constants.Count > 0 ? constantIndex : ushort.MaxValue,
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});
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constantIndex += (ushort)matAnim.Constants.Count;
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curveIndex += (ushort)matAnim.Curves.Count;
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}
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return matAnim;
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}
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private static ResU.AnimCurve GenerateCurve(uint AnimOffset, CLR0Node anim, CLR0MaterialEntryNode entry)
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{
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ResU.AnimCurve curve = new ResU.AnimCurve();
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curve.AnimDataOffset = AnimOffset;
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curve.StartFrame = 0;
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curve.Offset = 0;
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curve.Scale = 1;
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curve.FrameType = ResU.AnimCurveFrameType.Single;
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curve.KeyType = ResU.AnimCurveKeyType.Single;
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curve.CurveType = ResU.AnimCurveType.Linear;
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List<float> Frames = new List<float>();
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List<float> Keys = new List<float>();
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for (int c = 0; c < entry.Colors.Count; c++)
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{
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Frames.Add(c);
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//Max of 4 values. Cubic using 4, linear using 2, and step using 1
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float[] KeyValues = new float[4];
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switch (AnimOffset)
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{
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case 0: //Red
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Keys.Add((float)entry.Colors[c].R / 255f);
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break;
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case 4: //Green
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Keys.Add((float)entry.Colors[c].G / 255f);
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break;
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case 8: //Blue
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Keys.Add((float)entry.Colors[c].B / 255f);
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break;
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case 12: //Alpha
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Keys.Add((float)entry.Colors[c].A / 255f);
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break;
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default:
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throw new Exception("Invalid animation offset set!");
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}
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}
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//Max value in frames is our end frame
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curve.EndFrame = Frames.Max();
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curve.Frames = Frames.ToArray();
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//If a curve only has one frame we don't need to interpolate or add keys to a curve as it's constant
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if (curve.Frames.Length <= 1)
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return null;
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switch (curve.CurveType)
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{
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case ResU.AnimCurveType.Cubic:
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curve.Keys = new float[Keys.Count, 4];
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for (int frame = 0; frame < Keys.Count; frame++)
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{
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float Delta = 0;
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if (frame < Keys.Count - 1)
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Delta = Keys[frame + 1] - Keys[frame];
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float value = Keys[frame];
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float Slope = 0;
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float Slope2 = 0;
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curve.Keys[frame, 0] = value;
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curve.Keys[frame, 1] = Slope;
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curve.Keys[frame, 2] = Slope2;
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curve.Keys[frame, 3] = Delta;
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}
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break;
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case ResU.AnimCurveType.StepInt:
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//Step requires no interpolation
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curve.Keys = new float[Keys.Count, 1];
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for (int frame = 0; frame < Keys.Count; frame++)
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{
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curve.Keys[frame, 0] = 0;
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}
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break;
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case ResU.AnimCurveType.Linear:
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curve.Keys = new float[Keys.Count, 2];
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for (int frame = 0; frame < Keys.Count; frame++)
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{
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//Delta for second value used in linear curves
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float time = curve.Frames[frame];
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float Delta = 0;
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if (frame < Keys.Count - 1)
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Delta = Keys[frame + 1] - Keys[frame];
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curve.Keys[frame, 0] = Keys[frame];
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curve.Keys[frame, 1] = Delta;
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}
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break;
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}
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return curve;
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}
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private static ushort[] SetIndices(ResU.ShaderParamAnim fshu)
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{
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List<ushort> indces = new List<ushort>();
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foreach (var matAnim in fshu.ShaderParamMatAnims)
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indces.Add(65535);
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return indces.ToArray();
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}
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private static uint CalculateBakeSize(ResU.ShaderParamAnim fshu)
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{
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return 0;
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}
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}
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public class FSKAConverter
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{
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static float Deg2Rad = (float)(Math.PI / 180f);
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public static SkeletalAnim Chr02Fska(string FileName)
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{
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CHR0Node chr0 = CHR0Node.FromFile(FileName);
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SkeletalAnim fska = new SkeletalAnim();
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fska.FrameCount = chr0.FrameCount;
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fska.Name = chr0.Name;
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fska.Path = chr0.OriginalPath;
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fska.UserDatas = new List<Syroot.NintenTools.NSW.Bfres.UserData>();
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fska.UserDataDict = new ResDict();
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//Set flags
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if (chr0.Loop)
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fska.FlagsAnimSettings |= SkeletalAnimFlags.Looping;
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fska.FlagsRotate = SkeletalAnimFlagsRotate.EulerXYZ;
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fska.FlagsScale = SkeletalAnimFlagsScale.Maya;
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//Set bone anims and then calculate data after
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foreach (var entry in chr0.Children)
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fska.BoneAnims.Add(Chr0Entry2BoneAnim((CHR0EntryNode)entry));
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fska.BakedSize = CalculateBakeSize(fska);
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fska.BindIndices = SetIndices(fska);
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return fska;
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}
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private static BoneAnim Chr0Entry2BoneAnim(CHR0EntryNode entry)
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{
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BoneAnim boneAnim = new BoneAnim();
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boneAnim.Name = entry.Name;
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if (entry.UseModelTranslate)
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boneAnim.FlagsBase |= BoneAnimFlagsBase.Translate;
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if (entry.UseModelRotate)
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boneAnim.FlagsBase |= BoneAnimFlagsBase.Rotate;
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if (entry.UseModelScale)
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boneAnim.FlagsBase |= BoneAnimFlagsBase.Scale;
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var FirstFrame = entry.GetAnimFrame(0);
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float xRadian = FirstFrame.Rotation._x * Deg2Rad;
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float yRadian = FirstFrame.Rotation._y * Deg2Rad;
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float zRadian = FirstFrame.Rotation._z * Deg2Rad;
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var baseData = new BoneAnimData();
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baseData.Translate = new Vector3F(FirstFrame.Translation._x, FirstFrame.Translation._y, FirstFrame.Translation._z);
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baseData.Rotate = new Vector4F(xRadian, yRadian, zRadian, 1);
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baseData.Scale = new Vector3F(FirstFrame.Scale._x, FirstFrame.Scale._y, FirstFrame.Scale._z);
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baseData.Flags = 0;
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boneAnim.BaseData = baseData;
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boneAnim.FlagsBase |= BoneAnimFlagsBase.Translate;
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boneAnim.FlagsBase |= BoneAnimFlagsBase.Scale;
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boneAnim.FlagsBase |= BoneAnimFlagsBase.Rotate;
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if (baseData.Rotate == new Vector4F(0, 0, 0, 1))
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boneAnim.FlagsTransform |= BoneAnimFlagsTransform.RotateZero;
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if (baseData.Translate == new Vector3F(0, 0, 0))
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boneAnim.FlagsTransform |= BoneAnimFlagsTransform.TranslateZero;
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if (baseData.Scale == new Vector3F(1, 1, 1))
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boneAnim.FlagsTransform |= BoneAnimFlagsTransform.ScaleOne;
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if (IsUniform(baseData.Scale))
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boneAnim.FlagsTransform |= BoneAnimFlagsTransform.ScaleUniform;
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if (!IsRoot(boneAnim))
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boneAnim.FlagsTransform |= BoneAnimFlagsTransform.SegmentScaleCompensate;
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boneAnim.BeginTranslate = 6;
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boneAnim.BeginRotate = 3;
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if (FirstFrame.HasKeys)
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{
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var AnimFrame = entry.GetAnimFrame(0);
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if (AnimFrame.hasTx)
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{
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boneAnim.FlagsCurve |= BoneAnimFlagsCurve.TranslateX;
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var curve = GenerateCurve(0x10, entry);
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if (curve != null)
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boneAnim.Curves.Add(curve);
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}
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if (AnimFrame.hasTy)
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{
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boneAnim.FlagsCurve |= BoneAnimFlagsCurve.TranslateY;
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var curve = GenerateCurve(0x14, entry);
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if (curve != null)
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boneAnim.Curves.Add(curve);
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}
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if (AnimFrame.hasTz)
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{
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boneAnim.FlagsCurve |= BoneAnimFlagsCurve.TranslateZ;
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var curve = GenerateCurve(0x18, entry);
