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mirror of synced 2025-03-01 16:10:52 +01:00

BCH/BCRES : Skip transforming normals to prevent singular matrix bug

This commit is contained in:
KillzXGaming 2020-04-11 11:19:02 -04:00
parent 2088200479
commit 2b416da9df
2 changed files with 1 additions and 2 deletions

View File

@ -50,7 +50,6 @@ namespace FirstPlugin.CtrLibrary
} }
} }
bool DrawablesLoaded = false; bool DrawablesLoaded = false;
public override void OnClick(TreeView treeView) public override void OnClick(TreeView treeView)
{ {

View File

@ -98,7 +98,7 @@ namespace FirstPlugin.CtrLibrary
{ {
int index = boneIndices[vertices[v].Indices.b0]; int index = boneIndices[vertices[v].Indices.b0];
vertex.pos = Vector3.TransformPosition(vertex.pos, parentModel.Skeleton.Renderable.bones[index].Transform); vertex.pos = Vector3.TransformPosition(vertex.pos, parentModel.Skeleton.Renderable.bones[index].Transform);
vertex.nrm = Vector3.TransformNormal(vertex.nrm, parentModel.Skeleton.Renderable.bones[index].Transform); // vertex.nrm = Vector3.TransformNormal(vertex.nrm, parentModel.Skeleton.Renderable.bones[index].Transform);
} }
/* vertex.boneWeights.Add(vertices[v].Weights.w0); /* vertex.boneWeights.Add(vertices[v].Weights.w0);