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mirror of synced 2025-02-20 12:41:10 +01:00

Fix build issues

This commit is contained in:
KillzXGaming 2019-11-21 21:50:46 -05:00
parent f0c3fc5465
commit 3018004ae9

View File

@ -380,6 +380,12 @@
<Compile Include="GL\LM3_Renderer.cs" />
<Compile Include="GL\PunchOutWii_Renderer.cs" />
<Compile Include="GL\Strikers_Renderer.cs" />
<Compile Include="GUI\ViewportEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\ViewportEditor.Designer.cs">
<DependentUpon>ViewportEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFLYT\Animations\Basic\AddAnimGroupDialog.cs">
<SubType>Form</SubType>
</Compile>
@ -702,6 +708,7 @@
</Compile>
<Compile Include="GUI\Byaml\MuuntEditor\Plugins\MK8\PathDoublePointDrawableContainer.cs" />
<Compile Include="GUI\Byaml\MuuntEditor\Plugins\MK8\PathDrawableContainer.cs" />
<Compile Include="GUI\Byaml\MuuntEditor\Plugins\MK8\RenderableSinglePointDrawable.cs" />
<Compile Include="GUI\Byaml\MuuntEditor\PropertyObject.cs" />
<Compile Include="GUI\Byaml\MuuntEditor\MapObject.cs" />
<Compile Include="GUI\Byaml\MuuntEditor\ObjectGroup.cs" />
@ -731,6 +738,7 @@
</Compile>
<Compile Include="GUI\Byaml\MuuntEditor\Plugins\MK8\TrackMuuntLoader.cs" />
<Compile Include="GUI\Byaml\MuuntEditor\PropertyGridConverters.cs" />
<Compile Include="GUI\Byaml\TurboCourseMuunt\Matrix2DHelper.cs" />
<Compile Include="GUI\Byaml\TurboCourseMuunt\RenderableDoublePointPath.cs" />
<Compile Include="GUI\Byaml\TurboCourseMuunt\RenderablePath.cs" />
<Compile Include="GUI\Byaml\TurboCourseMuunt\TransformableObject.cs" />
@ -1404,6 +1412,9 @@
<EmbeddedResource Include="GUI\AttributeEditor.resx">
<DependentUpon>AttributeEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\ViewportEditor.resx">
<DependentUpon>ViewportEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BCRES\BcresEditor.resx">
<DependentUpon>BcresEditor.cs</DependentUpon>
</EmbeddedResource>
@ -1891,6 +1902,7 @@
<ItemGroup>
<Folder Include="FileFormats\EvemtFlow\" />
<Folder Include="FileFormats\NLG\Common\" />
<Folder Include="FileFormats\Pokemon\GFBANIM\FlatBuffers\" />
<Folder Include="GUI\Byaml\MuuntEditor\Renderables\" />
</ItemGroup>
<ItemGroup>
@ -1935,5 +1947,8 @@
<ItemGroup>
<None Include="Resources\Hashes\LM3_Hashes.txt" />
</ItemGroup>
<ItemGroup>
<Content Include="Resources\Hashes\Pkmn.txt" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>