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if (curve != null)
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boneAnim.Curves.Add(curve);
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}
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if (AnimFrame.hasRx)
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{
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boneAnim.FlagsCurve |= BoneAnimFlagsCurve.RotateX;
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var curve = GenerateCurve(0x20, entry);
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if (curve != null)
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boneAnim.Curves.Add(curve);
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}
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if (AnimFrame.hasRy)
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{
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boneAnim.FlagsCurve |= BoneAnimFlagsCurve.RotateY;
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var curve = GenerateCurve(0x24, entry);
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if (curve != null)
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boneAnim.Curves.Add(curve);
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}
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if (AnimFrame.hasRz)
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{
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boneAnim.FlagsCurve |= BoneAnimFlagsCurve.RotateZ;
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var curve = GenerateCurve(0x28, entry);
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if (curve != null)
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boneAnim.Curves.Add(curve);
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}
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if (AnimFrame.hasSx)
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{
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boneAnim.FlagsCurve |= BoneAnimFlagsCurve.ScaleX;
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var curve = GenerateCurve(0x4, entry);
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if (curve != null)
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boneAnim.Curves.Add(curve);
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}
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if (AnimFrame.hasSy)
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{
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boneAnim.FlagsCurve |= BoneAnimFlagsCurve.ScaleY;
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var curve = GenerateCurve(0x8, entry);
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if (curve != null)
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boneAnim.Curves.Add(curve);
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}
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if (AnimFrame.hasSz)
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{
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boneAnim.FlagsCurve |= BoneAnimFlagsCurve.ScaleZ;
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var curve = GenerateCurve(0xC, entry);
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if (curve != null)
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boneAnim.Curves.Add(curve);
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}
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}
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return boneAnim;
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}
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private static bool IsRoot(BoneAnim boneAnim)
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{
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if (boneAnim.Name.Contains("root") || boneAnim.Name.Contains("center"))
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return true;
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return false;
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}
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private static bool IsUniform(Vector3F value)
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{
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return value.X == value.Y && value.X == value.Z;
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}
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|
private static bool HasKeyFrames(CHR0EntryNode entry)
|
||||||
|
{
|
||||||
|
for (int frame = 0; frame < entry.FrameCount; frame++)
|
||||||
|
{
|
||||||
|
var AnimFrame = entry.GetAnimFrame(frame);
|
||||||
|
if (frame > 0)
|
||||||
|
{
|
||||||
|
if (AnimFrame.hasTx) return true;
|
||||||
|
if (AnimFrame.hasTy) return true;
|
||||||
|
if (AnimFrame.hasTz) return true;
|
||||||
|
if (AnimFrame.hasRx) return true;
|
||||||
|
if (AnimFrame.hasRy) return true;
|
||||||
|
if (AnimFrame.hasRz) return true;
|
||||||
|
if (AnimFrame.hasSx) return true;
|
||||||
|
if (AnimFrame.hasSy) return true;
|
||||||
|
if (AnimFrame.hasSz) return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static AnimCurve GenerateCurve(uint AnimOffset, CHR0EntryNode entry)
|
||||||
|
{
|
||||||
|
AnimCurve curve = new AnimCurve();
|
||||||
|
curve.AnimDataOffset = AnimOffset;
|
||||||
|
curve.StartFrame = 0;
|
||||||
|
curve.Offset = 0;
|
||||||
|
curve.Scale = 1;
|
||||||
|
curve.FrameType = AnimCurveFrameType.Single;
|
||||||
|
curve.KeyType = AnimCurveKeyType.Single;
|
||||||
|
curve.CurveType = AnimCurveType.Cubic;
|
||||||
|
|
||||||
|
List<float> Frames = new List<float>();
|
||||||
|
List<float[]> Keys = new List<float[]>();
|
||||||
|
|
||||||
|
for (int frame = 0; frame < entry.FrameCount; frame++)
|
||||||
|
{
|
||||||
|
//Max of 4 values. Cubic using 4, linear using 2, and step using 1
|
||||||
|
float[] KeyValues = new float[4];
|
||||||
|
|
||||||
|
//Set the main values to the curve based on offset for encoding later
|
||||||
|
var AnimFrame = entry.GetAnimFrame(frame);
|
||||||
|
if (AnimFrame.hasTx && AnimOffset == 0x10)
|
||||||
|
{
|
||||||
|
Frames.Add(frame);
|
||||||
|
KeyValues[0] = AnimFrame.Translation._x;
|
||||||
|
Keys.Add(KeyValues);
|
||||||
|
}
|
||||||
|
if (AnimFrame.hasTy && AnimOffset == 0x14)
|
||||||
|
{
|
||||||
|
Frames.Add(frame);
|
||||||
|
KeyValues[0] = AnimFrame.Translation._y;
|
||||||
|
Keys.Add(KeyValues);
|
||||||
|
}
|
||||||
|
if (AnimFrame.hasTz && AnimOffset == 0x18)
|
||||||
|
{
|
||||||
|
Frames.Add(frame);
|
||||||
|
KeyValues[0] = AnimFrame.Translation._z;
|
||||||
|
Keys.Add(KeyValues);
|
||||||
|
}
|
||||||
|
if (AnimFrame.hasRx && AnimOffset == 0x20)
|
||||||
|
{
|
||||||
|
Frames.Add(frame);
|
||||||
|
float xRadian = AnimFrame.Rotation._x * Deg2Rad;
|
||||||
|
KeyValues[0] = xRadian;
|
||||||
|
Keys.Add(KeyValues);
|
||||||
|
}
|
||||||
|
if (AnimFrame.hasRy && AnimOffset == 0x24)
|
||||||
|
{
|
||||||
|
Frames.Add(frame);
|
||||||
|
float yRadian = AnimFrame.Rotation._y * Deg2Rad;
|
||||||
|
KeyValues[0] = yRadian;
|
||||||
|
Keys.Add(KeyValues);
|
||||||
|
}
|
||||||
|
if (AnimFrame.hasRz && AnimOffset == 0x28)
|
||||||
|
{
|
||||||
|
Frames.Add(frame);
|
||||||
|
float zRadian = AnimFrame.Rotation._z * Deg2Rad;
|
||||||
|
KeyValues[0] = zRadian;
|
||||||
|
Keys.Add(KeyValues);
|
||||||
|
}
|
||||||
|
if (AnimFrame.hasSx && AnimOffset == 0x04)
|
||||||
|
{
|
||||||
|
Frames.Add(frame);
|
||||||
|
KeyValues[0] = AnimFrame.Scale._x;
|
||||||
|
Keys.Add(KeyValues);
|
||||||
|
}
|
||||||
|
if (AnimFrame.hasSy && AnimOffset == 0x08)
|
||||||
|
{
|
||||||
|
Frames.Add(frame);
|
||||||
|
KeyValues[0] = AnimFrame.Scale._y;
|
||||||
|
Keys.Add(KeyValues);
|
||||||
|
}
|
||||||
|
if (AnimFrame.hasSz && AnimOffset == 0x0C)
|
||||||
|
{
|
||||||
|
Frames.Add(frame);
|
||||||
|
KeyValues[0] = AnimFrame.Scale._z;
|
||||||
|
Keys.Add(KeyValues);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//Max value in frames is our end frame
|
||||||
|
curve.EndFrame = Frames.Max();
|
||||||
|
curve.Frames = Frames.ToArray();
|
||||||
|
|
||||||
|
//If a curve only has one frame we don't need to interpolate or add keys to a curve as it's constant
|
||||||
|
if (curve.Frames.Length <= 1)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
switch (curve.CurveType)
|
||||||
|
{
|
||||||
|
case AnimCurveType.Cubic:
|
||||||
|
curve.Keys = new float[Keys.Count, 4];
|
||||||
|
for (int frame = 0; frame < Keys.Count; frame++)
|
||||||
|
{
|
||||||
|
float Delta = 0;
|
||||||
|
|
||||||
|
if (frame < Keys.Count - 1)
|
||||||
|
Delta = Keys[frame + 1][0] - Keys[frame][0];
|
||||||
|
|
||||||
|
float value = Keys[frame][0];
|
||||||
|
float Slope = Keys[frame][1];
|
||||||
|
float Slope2 = Keys[frame][2];
|
||||||
|
|
||||||
|
curve.Keys[frame, 0] = value;
|
||||||
|
curve.Keys[frame, 1] = Slope;
|
||||||
|
curve.Keys[frame, 2] = Slope2;
|
||||||
|
curve.Keys[frame, 3] = Delta;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case AnimCurveType.StepInt:
|
||||||
|
//Step requires no interpolation
|
||||||
|
curve.Keys = new float[Keys.Count, 1];
|
||||||
|
for (int frame = 0; frame < Keys.Count; frame++)
|
||||||
|
{
|
||||||
|
curve.Keys[frame, 0] = Keys[frame][0];
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case AnimCurveType.Linear:
|
||||||
|
curve.Keys = new float[Keys.Count, 2];
|
||||||
|
for (int frame = 0; frame < Keys.Count; frame++)
|
||||||
|
{
|
||||||
|
//Delta for second value used in linear curves
|
||||||
|
float time = curve.Frames[frame];
|
||||||
|
float Delta = 0;
|
||||||
|
|
||||||
|
if (frame < Keys.Count - 1)
|
||||||
|
Delta = Keys[frame + 1][0] - Keys[frame][0];
|
||||||
|
|
||||||
|
curve.Keys[frame, 0] = Keys[frame][0];
|
||||||
|
curve.Keys[frame, 1] = Delta;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return curve;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static ushort[] SetIndices(SkeletalAnim fska)
|
||||||
|
{
|
||||||
|
List<ushort> indces = new List<ushort>();
|
||||||
|
foreach (var boneAnim in fska.BoneAnims)
|
||||||
|
indces.Add(65535);
|
||||||
|
|
||||||
|
return indces.ToArray();
|
||||||
|
}
|
||||||
|
private static uint CalculateBakeSize(SkeletalAnim fska)
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
69
BrawlboxHelper/BrawlboxHelper.csproj
Normal file
69
BrawlboxHelper/BrawlboxHelper.csproj
Normal file
@ -0,0 +1,69 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||||
|
<PropertyGroup>
|
||||||
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||||
|
<ProjectGuid>{FA690685-3370-44D5-B138-F538C8D4C2A3}</ProjectGuid>
|
||||||
|
<OutputType>Library</OutputType>
|
||||||
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||||
|
<RootNamespace>BrawlboxHelper</RootNamespace>
|
||||||
|
<AssemblyName>BrawlboxHelper</AssemblyName>
|
||||||
|
<TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion>
|
||||||
|
<FileAlignment>512</FileAlignment>
|
||||||
|
<Deterministic>true</Deterministic>
|
||||||
|
<TargetFrameworkProfile />
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<Optimize>false</Optimize>
|
||||||
|
<OutputPath>bin\Debug\</OutputPath>
|
||||||
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||||
|
<DebugType>pdbonly</DebugType>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<OutputPath>..\Toolbox\bin\Release\Lib\</OutputPath>
|
||||||
|
<DefineConstants>TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="BrawlLib">
|
||||||
|
<HintPath>..\Toolbox\Lib\BrawlLib.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Syroot.BinaryData">
|
||||||
|
<HintPath>..\Toolbox\Lib\Syroot.BinaryData.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Syroot.Maths">
|
||||||
|
<HintPath>..\Toolbox\Lib\Syroot.Maths.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Syroot.NintenTools.Bfres">
|
||||||
|
<HintPath>..\Toolbox\Lib\Syroot.NintenTools.Bfres.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Syroot.NintenTools.NSW.Bfres, Version=1.2.3.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>..\Toolbox\Lib\Syroot.NintenTools.NSW.Bfres.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System" />
|
||||||
|
<Reference Include="System.Core" />
|
||||||
|
<Reference Include="System.Xml.Linq" />
|
||||||
|
<Reference Include="System.Data.DataSetExtensions" />
|
||||||
|
<Reference Include="Microsoft.CSharp" />
|
||||||
|
<Reference Include="System.Data" />
|
||||||
|
<Reference Include="System.Net.Http" />
|
||||||
|
<Reference Include="System.Xml" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Include="BrawlboxHelper.cs" />
|
||||||
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
</Project>
|
36
BrawlboxHelper/Properties/AssemblyInfo.cs
Normal file
36
BrawlboxHelper/Properties/AssemblyInfo.cs
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
using System.Reflection;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
// General Information about an assembly is controlled through the following
|
||||||
|
// set of attributes. Change these attribute values to modify the information
|
||||||
|
// associated with an assembly.
|
||||||
|
[assembly: AssemblyTitle("BrawlboxHelper")]
|
||||||
|
[assembly: AssemblyDescription("")]
|
||||||
|
[assembly: AssemblyConfiguration("")]
|
||||||
|
[assembly: AssemblyCompany("")]
|
||||||
|
[assembly: AssemblyProduct("BrawlboxHelper")]
|
||||||
|
[assembly: AssemblyCopyright("Copyright © 2019")]
|
||||||
|
[assembly: AssemblyTrademark("")]
|
||||||
|
[assembly: AssemblyCulture("")]
|
||||||
|
|
||||||
|
// Setting ComVisible to false makes the types in this assembly not visible
|
||||||
|
// to COM components. If you need to access a type in this assembly from
|
||||||
|
// COM, set the ComVisible attribute to true on that type.
|
||||||
|
[assembly: ComVisible(false)]
|
||||||
|
|
||||||
|
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||||
|
[assembly: Guid("fa690685-3370-44d5-b138-f538c8d4c2a3")]
|
||||||
|
|
||||||
|
// Version information for an assembly consists of the following four values:
|
||||||
|
//
|
||||||
|
// Major Version
|
||||||
|
// Minor Version
|
||||||
|
// Build Number
|
||||||
|
// Revision
|
||||||
|
//
|
||||||
|
// You can specify all the values or you can default the Build and Revision Numbers
|
||||||
|
// by using the '*' as shown below:
|
||||||
|
// [assembly: AssemblyVersion("1.0.*")]
|
||||||
|
[assembly: AssemblyVersion("1.0.0.0")]
|
||||||
|
[assembly: AssemblyFileVersion("1.0.0.0")]
|
@ -78,12 +78,14 @@ In the event that the tool cannot compile, check references. All the libraries a
|
|||||||
- GDKChan for PICA shaders stuff used with bcres, structs for bcres, and some DDS decode methods
|
- GDKChan for PICA shaders stuff used with bcres, structs for bcres, and some DDS decode methods
|
||||||
- AboodXD for some foundation stuff with exelix's SARC library, Wii U (GPU7) and Switch (Tegra X1) textures swizzling, reading/converting uncompressed types for DDS, and documentation for GTX, XTX, and BNTX
|
- AboodXD for some foundation stuff with exelix's SARC library, Wii U (GPU7) and Switch (Tegra X1) textures swizzling, reading/converting uncompressed types for DDS, and documentation for GTX, XTX, and BNTX
|
||||||
- MelonSpeedruns for logo.
