Quick change to help fix tex2
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@ -141,7 +141,7 @@ namespace Bfres.Structs
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setting.MipSwizzle = Tex2Swizzle;
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if (Tex2Swizzle != 0)
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setting.Swizzle = Tex2SwizzleValue;
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setting.Swizzle = Tex2Swizzle;
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GTXTextureImporter importer = new GTXTextureImporter();
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importer.LoadSetting(setting);
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