Some adjustments
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@ -59,9 +59,7 @@ namespace Toolbox.Library
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}
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public static void CreateMdiWindow(STForm form, bool Show = true)
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{
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var mainform = Application.OpenForms[0];
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((IMdiContainer)mainform).AddChildContainer(form);
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((IMdiContainer)Runtime.MainForm).AddChildContainer(form);
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}
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public static ObjectEditor GetObjectEditor()
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{
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@ -30,7 +30,7 @@ namespace Toolbox.Library
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public short SmoothMatrixIndex;
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private Matrix4 transform;
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private Quaternion rotation;
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private Quaternion rotation = Quaternion.Identity;
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private Vector3 eulerRotation;
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/// <summary>
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@ -63,7 +63,7 @@ namespace Toolbox.Library
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/// <summary>
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/// Gets or sets the scale of the bone in world space.
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/// </summary>
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public Vector3 Scale { get; set; }
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public Vector3 Scale { get; set; } = Vector3.One;
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/// <summary>
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/// Gets or sets the rotation of the bone in world space.
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@ -94,12 +94,14 @@ namespace Toolbox.Library
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get { return eulerRotation; }
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set {
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eulerRotation = value;
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rotation = STMath.FromEulerAngles(value);
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rotation = STMath.FromEulerAngles(value);
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if (rotation.W == 0)
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rotation.W = 1;
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}
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}
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public Vector3 pos = Vector3.Zero, sca = new Vector3(1f, 1f, 1f);
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public Quaternion rot = Quaternion.FromMatrix(Matrix3.Zero);
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public Quaternion rot = Quaternion.Identity;
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public Matrix4 invert;
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public Matrix4 GetTransform()
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@ -1473,7 +1473,8 @@ namespace Toolbox
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else if (fileFormat is ITextureContainer && exportMode == ExportMode.Textures)
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{
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string name = fileFormat.FileName.Split('.').FirstOrDefault();
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outputFolder = Path.Combine(outputFolder, name);
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if (settings.SeperateTextureContainers)
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outputFolder = Path.Combine(outputFolder, name);
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if (((ITextureContainer)fileFormat).TextureList.Count > 0)
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{
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