|
- MelonSpeedruns for logo.
|
||||||
|
- BrawlBox team for brawl libaries used for brres parsing.
|
||||||
|
|
||||||
Resources
|
Resources
|
||||||
- [Treeview Icons by icons8](https://icons8.com/)
|
- [Treeview Icons by icons8](https://icons8.com/)
|
||||||
- Smash Forge (Currently placeholders)
|
- Smash Forge (Currently placeholders)
|
||||||
|
|
||||||
Libraries
|
Libraries
|
||||||
|
- [Brawl Lib (for brres section conversion)](https://github.com/libertyernie/brawltools)
|
||||||
- [Exelix (Sarc, kcl, and byml libraries)](https://github.com/exelix11/EditorCore/tree/master/FileFormatPlugins)
|
- [Exelix (Sarc, kcl, and byml libraries)](https://github.com/exelix11/EditorCore/tree/master/FileFormatPlugins)
|
||||||
- [ZstdNet (Compression)](https://github.com/skbkontur/ZstdNet)
|
- [ZstdNet (Compression)](https://github.com/skbkontur/ZstdNet)
|
||||||
- [Be.HexEditor by Bernhard Elbl](https://sourceforge.net/projects/hexbox/)
|
- [Be.HexEditor by Bernhard Elbl](https://sourceforge.net/projects/hexbox/)
|
||||||
|
@ -65,61 +65,68 @@ namespace FirstPlugin
|
|||||||
|
|
||||||
int textureUnit = 1;
|
int textureUnit = 1;
|
||||||
if (material.TextureMapInfo1 != null)
|
if (material.TextureMapInfo1 != null)
|
||||||
|
Nodes.Add(CreateGenericMatTexture(textureUnit, bcres, material.TextureMapInfo1));
|
||||||
|
if (material.TextureMapInfo2 != null)
|
||||||
|
Nodes.Add(CreateGenericMatTexture(textureUnit, bcres, material.TextureMapInfo2));
|
||||||
|
if (material.TextureMapInfo3 != null)
|
||||||
|
Nodes.Add(CreateGenericMatTexture(textureUnit, bcres, material.TextureMapInfo3));
|
||||||
|
}
|
||||||
|
|
||||||
|
private BcresTextureMapWrapper CreateGenericMatTexture(int textureUnit, BCRES bcres, TextureMapInfo TextureMapInfo)
|
||||||
|
{
|
||||||
|
STGenericMatTexture tex1 = new STGenericMatTexture();
|
||||||
|
var TexRef = TextureMapInfo.TextureRef;
|
||||||
|
var Sampler = TextureMapInfo.Sampler;
|
||||||
|
|
||||||
|
tex1.textureUnit = textureUnit++;
|
||||||
|
tex1.Name = TexRef.Reference.Name;
|
||||||
|
tex1.Type = STGenericMatTexture.TextureType.Diffuse;
|
||||||
|
TextureMaps.Add(tex1);
|
||||||
|
|
||||||
|
switch (TextureMapInfo.WrapU)
|
||||||
{
|
{
|
||||||
STGenericMatTexture tex1 = new STGenericMatTexture();
|
case PICATextureWrap.Repeat: tex1.wrapModeS = 0; break;
|
||||||
var TexRef = material.TextureMapInfo1.TextureRef;
|
case PICATextureWrap.Mirror: tex1.wrapModeS = 1; break;
|
||||||
var Sampler = material.TextureMapInfo1.Sampler;
|
case PICATextureWrap.ClampToEdge: tex1.wrapModeS = 2; break;
|
||||||
|
case PICATextureWrap.ClampToBorder: tex1.wrapModeS = 2; break;
|
||||||
tex1.textureUnit = textureUnit++;
|
|
||||||
tex1.Name = TexRef.Reference.Name;
|
|
||||||
tex1.Type = STGenericMatTexture.TextureType.Diffuse;
|
|
||||||
TextureMaps.Add(tex1);
|
|
||||||
|
|
||||||
switch (material.TextureMapInfo1.WrapU)
|
|
||||||
{
|
|
||||||
case PICATextureWrap.Repeat: tex1.wrapModeS = 0; break;
|
|
||||||
case PICATextureWrap.Mirror: tex1.wrapModeS = 1; break;
|
|
||||||
case PICATextureWrap.ClampToEdge: tex1.wrapModeS = 2; break;
|
|
||||||
case PICATextureWrap.ClampToBorder: tex1.wrapModeS = 2; break;
|
|
||||||
}
|
|
||||||
switch (material.TextureMapInfo1.WrapV)
|
|
||||||
{
|
|
||||||
case PICATextureWrap.Repeat: tex1.wrapModeT = 0; break;
|
|
||||||
case PICATextureWrap.Mirror: tex1.wrapModeT = 1; break;
|
|
||||||
case PICATextureWrap.ClampToEdge: tex1.wrapModeT = 2; break;
|
|
||||||
case PICATextureWrap.ClampToBorder: tex1.wrapModeT = 2; break;
|
|
||||||
}
|
|
||||||
|
|
||||||
switch (material.TextureMapInfo1.MagFilter)
|
|
||||||
{
|
|
||||||
case PICATextureFilter.Linear: tex1.magFilter = 0; break;
|
|
||||||
case PICATextureFilter.Nearest: tex1.magFilter = 1; break;
|
|
||||||
}
|
|
||||||
|
|
||||||
switch (material.TextureMapInfo1.MinFilter)
|
|
||||||
{
|
|
||||||
case PICATextureFilter.Linear: tex1.minFilter = 0; break;
|
|
||||||
case PICATextureFilter.Nearest: tex1.minFilter = 1; break;
|
|
||||||
}
|
|
||||||
|
|
||||||
switch (material.TextureMapInfo1.MipFilter)
|
|
||||||
{
|
|
||||||
case PICATextureFilter.Linear: tex1.mipDetail = 0; break;
|
|
||||||
case PICATextureFilter.Nearest: tex1.mipDetail = 1; break;
|
|
||||||
}
|
|
||||||
|
|
||||||
switch (material.TextureMapInfo1.WrapV)
|
|
||||||
{
|
|
||||||
case PICATextureWrap.Repeat: tex1.wrapModeT = 0; break;
|
|
||||||
case PICATextureWrap.Mirror: tex1.wrapModeT = 1; break;
|
|
||||||
case PICATextureWrap.ClampToEdge: tex1.wrapModeT = 2; break;
|
|
||||||
case PICATextureWrap.ClampToBorder: tex1.wrapModeT = 2; break;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
var wrapperTexMap = new BcresTextureMapWrapper(bcres, material.TextureMapInfo1, tex1);
|
|
||||||
Nodes.Add(wrapperTexMap);
|
|
||||||
}
|
}
|
||||||
|
switch (TextureMapInfo.WrapV)
|
||||||
|
{
|
||||||
|
case PICATextureWrap.Repeat: tex1.wrapModeT = 0; break;
|
||||||
|
case PICATextureWrap.Mirror: tex1.wrapModeT = 1; break;
|
||||||
|
case PICATextureWrap.ClampToEdge: tex1.wrapModeT = 2; break;
|
||||||
|
case PICATextureWrap.ClampToBorder: tex1.wrapModeT = 2; break;
|
||||||
|
}
|
||||||
|
|
||||||
|
switch (TextureMapInfo.MagFilter)
|
||||||
|
{
|
||||||
|
case PICATextureFilter.Linear: tex1.magFilter = 0; break;
|
||||||
|
case PICATextureFilter.Nearest: tex1.magFilter = 1; break;
|
||||||
|
}
|
||||||
|
|
||||||
|
switch (TextureMapInfo.MinFilter)
|
||||||
|
{
|
||||||
|
case PICATextureFilter.Linear: tex1.minFilter = 0; break;
|
||||||
|
case PICATextureFilter.Nearest: tex1.minFilter = 1; break;
|
||||||
|
}
|
||||||
|
|
||||||
|
switch (TextureMapInfo.MipFilter)
|
||||||
|
{
|
||||||
|
case PICATextureFilter.Linear: tex1.mipDetail = 0; break;
|
||||||
|
case PICATextureFilter.Nearest: tex1.mipDetail = 1; break;
|
||||||
|
}
|
||||||
|
|
||||||
|
switch (TextureMapInfo.WrapV)
|
||||||
|
{
|
||||||
|
case PICATextureWrap.Repeat: tex1.wrapModeT = 0; break;
|
||||||
|
case PICATextureWrap.Mirror: tex1.wrapModeT = 1; break;
|
||||||
|
case PICATextureWrap.ClampToEdge: tex1.wrapModeT = 2; break;
|
||||||
|
case PICATextureWrap.ClampToBorder: tex1.wrapModeT = 2; break;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
var wrapperTexMap = new BcresTextureMapWrapper(bcres, TextureMapInfo, tex1);
|
||||||
|
return wrapperTexMap;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -104,6 +104,9 @@ namespace Bfres.Structs
|
|||||||
public void ImportSkeletalAnim()
|
public void ImportSkeletalAnim()
|
||||||
{
|
{
|
||||||
OpenFileDialog ofd = new OpenFileDialog();
|
OpenFileDialog ofd = new OpenFileDialog();
|
||||||
|
ofd.Filter = FileFilters.FSKA_REPLACE;
|
||||||
|
ofd.Multiselect = true;
|
||||||
|
|
||||||
if (ofd.ShowDialog() != DialogResult.OK)
|
if (ofd.ShowDialog() != DialogResult.OK)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@ -115,10 +118,15 @@ namespace Bfres.Structs
|
|||||||
public void ImportShaderParamAnim()
|
public void ImportShaderParamAnim()
|
||||||
{
|
{
|
||||||
OpenFileDialog ofd = new OpenFileDialog();
|
OpenFileDialog ofd = new OpenFileDialog();
|
||||||
|
if (IsWiiU)
|
||||||
|
ofd.Filter = FileFilters.FSHU_REPLACE;
|
||||||
|
else
|
||||||
|
ofd.Filter = FileFilters.FMAA;
|
||||||
|
ofd.Multiselect = true;
|
||||||
|
|
||||||
if (ofd.ShowDialog() != DialogResult.OK)
|
if (ofd.ShowDialog() != DialogResult.OK)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
|
||||||
BFRESGroupNode group = null;
|
BFRESGroupNode group = null;
|
||||||
if (IsWiiU)
|
if (IsWiiU)
|
||||||
group = GetOrCreateFolder<FSHU>(MaterialAnimation.AnimationType.ShaderParam);
|
group = GetOrCreateFolder<FSHU>(MaterialAnimation.AnimationType.ShaderParam);
|
||||||
@ -132,6 +140,12 @@ namespace Bfres.Structs
|
|||||||
public void ImportColorAnim()
|
public void ImportColorAnim()
|
||||||
{
|
{
|
||||||
OpenFileDialog ofd = new OpenFileDialog();
|
OpenFileDialog ofd = new OpenFileDialog();
|
||||||
|
if (IsWiiU)
|
||||||
|
ofd.Filter = FileFilters.FSHU_REPLACE;
|
||||||
|
else
|
||||||
|
ofd.Filter = FileFilters.FMAA;
|
||||||
|
ofd.Multiselect = true;
|
||||||
|
|
||||||
if (ofd.ShowDialog() != DialogResult.OK)
|
if (ofd.ShowDialog() != DialogResult.OK)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@ -148,6 +162,12 @@ namespace Bfres.Structs
|
|||||||
public void ImportTexSrtAnim()
|
public void ImportTexSrtAnim()
|
||||||
{
|
{
|
||||||
OpenFileDialog ofd = new OpenFileDialog();
|
OpenFileDialog ofd = new OpenFileDialog();
|
||||||
|
if (IsWiiU)
|
||||||
|
ofd.Filter = FileFilters.FSHU_REPLACE;
|
||||||
|
else
|
||||||
|
ofd.Filter = FileFilters.FMAA;
|
||||||
|
ofd.Multiselect = true;
|
||||||
|
|
||||||
if (ofd.ShowDialog() != DialogResult.OK)
|
if (ofd.ShowDialog() != DialogResult.OK)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@ -164,6 +184,12 @@ namespace Bfres.Structs
|
|||||||
public void ImportTexPatAnim()
|
public void ImportTexPatAnim()
|
||||||
{
|
{
|
||||||
OpenFileDialog ofd = new OpenFileDialog();
|
OpenFileDialog ofd = new OpenFileDialog();
|
||||||
|
if (IsWiiU)
|
||||||
|
ofd.Filter = FileFilters.FTXP;
|
||||||
|
else
|
||||||
|
ofd.Filter = FileFilters.FMAA;
|
||||||
|
ofd.Multiselect = true;
|
||||||
|
|
||||||
if (ofd.ShowDialog() != DialogResult.OK)
|
if (ofd.ShowDialog() != DialogResult.OK)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@ -180,6 +206,9 @@ namespace Bfres.Structs
|
|||||||
public void ImportBoneVisAnim()
|
public void ImportBoneVisAnim()
|
||||||
{
|
{
|
||||||
OpenFileDialog ofd = new OpenFileDialog();
|
OpenFileDialog ofd = new OpenFileDialog();
|
||||||
|
ofd.Filter = FileFilters.FBNV;
|
||||||
|
ofd.Multiselect = true;
|
||||||
|
|
||||||
if (ofd.ShowDialog() != DialogResult.OK)
|
if (ofd.ShowDialog() != DialogResult.OK)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@ -191,6 +220,9 @@ namespace Bfres.Structs
|
|||||||
public void ImportMatVisAnim()
|
public void ImportMatVisAnim()
|
||||||
{
|
{
|
||||||
OpenFileDialog ofd = new OpenFileDialog();
|
OpenFileDialog ofd = new OpenFileDialog();
|
||||||
|
ofd.Filter = FileFilters.FBNV;
|
||||||
|
ofd.Multiselect = true;
|
||||||
|
|
||||||
if (ofd.ShowDialog() != DialogResult.OK)
|
if (ofd.ShowDialog() != DialogResult.OK)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@ -207,6 +239,9 @@ namespace Bfres.Structs
|
|||||||
public void ImportSceneAnim()
|
public void ImportSceneAnim()
|
||||||
{
|
{
|
||||||
OpenFileDialog ofd = new OpenFileDialog();
|
OpenFileDialog ofd = new OpenFileDialog();
|
||||||
|
ofd.Filter = FileFilters.FSCN;
|
||||||
|
ofd.Multiselect = true;
|
||||||
|
|
||||||
if (ofd.ShowDialog() != DialogResult.OK)
|
if (ofd.ShowDialog() != DialogResult.OK)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@ -218,6 +253,9 @@ namespace Bfres.Structs
|
|||||||
public void ImportShapeAnim()
|
public void ImportShapeAnim()
|
||||||
{
|
{
|
||||||
OpenFileDialog ofd = new OpenFileDialog();
|
OpenFileDialog ofd = new OpenFileDialog();
|
||||||
|
ofd.Filter = FileFilters.FSHA;
|
||||||
|
ofd.Multiselect = true;
|
||||||
|
|
||||||
if (ofd.ShowDialog() != DialogResult.OK)
|
if (ofd.ShowDialog() != DialogResult.OK)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@ -393,7 +431,7 @@ namespace Bfres.Structs
|
|||||||
|
|
||||||
public BFRESGroupNode GetOrCreateFolder<T>(object CheckAnimEffect = null) where T : STGenericWrapper
|
public BFRESGroupNode GetOrCreateFolder<T>(object CheckAnimEffect = null) where T : STGenericWrapper
|
||||||
{
|
{
|
||||||
BFRESGroupNode group = new BFRESGroupNode();
|
BFRESGroupNode group = new BFRESGroupNode(IsWiiU);
|
||||||
|
|
||||||
if (typeof(T) == typeof(FSKA)) { group.Type = BRESGroupType.SkeletalAnim; }
|
if (typeof(T) == typeof(FSKA)) { group.Type = BRESGroupType.SkeletalAnim; }
|
||||||
if (typeof(T) == typeof(FMAA)) { group.Type = BRESGroupType.MaterialAnim; }
|
if (typeof(T) == typeof(FMAA)) { group.Type = BRESGroupType.MaterialAnim; }
|
||||||
|
@ -38,18 +38,7 @@ namespace Bfres.Structs
|
|||||||
get { return ContextMenuStrip.Items[0].Visible; }
|
get { return ContextMenuStrip.Items[0].Visible; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool IsWiiU
|
public bool IsWiiU;
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (Parent is BFRES)
|
|
||||||
return ((BFRES)Parent).IsWiiU;
|
|
||||||
else if (Parent.Parent is BFRES)
|
|
||||||
return ((BFRES)Parent.Parent).IsWiiU;
|
|
||||||
else
|
|
||||||
return ((BFRES)Parent.Parent.Parent).IsWiiU;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void OnClick(TreeView treeview)
|
public override void OnClick(TreeView treeview)
|
||||||
{
|
{
|
||||||
@ -62,10 +51,11 @@ namespace Bfres.Structs
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public BFRESGroupNode() : base()
|
public BFRESGroupNode(bool isWiiU) : base()
|
||||||
{
|
{
|
||||||
ImageKey = "folder";
|
ImageKey = "folder";
|
||||||
|
|
||||||
|
IsWiiU = isWiiU;
|
||||||
LoadContextMenus();
|
LoadContextMenus();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -55,9 +55,9 @@ namespace Bfres.Structs
|
|||||||
InterType = InterpolationType.HERMITE,
|
InterType = InterpolationType.HERMITE,
|
||||||
Frame = (int)animCurve.Frames[i],
|
Frame = (int)animCurve.Frames[i],
|
||||||
Value = animCurve.Offset + (animCurve.Keys[i, 0] * animCurve.Scale),
|
Value = animCurve.Offset + (animCurve.Keys[i, 0] * animCurve.Scale),
|
||||||
Value2 = animCurve.Offset + (animCurve.Keys[i, 1] * animCurve.Scale),
|
Slope1 = animCurve.Offset + (animCurve.Keys[i, 1] * animCurve.Scale),
|
||||||
Value3 = animCurve.Offset + (animCurve.Keys[i, 2] * animCurve.Scale),
|
Slope2 = animCurve.Offset + (animCurve.Keys[i, 2] * animCurve.Scale),
|
||||||
Value4 = animCurve.Offset + (animCurve.Keys[i, 3] * animCurve.Scale),
|
Delta = animCurve.Offset + (animCurve.Keys[i, 3] * animCurve.Scale),
|
||||||
});
|
});
|
||||||
break;
|
break;
|
||||||
case ResU.AnimCurveType.Linear: //2 elements are stored for linear
|
case ResU.AnimCurveType.Linear: //2 elements are stored for linear
|
||||||
@ -68,7 +68,7 @@ namespace Bfres.Structs
|
|||||||
InterType = InterpolationType.LINEAR,
|
InterType = InterpolationType.LINEAR,
|
||||||
Frame = (int)animCurve.Frames[i],
|
Frame = (int)animCurve.Frames[i],
|
||||||
Value = animCurve.Offset + (animCurve.Keys[i, 0] * animCurve.Scale),
|
Value = animCurve.Offset + (animCurve.Keys[i, 0] * animCurve.Scale),
|
||||||
Value2 = animCurve.Offset + (animCurve.Keys[i, 1] * animCurve.Scale),
|
Delta = animCurve.Offset + (animCurve.Keys[i, 1] * animCurve.Scale),
|
||||||
});
|
});
|
||||||
break;
|
break;
|
||||||
case ResU.AnimCurveType.StepInt: //1 element are stored for step
|
case ResU.AnimCurveType.StepInt: //1 element are stored for step
|
||||||
@ -182,9 +182,9 @@ namespace Bfres.Structs
|
|||||||
Value = animCurve.Offset + (animCurve.Keys[i, 0] * animCurve.Scale),
|
Value = animCurve.Offset + (animCurve.Keys[i, 0] * animCurve.Scale),
|
||||||
|
|
||||||
Value1 = animCurve.Offset + (animCurve.Keys[i, 0] * animCurve.Scale),
|
Value1 = animCurve.Offset + (animCurve.Keys[i, 0] * animCurve.Scale),
|
||||||
Value2 = animCurve.Offset + (animCurve.Keys[i, 1] * animCurve.Scale),
|
Slope1 = animCurve.Offset + (animCurve.Keys[i, 1] * animCurve.Scale),
|
||||||
Value3 = animCurve.Offset + (animCurve.Keys[i, 2] * animCurve.Scale),
|
Slope2 = animCurve.Offset + (animCurve.Keys[i, 2] * animCurve.Scale),
|
||||||
Value4 = animCurve.Offset + (animCurve.Keys[i, 3] * animCurve.Scale),
|
Delta = animCurve.Offset + (animCurve.Keys[i, 3] * animCurve.Scale),
|
||||||
});
|
});
|
||||||
break;
|
break;
|
||||||
case AnimCurveType.Linear: //2 elements are stored for linear
|
case AnimCurveType.Linear: //2 elements are stored for linear
|
||||||
@ -197,7 +197,7 @@ namespace Bfres.Structs
|
|||||||
Value = animCurve.Offset + (animCurve.Keys[i, 0] * animCurve.Scale),
|
Value = animCurve.Offset + (animCurve.Keys[i, 0] * animCurve.Scale),
|
||||||
|
|
||||||
Value1 = animCurve.Offset + (animCurve.Keys[i, 0] * animCurve.Scale),
|
Value1 = animCurve.Offset + (animCurve.Keys[i, 0] * animCurve.Scale),
|
||||||
Value2 = animCurve.Offset + (animCurve.Keys[i, 1] * animCurve.Scale),
|
Delta = animCurve.Offset + (animCurve.Keys[i, 1] * animCurve.Scale),
|
||||||
});
|
});
|
||||||
break;
|
break;
|
||||||
case AnimCurveType.StepInt: //1 element are stored for step
|
case AnimCurveType.StepInt: //1 element are stored for step
|
||||||
|
@ -465,7 +465,14 @@ namespace Bfres.Structs
|
|||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
AssimpSaver assimp = new AssimpSaver();
|
AssimpSaver assimp = new AssimpSaver();
|
||||||
assimp.SaveFromModel(this, FileName, GetTextures(), Skeleton, Skeleton.Node_Array.ToList());
|
ExportModelSettings settings = new ExportModelSettings();
|
||||||
|
if (settings.ShowDialog() == DialogResult.OK)
|
||||||
|
{
|
||||||
|
if (settings.ExportTextures)
|
||||||
|
assimp.SaveFromModel(this, FileName, GetTextures(), Skeleton, Skeleton.Node_Array.ToList());
|
||||||
|
else
|
||||||
|
assimp.SaveFromModel(this, FileName, new List<STGenericTexture>(), Skeleton, Skeleton.Node_Array.ToList());
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -32,6 +32,9 @@ namespace Bfres.Structs
|
|||||||
Materials.Add(mat);
|
Materials.Add(mat);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override string ExportFilter => FileFilters.FSHU_EXPORT;
|
||||||
|
public override string ReplaceFilter => FileFilters.FSHU_REPLACE;
|
||||||
|
|
||||||
public override void OnClick(TreeView treeView) => UpdateEditor();
|
public override void OnClick(TreeView treeView) => UpdateEditor();
|
||||||
|
|
||||||
public void UpdateEditor(){
|
public void UpdateEditor(){
|
||||||
@ -66,6 +69,11 @@ namespace Bfres.Structs
|
|||||||
ShaderParamAnim.Import(FileName, resFile, ShaderParamAnimType.TextureSRT);
|
ShaderParamAnim.Import(FileName, resFile, ShaderParamAnimType.TextureSRT);
|
||||||
LoadAnim(ShaderParamAnim, AnimationType.TexturePattern);
|
LoadAnim(ShaderParamAnim, AnimationType.TexturePattern);
|
||||||
}
|
}
|
||||||
|
if (ext == ".clr0")
|
||||||
|
{
|
||||||
|
ShaderParamAnim = BrawlboxHelper.FSHUConverter.Clr02Fshu(FileName);
|
||||||
|
LoadAnim(ShaderParamAnim, AnimationType.Color);
|
||||||
|
}
|
||||||
|
|
||||||
ShaderParamAnim.Name = Text;
|
ShaderParamAnim.Name = Text;
|
||||||
}
|
}
|
||||||
|
@ -186,25 +186,183 @@ namespace Bfres.Structs
|
|||||||
string ext = Utils.GetExtension(FileName);
|
string ext = Utils.GetExtension(FileName);
|
||||||
if (ext == ".bfska")
|
if (ext == ".bfska")
|
||||||
{
|
{
|
||||||
|
bool IsSwitch = BfresUtilies.IsSubSectionSwitch(FileName);
|
||||||
|
MessageBox.Show(IsSwitch.ToString());
|
||||||
|
|
||||||
if (resFileU != null)
|
if (resFileU != null)
|
||||||
{
|
{
|
||||||
SkeletalAnimU.Import(FileName, resFileU);
|
//If it's a switch animation try to conver it to wii u
|
||||||
SkeletalAnimU.Name = Text;
|
if (IsSwitch)
|
||||||
LoadAnim(SkeletalAnimU);
|
{
|
||||||
|
var ska = new SkeletalAnim();
|
||||||
|
ska.Import(FileName);
|
||||||
|
SkeletalAnimU = ConvertSwitchToWiiU(ska);
|
||||||
|
SkeletalAnimU.Name = Text;
|
||||||
|
LoadAnim(SkeletalAnimU);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SkeletalAnimU.Import(FileName, resFileU);
|
||||||
|
SkeletalAnimU.Name = Text;
|
||||||
|
LoadAnim(SkeletalAnimU);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
SkeletalAnim.Import(FileName);
|
if (IsSwitch)
|
||||||
SkeletalAnim.Name = Text;
|
{
|
||||||
LoadAnim(SkeletalAnim);
|
SkeletalAnim.Import(FileName);
|
||||||
|
SkeletalAnim.Name = Text;
|
||||||
|
LoadAnim(SkeletalAnim);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//Create a new wii u skeletal anim and try to convert it instead
|
||||||
|
var ska = new ResU.SkeletalAnim();
|
||||||
|
ska.Import(FileName, new ResU.ResFile());
|
||||||
|
SkeletalAnim = ConvertWiiUToSwitch(ska);
|
||||||
|
SkeletalAnim.Name = Text;
|
||||||
|
LoadAnim(SkeletalAnim);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (ext == ".seanim")
|
else if (ext == ".seanim")
|
||||||
{
|
{
|
||||||
FromSeanim(FileName);
|
FromSeanim(FileName);
|
||||||
}
|
}
|
||||||
|
else if (ext == ".chr0")
|
||||||
|
{
|
||||||
|
FromChr0(FileName);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static SkeletalAnim ConvertWiiUToSwitch(ResU.SkeletalAnim skeletalAnimU)
|
||||||
|
{
|
||||||
|
SkeletalAnim ska = new SkeletalAnim();
|
||||||
|
ska.Name = skeletalAnimU.Name;
|
||||||
|
ska.Path = skeletalAnimU.Path;
|
||||||
|
ska.FrameCount = skeletalAnimU.FrameCount;
|
||||||
|
ska.FlagsScale = SkeletalAnimFlagsScale.None;
|
||||||
|
|
||||||
|
if (skeletalAnimU.FlagsScale.HasFlag(ResU.SkeletalAnimFlagsScale.Maya))
|
||||||
|
ska.FlagsScale = SkeletalAnimFlagsScale.Maya;
|
||||||
|
if (skeletalAnimU.FlagsScale.HasFlag(ResU.SkeletalAnimFlagsScale.Softimage))
|
||||||
|
ska.FlagsScale = SkeletalAnimFlagsScale.Softimage;
|
||||||
|
if (skeletalAnimU.FlagsScale.HasFlag(ResU.SkeletalAnimFlagsScale.Standard))
|
||||||
|
ska.FlagsScale = SkeletalAnimFlagsScale.Standard;
|
||||||
|
|
||||||
|
ska.FrameCount = skeletalAnimU.FrameCount;
|
||||||
|
ska.BindIndices = skeletalAnimU.BindIndices;
|
||||||
|
ska.BakedSize = skeletalAnimU.BakedSize;
|
||||||
|
ska.Loop = skeletalAnimU.Loop;
|
||||||
|
ska.Baked = skeletalAnimU.Baked;
|
||||||
|
foreach (var boneAnimU in skeletalAnimU.BoneAnims)
|
||||||
|
{
|
||||||
|
var boneAnim = new BoneAnim();
|
||||||
|
ska.BoneAnims.Add(boneAnim);
|
||||||
|
boneAnim.Name = boneAnimU.Name;
|
||||||
|
boneAnim.BeginRotate = boneAnimU.BeginRotate;
|
||||||
|
boneAnim.BeginTranslate = boneAnimU.BeginTranslate;
|
||||||
|
boneAnim.BeginBaseTranslate = boneAnimU.BeginBaseTranslate;
|
||||||
|
var baseData = new BoneAnimData();
|
||||||
|
baseData.Translate = boneAnimU.BaseData.Translate;
|
||||||
|
baseData.Scale = boneAnimU.BaseData.Scale;
|
||||||
|
baseData.Rotate = boneAnimU.BaseData.Rotate;
|
||||||
|
baseData.Flags = boneAnimU.BaseData.Flags;
|
||||||
|
boneAnim.BaseData = baseData;
|
||||||
|
boneAnim.FlagsBase = (BoneAnimFlagsBase)boneAnimU.FlagsBase;
|
||||||
|
boneAnim.FlagsCurve = (BoneAnimFlagsCurve)boneAnimU.FlagsCurve;
|
||||||
|
boneAnim.FlagsTransform = (BoneAnimFlagsTransform)boneAnimU.FlagsTransform;
|
||||||
|
|
||||||
|
foreach (var curveU in boneAnimU.Curves)
|
||||||
|
{
|
||||||
|
AnimCurve curve = new AnimCurve();
|
||||||
|
curve.AnimDataOffset = curveU.AnimDataOffset;
|
||||||
|
curve.CurveType = (AnimCurveType)curveU.CurveType;
|
||||||
|
curve.Delta = curveU.Delta;
|
||||||
|
curve.EndFrame = curveU.EndFrame;
|
||||||
|
curve.Frames = curveU.Frames;
|
||||||
|
curve.Keys = curveU.Keys;
|
||||||
|
curve.KeyStepBoolData = curveU.KeyStepBoolData;
|
||||||
|
curve.KeyType = (AnimCurveKeyType)curveU.KeyType;
|
||||||
|
curve.FrameType = (AnimCurveFrameType)curveU.FrameType;
|
||||||
|
curve.StartFrame = curveU.StartFrame;
|
||||||
|
curve.Scale = curveU.Scale;
|
||||||
|
if (curve.Offset.GetType() == typeof(float))
|
||||||
|
curve.Offset = (float)curveU.Offset;
|
||||||
|
if (curve.Offset.GetType() == typeof(uint))
|
||||||
|
curve.Offset = (uint)curveU.Offset;
|
||||||
|
if (curve.Offset.GetType() == typeof(int))
|
||||||
|
curve.Offset = (int)curveU.Offset;
|
||||||
|
|
||||||
|
boneAnim.Curves.Add(curve);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return ska;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static ResU.SkeletalAnim ConvertSwitchToWiiU(SkeletalAnim skeletalAnimNX)
|
||||||
|
{
|
||||||
|
ResU.SkeletalAnim ska = new ResU.SkeletalAnim();
|
||||||
|
ska.Name = skeletalAnimNX.Name;
|
||||||
|
ska.Path = skeletalAnimNX.Path;
|
||||||
|
ska.FrameCount = skeletalAnimNX.FrameCount;
|
||||||
|
ska.FlagsScale = ResU.SkeletalAnimFlagsScale.None;
|
||||||
|
|
||||||
|
if (skeletalAnimNX.FlagsScale.HasFlag(SkeletalAnimFlagsScale.Maya))
|
||||||
|
ska.FlagsScale = ResU.SkeletalAnimFlagsScale.Maya;
|
||||||
|
if (skeletalAnimNX.FlagsScale.HasFlag(SkeletalAnimFlagsScale.Softimage))
|
||||||
|
ska.FlagsScale = ResU.SkeletalAnimFlagsScale.Softimage;
|
||||||
|
if (skeletalAnimNX.FlagsScale.HasFlag(SkeletalAnimFlagsScale.Standard))
|
||||||
|
ska.FlagsScale = ResU.SkeletalAnimFlagsScale.Standard;
|
||||||
|
|
||||||
|
ska.FrameCount = skeletalAnimNX.FrameCount;
|
||||||
|
ska.BindIndices = skeletalAnimNX.BindIndices;
|
||||||
|
ska.BakedSize = skeletalAnimNX.BakedSize;
|
||||||
|
ska.Loop = skeletalAnimNX.Loop;
|
||||||
|
ska.Baked = skeletalAnimNX.Baked;
|
||||||
|
foreach (var boneAnimNX in skeletalAnimNX.BoneAnims)
|
||||||
|
{
|
||||||
|
var boneAnimU = new ResU.BoneAnim();
|
||||||
|
ska.BoneAnims.Add(boneAnimU);
|
||||||
|
boneAnimU.Name = boneAnimNX.Name;
|
||||||
|
boneAnimU.BeginRotate = boneAnimNX.BeginRotate;
|
||||||
|
boneAnimU.BeginTranslate = boneAnimNX.BeginTranslate;
|
||||||
|
boneAnimU.BeginBaseTranslate = boneAnimNX.BeginBaseTranslate;
|
||||||
|
var baseData = new ResU.BoneAnimData();
|
||||||
|
baseData.Translate = boneAnimNX.BaseData.Translate;
|
||||||
|
baseData.Scale = boneAnimNX.BaseData.Scale;
|
||||||
|
baseData.Rotate = boneAnimNX.BaseData.Rotate;
|
||||||
|
baseData.Flags = boneAnimNX.BaseData.Flags;
|
||||||
|
boneAnimU.BaseData = baseData;
|
||||||
|
boneAnimU.FlagsBase = (ResU.BoneAnimFlagsBase)boneAnimNX.FlagsBase;
|
||||||
|
boneAnimU.FlagsCurve = (ResU.BoneAnimFlagsCurve)boneAnimNX.FlagsCurve;
|
||||||
|
boneAnimU.FlagsTransform = (ResU.BoneAnimFlagsTransform)boneAnimNX.FlagsTransform;
|
||||||
|
|
||||||
|
foreach (var curveNX in boneAnimU.Curves)
|
||||||
|
{
|
||||||
|
ResU.AnimCurve curve = new ResU.AnimCurve();
|
||||||
|
curve.AnimDataOffset = curveNX.AnimDataOffset;
|
||||||
|
curve.CurveType = curveNX.CurveType;
|
||||||
|
curve.Delta = curveNX.Delta;
|
||||||
|
curve.EndFrame = curveNX.EndFrame;
|
||||||
|
curve.Frames = curveNX.Frames;
|
||||||
|
curve.Keys = curveNX.Keys;
|
||||||
|
curve.KeyStepBoolData = curveNX.KeyStepBoolData;
|
||||||
|
curve.KeyType = curveNX.KeyType;
|
||||||
|
curve.FrameType = curveNX.FrameType;
|
||||||
|
curve.StartFrame = curveNX.StartFrame;
|
||||||
|
curve.Scale = curveNX.Scale;
|
||||||
|
curve.Offset = curveNX.Offset;
|
||||||
|
boneAnimU.Curves.Add(curve);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return ska;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
public FSKA(ResU.SkeletalAnim ska) { LoadAnim(ska); }
|
public FSKA(ResU.SkeletalAnim ska) { LoadAnim(ska); }
|
||||||
public FSKA(SkeletalAnim ska) { LoadAnim(ska); }
|
public FSKA(SkeletalAnim ska) { LoadAnim(ska); }
|
||||||
|
|
||||||
@ -363,6 +521,23 @@ namespace Bfres.Structs
|
|||||||
Initialize();
|
Initialize();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void FromChr0(string FileName)
|
||||||
|
{
|
||||||
|
if (SkeletalAnimU != null)
|
||||||
|
{
|
||||||
|
var SkeletalAnimNX = BrawlboxHelper.FSKAConverter.Chr02Fska(FileName);
|
||||||
|
SkeletalAnimU = ConvertSwitchToWiiU(SkeletalAnimNX);
|
||||||
|
SkeletalAnimU.Name = Text;
|
||||||
|
LoadAnim(SkeletalAnimU);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SkeletalAnim = BrawlboxHelper.FSKAConverter.Chr02Fska(FileName);
|
||||||
|
SkeletalAnim.Name = Text;
|
||||||
|
LoadAnim(SkeletalAnim);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void FromSeanim(string FileName)
|
public void FromSeanim(string FileName)
|
||||||
{
|
{
|
||||||
SEAnim anim = SEAnim.Read(FileName);
|
SEAnim anim = SEAnim.Read(FileName);
|
||||||
|
23
Switch_FileFormatsMain/FileFormats/BFRES/BfresUtilies.cs
Normal file
23
Switch_FileFormatsMain/FileFormats/BFRES/BfresUtilies.cs
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using Switch_Toolbox.Library.IO;
|
||||||
|
|
||||||
|
namespace FirstPlugin
|
||||||
|
{
|
||||||
|
public class BfresUtilies
|
||||||
|
{
|
||||||
|
public static bool IsSubSectionSwitch(string FileName)
|
||||||
|
{
|
||||||
|
using (var reader = new FileReader(FileName))
|
||||||
|
{
|
||||||
|
reader.ByteOrder = Syroot.BinaryData.ByteOrder.BigEndian;
|
||||||
|
|
||||||
|
reader.Seek(24, System.IO.SeekOrigin.Begin);
|
||||||
|
return reader.ReadUInt32() == 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -576,7 +576,9 @@ namespace FirstPlugin
|
|||||||
LibraryGUI.Instance.LoadEditor(editor);
|
LibraryGUI.Instance.LoadEditor(editor);
|
||||||
}
|
}
|
||||||
editor.Text = Text;
|
editor.Text = Text;
|
||||||
editor.LoadProperties(FTEX.FromGx2Surface(surface, Text));
|
var tex = FTEX.FromGx2Surface(surface, Text);
|
||||||
|
tex.MipCount = MipCount;
|
||||||
|
editor.LoadProperties(tex);
|
||||||
editor.LoadImage(this);
|
editor.LoadImage(this);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -47,9 +47,9 @@ namespace FirstPlugin.Forms
|
|||||||
|
|
||||||
stLabel1.Text = $"key Frame {keyFrame.Frame}";
|
stLabel1.Text = $"key Frame {keyFrame.Frame}";
|
||||||
numericUpDownFloat1.Value = (decimal)keyFrame.Value1;
|
numericUpDownFloat1.Value = (decimal)keyFrame.Value1;
|
||||||
numericUpDownFloat2.Value = (decimal)keyFrame.Value2;
|
numericUpDownFloat2.Value = (decimal)keyFrame.Slope1;
|
||||||
numericUpDownFloat3.Value = (decimal)keyFrame.Value3;
|
numericUpDownFloat3.Value = (decimal)keyFrame.Slope2;
|
||||||
numericUpDownFloat4.Value = (decimal)keyFrame.Value4;
|
numericUpDownFloat4.Value = (decimal)keyFrame.Delta;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -45,7 +45,7 @@ namespace FirstPlugin.NodeWrappers
|
|||||||
if (ofd.ShowDialog() != DialogResult.OK)
|
if (ofd.ShowDialog() != DialogResult.OK)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
BFRESGroupNode group = new BFRESGroupNode();
|
BFRESGroupNode group = new BFRESGroupNode(IsWiiU);
|
||||||
group.Import(ofd.FileNames);
|
group.Import(ofd.FileNames);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -55,13 +55,13 @@ namespace FirstPlugin.NodeWrappers
|
|||||||
if (ofd.ShowDialog() != DialogResult.OK)
|
if (ofd.ShowDialog() != DialogResult.OK)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
BFRESGroupNode group = new BFRESGroupNode();
|
BFRESGroupNode group = new BFRESGroupNode(IsWiiU);
|
||||||
group.Import(ofd.FileNames);
|
group.Import(ofd.FileNames);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void NewModel()
|
public void NewModel()
|
||||||
{
|
{
|
||||||
BFRESGroupNode group = new BFRESGroupNode();
|
BFRESGroupNode group = new BFRESGroupNode(IsWiiU);
|
||||||
FMDL anim = new FMDL();
|
FMDL anim = new FMDL();
|
||||||
|
|
||||||
if (IsWiiU)
|
if (IsWiiU)
|
||||||
@ -80,7 +80,7 @@ namespace FirstPlugin.NodeWrappers
|
|||||||
|
|
||||||
public void NewEmbeddedFile()
|
public void NewEmbeddedFile()
|
||||||
{
|
{
|
||||||
BFRESGroupNode group = new BFRESGroupNode();
|
BFRESGroupNode group = new BFRESGroupNode(IsWiiU);
|
||||||
ExternalFileData fshu = new ExternalFileData("NewFile", new byte[0]);
|
ExternalFileData fshu = new ExternalFileData("NewFile", new byte[0]);
|
||||||
group.AddNode(fshu, "NewFile");
|
group.AddNode(fshu, "NewFile");
|
||||||
SetupAddedNode(group, fshu);
|
SetupAddedNode(group, fshu);
|
||||||
|
@ -21,9 +21,12 @@ namespace FirstPlugin
|
|||||||
public static string BONE = GetFilter(".bfbon");
|
public static string BONE = GetFilter(".bfbon");
|
||||||
public static string FMAT = GetFilter(".bfmat");
|
public static string FMAT = GetFilter(".bfmat");
|
||||||
|
|
||||||
public static string FSKA = GetFilter(".bfska", ".seanim", ".smd");
|
public static string FSKA_EXPORT = GetFilter(".bfska", ".seanim", ".smd");
|
||||||
|
public static string FSKA_REPLACE = GetFilter(".bfska", ".chr0");
|
||||||
|
|
||||||
public static string FMAA = GetFilter(".bfmaa", ".gif");
|
public static string FMAA = GetFilter(".bfmaa", ".gif");
|
||||||
public static string FSHU = GetFilter(".bfshu");
|
public static string FSHU_REPLACE = GetFilter(".bfshu", "clr0");
|
||||||
|
public static string FSHU_EXPORT = GetFilter(".bfshu");
|
||||||
|
|
||||||
public static string FCLH = GetFilter(".bfcsh");
|
public static string FCLH = GetFilter(".bfcsh");
|
||||||
public static string FSTH = GetFilter(".bfsth");
|
public static string FSTH = GetFilter(".bfsth");
|
||||||
@ -45,7 +48,8 @@ namespace FirstPlugin
|
|||||||
else if (type == typeof(FMAT)) return FMAT;
|
else if (type == typeof(FMAT)) return FMAT;
|
||||||
else if (type == typeof(FSKL)) return FSKL;
|
else if (type == typeof(FSKL)) return FSKL;
|
||||||
else if (type == typeof(BfresBone)) return BONE;
|
else if (type == typeof(BfresBone)) return BONE;
|
||||||
else if (type == typeof(FSKA)) return FSKA;
|
else if (type == typeof(FMAA) && IsExporting) return FSKA_EXPORT;
|
||||||
|
else if (type == typeof(FSKA)) return FSKA_REPLACE;
|
||||||
else if (type == typeof(FMAA)) return FMAA;
|
else if (type == typeof(FMAA)) return FMAA;
|
||||||
else if (type == typeof(FTXP)) return FTXP;
|
else if (type == typeof(FTXP)) return FTXP;
|
||||||
else if (type == typeof(FSHA)) return FSHA;
|
else if (type == typeof(FSHA)) return FSHA;
|
||||||
@ -67,7 +71,11 @@ namespace FirstPlugin
|
|||||||
if (animType == VisibiltyAnimType.Material) return FMTV;
|
if (animType == VisibiltyAnimType.Material) return FMTV;
|
||||||
else return FBNV;
|
else return FBNV;
|
||||||
}
|
}
|
||||||
return FSHU;
|
|
||||||
|
if (IsExporting)
|
||||||
|
return FSHU_EXPORT;
|
||||||
|
else
|
||||||
|
return FSHU_REPLACE;
|
||||||
}
|
}
|
||||||
else if (type == typeof(FVIS))
|
else if (type == typeof(FVIS))
|
||||||
{
|
{
|
||||||
|
@ -217,6 +217,7 @@
|
|||||||
<Compile Include="FileFormats\BCRES\Wrappers\TXOBWrapper.cs" />
|
<Compile Include="FileFormats\BCRES\Wrappers\TXOBWrapper.cs" />
|
||||||
<Compile Include="FileFormats\BFRES\BFRESGroupNode.cs" />
|
<Compile Include="FileFormats\BFRES\BFRESGroupNode.cs" />
|
||||||
<Compile Include="FileFormats\BFRES\BFRESAnimFolder.cs" />
|
<Compile Include="FileFormats\BFRES\BFRESAnimFolder.cs" />
|
||||||
|
<Compile Include="FileFormats\BFRES\BfresUtilies.cs" />
|
||||||
<Compile Include="FileFormats\BFRES\gfxEnum.cs" />
|
<Compile Include="FileFormats\BFRES\gfxEnum.cs" />
|
||||||
<Compile Include="FileFormats\BFRES\GLEnumConverter.cs" />
|
<Compile Include="FileFormats\BFRES\GLEnumConverter.cs" />
|
||||||
<Compile Include="FileFormats\Bin\KartParts.cs" />
|
<Compile Include="FileFormats\Bin\KartParts.cs" />
|
||||||
@ -1159,6 +1160,11 @@
|
|||||||
<None Include="packages.config" />
|
<None Include="packages.config" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<ProjectReference Include="..\BrawlboxHelper\BrawlboxHelper.csproj">
|
||||||
|
<Project>{fa690685-3370-44d5-b138-f538c8d4c2a3}</Project>
|
||||||
|
<Name>BrawlboxHelper</Name>
|
||||||
|
<Private>False</Private>
|
||||||
|
</ProjectReference>
|
||||||
<ProjectReference Include="..\Switch_Toolbox_Library\Switch_Toolbox_Library.csproj">
|
<ProjectReference Include="..\Switch_Toolbox_Library\Switch_Toolbox_Library.csproj">
|
||||||
<Project>{96820047-2a39-4e5a-bfa4-e84fff5c66cf}</Project>
|
<Project>{96820047-2a39-4e5a-bfa4-e84fff5c66cf}</Project>
|
||||||
<Name>Switch_Toolbox_Library</Name>
|
<Name>Switch_Toolbox_Library</Name>
|
||||||
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -1 +1 @@
|
|||||||
f3116c416a062081738ca7e7aee034e76dab7162
|
b1cc2c6fe1714d994e4d77917f9fc78ba61787cc
|
||||||
|
Binary file not shown.
@ -11,6 +11,7 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Updater", "Updater\Updater.
|
|||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Toolbox", "Toolbox\Toolbox.csproj", "{5E55CA2B-F181-4681-AAFA-A20FEBCF7387}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Toolbox", "Toolbox\Toolbox.csproj", "{5E55CA2B-F181-4681-AAFA-A20FEBCF7387}"
|
||||||
EndProject
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BrawlboxHelper", "BrawlboxHelper\BrawlboxHelper.csproj", "{FA690685-3370-44D5-B138-F538C8D4C2A3}"
|
||||||
EndProject
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
@ -52,14 +53,14 @@ Global
|
|||||||
{5E55CA2B-F181-4681-AAFA-A20FEBCF7387}.Release|Any CPU.Build.0 = Release|Any CPU
|
{5E55CA2B-F181-4681-AAFA-A20FEBCF7387}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
{5E55CA2B-F181-4681-AAFA-A20FEBCF7387}.Release|x64.ActiveCfg = Release|Any CPU
|
{5E55CA2B-F181-4681-AAFA-A20FEBCF7387}.Release|x64.ActiveCfg = Release|Any CPU
|
||||||
{5E55CA2B-F181-4681-AAFA-A20FEBCF7387}.Release|x64.Build.0 = Release|Any CPU
|
{5E55CA2B-F181-4681-AAFA-A20FEBCF7387}.Release|x64.Build.0 = Release|Any CPU
|
||||||
{860B49C9-54E3-4E10-830D-6497B845ED11}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{FA690685-3370-44D5-B138-F538C8D4C2A3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{860B49C9-54E3-4E10-830D-6497B845ED11}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{FA690685-3370-44D5-B138-F538C8D4C2A3}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{860B49C9-54E3-4E10-830D-6497B845ED11}.Debug|x64.ActiveCfg = Debug|Any CPU
|
{FA690685-3370-44D5-B138-F538C8D4C2A3}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||||
{860B49C9-54E3-4E10-830D-6497B845ED11}.Debug|x64.Build.0 = Debug|Any CPU
|
{FA690685-3370-44D5-B138-F538C8D4C2A3}.Debug|x64.Build.0 = Debug|Any CPU
|
||||||
{860B49C9-54E3-4E10-830D-6497B845ED11}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
{FA690685-3370-44D5-B138-F538C8D4C2A3}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
{860B49C9-54E3-4E10-830D-6497B845ED11}.Release|Any CPU.Build.0 = Release|Any CPU
|
{FA690685-3370-44D5-B138-F538C8D4C2A3}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
{860B49C9-54E3-4E10-830D-6497B845ED11}.Release|x64.ActiveCfg = Release|Any CPU
|
{FA690685-3370-44D5-B138-F538C8D4C2A3}.Release|x64.ActiveCfg = Release|Any CPU
|
||||||
{860B49C9-54E3-4E10-830D-6497B845ED11}.Release|x64.Build.0 = Release|Any CPU
|
{FA690685-3370-44D5-B138-F538C8D4C2A3}.Release|x64.Build.0 = Release|Any CPU
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
|
@ -453,7 +453,10 @@ namespace Switch_Toolbox.Library.Animations
|
|||||||
{
|
{
|
||||||
public bool IsKeyed = false;
|
public bool IsKeyed = false;
|
||||||
|
|
||||||
public float Value1, Value2, Value3, Value4;
|
public float Value1, Delta;
|
||||||
|
|
||||||
|
public float Slope1;
|
||||||
|
public float Slope2;
|
||||||
|
|
||||||
public float Value
|
public float Value
|
||||||
{
|
{
|
||||||
@ -468,7 +471,11 @@ namespace Switch_Toolbox.Library.Animations
|
|||||||
}
|
}
|
||||||
public String Text;
|
public String Text;
|
||||||
public float _frame;
|
public float _frame;
|
||||||
public float In = 0, Out = -1;
|
|
||||||
|
public float In = 0;
|
||||||
|
public float Out = -1;
|
||||||
|
|
||||||
|
// public float In = 0, Out = -1;
|
||||||
public bool Weighted = false;
|
public bool Weighted = false;
|
||||||
public bool Degrees = false; // Use Degrees
|
public bool Degrees = false; // Use Degrees
|
||||||
public InterpolationType InterType = InterpolationType.LINEAR;
|
public InterpolationType InterType = InterpolationType.LINEAR;
|
||||||
|
@ -11,17 +11,42 @@ namespace Switch_Toolbox.Library
|
|||||||
{
|
{
|
||||||
public class AssimpSaver
|
public class AssimpSaver
|
||||||
{
|
{
|
||||||
|
private List<string> ExtractedTextures = new List<string>();
|
||||||
|
|
||||||
public List<string> BoneNames = new List<string>();
|
public List<string> BoneNames = new List<string>();
|
||||||
|
|
||||||
|
STProgressBar progressBar;
|
||||||
|
|
||||||
public void SaveFromModel(STGenericModel model, string FileName, List<STGenericTexture> Textures, STSkeleton skeleton = null, List<int> NodeArray = null)
|
public void SaveFromModel(STGenericModel model, string FileName, List<STGenericTexture> Textures, STSkeleton skeleton = null, List<int> NodeArray = null)
|
||||||
{
|
{
|
||||||
|
ExtractedTextures.Clear();
|
||||||
|
|
||||||
Scene scene = new Scene();
|
Scene scene = new Scene();
|
||||||
scene.RootNode = new Node("RootNode");
|
scene.RootNode = new Node("RootNode");
|
||||||
|
|
||||||
|
progressBar = new STProgressBar();
|
||||||
|
progressBar.Task = "Exorting Skeleton...";
|
||||||
|
progressBar.Value = 0;
|
||||||
|
progressBar.StartPosition = FormStartPosition.CenterScreen;
|
||||||
|
progressBar.Show();
|
||||||
|
progressBar.Refresh();
|
||||||
|
|
||||||
SaveSkeleton(skeleton, scene.RootNode);
|
SaveSkeleton(skeleton, scene.RootNode);
|
||||||
SaveMaterials(scene, model, FileName, Textures);
|
SaveMaterials(scene, model, FileName, Textures);
|
||||||
|
|
||||||
|
progressBar.Task = "Exorting Meshes...";
|
||||||
|
progressBar.Value = 50;
|
||||||
|
|
||||||
SaveMeshes(scene, model, skeleton, FileName, NodeArray);
|
SaveMeshes(scene, model, skeleton, FileName, NodeArray);
|
||||||
|
|
||||||
|
progressBar.Task = "Saving File...";
|
||||||
|
progressBar.Value = 80;
|
||||||
|
|
||||||
SaveScene(FileName, scene);
|
SaveScene(FileName, scene);
|
||||||
|
|
||||||
|
progressBar.Value = 100;
|
||||||
|
progressBar.Close();
|
||||||
|
progressBar.Dispose();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SaveScene(string FileName, Scene scene)
|
private void SaveScene(string FileName, Scene scene)
|
||||||
@ -150,15 +175,24 @@ namespace Switch_Toolbox.Library
|
|||||||
string TextureExtension = ".png";
|
string TextureExtension = ".png";
|
||||||
string TexturePath = System.IO.Path.GetDirectoryName(FileName);
|
string TexturePath = System.IO.Path.GetDirectoryName(FileName);
|
||||||
|
|
||||||
foreach (var tex in Textures)
|
for (int i = 0; i < Textures.Count; i++)
|
||||||
{
|
{
|
||||||
string path = System.IO.Path.Combine(TexturePath, tex.Text + TextureExtension);
|
string path = System.IO.Path.Combine(TexturePath, Textures[i].Text + TextureExtension);
|
||||||
|
|
||||||
var bitmap = tex.GetBitmap();
|
if (!ExtractedTextures.Contains(path))
|
||||||
bitmap.Save(path);
|
{
|
||||||
bitmap.Dispose();
|
ExtractedTextures.Add(path);
|
||||||
|
|
||||||
GC.Collect();
|
progressBar.Task = $"Exorting Texture {Textures[i].Text}";
|
||||||
|
progressBar.Value = ((i * 100) / Textures.Count);
|
||||||
|
progressBar.Refresh();
|
||||||
|
|
||||||
|
var bitmap = Textures[i].GetBitmap();
|
||||||
|
bitmap.Save(path);
|
||||||
|
bitmap.Dispose();
|
||||||
|
|
||||||
|
GC.Collect();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (var mat in model.Nodes[1].Nodes)
|
foreach (var mat in model.Nodes[1].Nodes)
|
||||||
|
@ -31,8 +31,8 @@ namespace Switch_Toolbox.Library
|
|||||||
string SelectedExt = comboBox1.GetSelectedText();
|
string SelectedExt = comboBox1.GetSelectedText();
|
||||||
|
|
||||||
string output = GetSubstringByString("(",")", SelectedExt);
|
string output = GetSubstringByString("(",")", SelectedExt);
|
||||||
output = output.Replace('*', ' ');
|
output = output.Remove(0, 1);
|
||||||
output.Replace(" ", string.Empty);
|
output.Replace(" ", string.Empty);
|
||||||
|
|
||||||
if (output == ".")
|
if (output == ".")
|
||||||
output = ".raw";
|
output = ".raw";
|
||||||
|
100
Switch_Toolbox_Library/Forms/Dialogs/ExportModelSettings.Designer.cs
generated
Normal file
100
Switch_Toolbox_Library/Forms/Dialogs/ExportModelSettings.Designer.cs
generated
Normal file
@ -0,0 +1,100 @@
|
|||||||
|
namespace Switch_Toolbox.Library.Forms
|
||||||
|
{
|
||||||
|
partial class ExportModelSettings
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Required designer variable.
|
||||||
|
/// </summary>
|
||||||
|
private System.ComponentModel.IContainer components = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Clean up any resources being used.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||||
|
protected override void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
if (disposing && (components != null))
|
||||||
|
{
|
||||||
|
components.Dispose();
|
||||||
|
}
|
||||||
|
base.Dispose(disposing);
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Windows Form Designer generated code
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Required method for Designer support - do not modify
|
||||||
|
/// the contents of this method with the code editor.
|
||||||
|
/// </summary>
|
||||||
|
private void InitializeComponent()
|
||||||
|
{
|
||||||
|
this.exportTexturesChkBox = new Switch_Toolbox.Library.Forms.STCheckBox();
|
||||||
|
this.stButton1 = new Switch_Toolbox.Library.Forms.STButton();
|
||||||
|
this.stButton2 = new Switch_Toolbox.Library.Forms.STButton();
|
||||||
|
this.contentContainer.SuspendLayout();
|
||||||
|
this.SuspendLayout();
|
||||||
|
//
|
||||||
|
// contentContainer
|
||||||
|
//
|
||||||
|
this.contentContainer.Controls.Add(this.stButton2);
|
||||||
|
this.contentContainer.Controls.Add(this.stButton1);
|
||||||
|
this.contentContainer.Controls.Add(this.exportTexturesChkBox);
|
||||||
|
this.contentContainer.Size = new System.Drawing.Size(210, 156);
|
||||||
|
this.contentContainer.Controls.SetChildIndex(this.exportTexturesChkBox, 0);
|
||||||
|
this.contentContainer.Controls.SetChildIndex(this.stButton1, 0);
|
||||||
|
this.contentContainer.Controls.SetChildIndex(this.stButton2, 0);
|
||||||
|
//
|
||||||
|
// exportTexturesChkBox
|
||||||
|
//
|
||||||
|
this.exportTexturesChkBox.AutoSize = true;
|
||||||
|
this.exportTexturesChkBox.Checked = true;
|
||||||
|
this.exportTexturesChkBox.CheckState = System.Windows.Forms.CheckState.Checked;
|
||||||
|
this.exportTexturesChkBox.Location = new System.Drawing.Point(23, 47);
|
||||||
|
this.exportTexturesChkBox.Name = "exportTexturesChkBox";
|
||||||
|
this.exportTexturesChkBox.Size = new System.Drawing.Size(100, 17);
|
||||||
|
this.exportTexturesChkBox.TabIndex = 11;
|
||||||
|
this.exportTexturesChkBox.Text = "Export Textures";
|
||||||
|
this.exportTexturesChkBox.UseVisualStyleBackColor = true;
|
||||||
|
//
|
||||||
|
// stButton1
|
||||||
|
//
|
||||||
|
this.stButton1.DialogResult = System.Windows.Forms.DialogResult.Cancel;
|
||||||
|
this.stButton1.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
|
||||||
|
this.stButton1.Location = new System.Drawing.Point(126, 124);
|
||||||
|
this.stButton1.Name = "stButton1";
|
||||||
|
this.stButton1.Size = new System.Drawing.Size(75, 23);
|
||||||
|
this.stButton1.TabIndex = 12;
|
||||||
|
this.stButton1.Text = "Cancel";
|
||||||
|
this.stButton1.UseVisualStyleBackColor = false;
|
||||||
|
//
|
||||||
|
// stButton2
|
||||||
|
//
|
||||||
|
this.stButton2.DialogResult = System.Windows.Forms.DialogResult.OK;
|
||||||
|
this.stButton2.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
|
||||||
|
this.stButton2.Location = new System.Drawing.Point(45, 124);
|
||||||
|
this.stButton2.Name = "stButton2";
|
||||||
|
this.stButton2.Size = new System.Drawing.Size(75, 23);
|
||||||
|
this.stButton2.TabIndex = 13;
|
||||||
|
this.stButton2.Text = "Ok";
|
||||||
|
this.stButton2.UseVisualStyleBackColor = false;
|
||||||
|
//
|
||||||
|
// ExportModelSettings
|
||||||
|
//
|
||||||
|
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||||
|
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||||
|
this.ClientSize = new System.Drawing.Size(216, 161);
|
||||||
|
this.Name = "ExportModelSettings";
|
||||||
|
this.Text = "Export Settings";
|
||||||
|
this.contentContainer.ResumeLayout(false);
|
||||||
|
this.contentContainer.PerformLayout();
|
||||||
|
this.ResumeLayout(false);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
private STCheckBox exportTexturesChkBox;
|
||||||
|
private STButton stButton2;
|
||||||
|
private STButton stButton1;
|
||||||
|
}
|
||||||
|
}
|
28
Switch_Toolbox_Library/Forms/Dialogs/ExportModelSettings.cs
Normal file
28
Switch_Toolbox_Library/Forms/Dialogs/ExportModelSettings.cs
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Data;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
|
||||||
|
namespace Switch_Toolbox.Library.Forms
|
||||||
|
{
|
||||||
|
public partial class ExportModelSettings : STForm
|
||||||
|
{
|
||||||
|
public bool ExportTextures
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return exportTexturesChkBox.Checked;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public ExportModelSettings()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
120
Switch_Toolbox_Library/Forms/Dialogs/ExportModelSettings.resx
Normal file
120
Switch_Toolbox_Library/Forms/Dialogs/ExportModelSettings.resx
Normal file
@ -0,0 +1,120 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
</root>
|
@ -186,6 +186,7 @@ namespace Switch_Toolbox.Library.NodeWrappers
|
|||||||
if (form.ShowDialog() == DialogResult.OK)
|
if (form.ShowDialog() == DialogResult.OK)
|
||||||
{
|
{
|
||||||
string extension = form.GetSelectedExtension();
|
string extension = form.GetSelectedExtension();
|
||||||
|
extension.Replace(" ", string.Empty);
|
||||||
|
|
||||||
foreach (TreeNode node in Nodes)
|
foreach (TreeNode node in Nodes)
|
||||||
{
|
{
|
||||||
|
@ -220,6 +220,12 @@
|
|||||||
<Compile Include="Forms\BatchFormatExport.Designer.cs">
|
<Compile Include="Forms\BatchFormatExport.Designer.cs">
|
||||||
<DependentUpon>BatchFormatExport.cs</DependentUpon>
|
<DependentUpon>BatchFormatExport.cs</DependentUpon>
|
||||||
</Compile>
|
</Compile>
|
||||||
|
<Compile Include="Forms\Dialogs\ExportModelSettings.cs">
|
||||||
|
<SubType>Form</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Forms\Dialogs\ExportModelSettings.Designer.cs">
|
||||||
|
<DependentUpon>ExportModelSettings.cs</DependentUpon>
|
||||||
|
</Compile>
|
||||||
<Compile Include="Forms\Editors\Animation\BoneAnimTimeline.cs">
|
<Compile Include="Forms\Editors\Animation\BoneAnimTimeline.cs">
|
||||||
<SubType>UserControl</SubType>
|
<SubType>UserControl</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
@ -690,6 +696,9 @@
|
|||||||
<EmbeddedResource Include="Forms\Custom\STTextBox.resx">
|
<EmbeddedResource Include="Forms\Custom\STTextBox.resx">
|
||||||
<DependentUpon>STTextBox.cs</DependentUpon>
|
<DependentUpon>STTextBox.cs</DependentUpon>
|
||||||
</EmbeddedResource>
|
</EmbeddedResource>
|
||||||
|
<EmbeddedResource Include="Forms\Dialogs\ExportModelSettings.resx">
|
||||||
|
<DependentUpon>ExportModelSettings.cs</DependentUpon>
|
||||||
|
</EmbeddedResource>
|
||||||
<EmbeddedResource Include="Forms\Dialogs\STOptionsDialog.resx">
|
<EmbeddedResource Include="Forms\Dialogs\STOptionsDialog.resx">
|
||||||
<DependentUpon>STOptionsDialog.cs</DependentUpon>
|
<DependentUpon>STOptionsDialog.cs</DependentUpon>
|
||||||
</EmbeddedResource>
|
</EmbeddedResource>
|
||||||
|
BIN
Toolbox/Lib/BrawlLib.dll
Normal file
BIN
Toolbox/Lib/BrawlLib.dll
Normal file
Binary file not shown.
BIN
Toolbox/Lib/BrawlLib.pdb
Normal file
BIN
Toolbox/Lib/BrawlLib.pdb
Normal file
Binary file not shown.
BIN
Toolbox/Lib/BrawlboxHelper.dll
Normal file
BIN
Toolbox/Lib/BrawlboxHelper.dll
Normal file
Binary file not shown.
BIN
Toolbox/Lib/BrawlboxHelper.pdb
Normal file
BIN
Toolbox/Lib/BrawlboxHelper.pdb
Normal file
Binary file not shown.
@ -310,6 +310,9 @@
|
|||||||
<Content Include="Lib\BfshaLibrary.dll">
|
<Content Include="Lib\BfshaLibrary.dll">
|
||||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
</Content>
|
</Content>
|
||||||
|
<Content Include="Lib\BrawlLib.dll">
|
||||||
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
|
</Content>
|
||||||
<Content Include="Lib\ByamlExt.dll">
|
<Content Include="Lib\ByamlExt.dll">
|
||||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
</Content>
|
</Content>
|
||||||
|
Loading…
Reference in New Issue
Block a user