Fix BCLYT/BRLYT material editor loading for material tree nodes.
This commit is contained in:
parent
101b0aaa8e
commit
371e4d37f9
@ -108,9 +108,25 @@ namespace LayoutBXLYT
|
||||
stToolStrip1.Items.Clear();
|
||||
|
||||
AddTab("Texture Maps", LoadTextureMaps);
|
||||
AddTab("Colors", LoadColorBlending);
|
||||
AddTab("Blending", LoadBlending);
|
||||
AddTab("Combiners", LoadTextureCombiners);
|
||||
if (ActiveMaterial is Revolution.Material)
|
||||
{
|
||||
AddTab("Colors", LoadBRLYTColorBlending);
|
||||
AddTab("Blending", LoadBRLYTBlending);
|
||||
AddTab("SwapTable", LoadBRLYTTevSwapChannel);
|
||||
AddTab("Combiners", LoadBRLYTTextureCombiners);
|
||||
}
|
||||
else if (ActiveMaterial is CTR.Material)
|
||||
{
|
||||
AddTab("Colors", LoadBCLYTColorBlending);
|
||||
AddTab("Blending", LoadBlending);
|
||||
AddTab("Combiners", LoadBCLYTTextureCombiners);
|
||||
}
|
||||
else
|
||||
{
|
||||
AddTab("Colors", LoadColorBlending);
|
||||
AddTab("Blending", LoadBlending);
|
||||
AddTab("Combiners", LoadTextureCombiners);
|
||||
}
|
||||
|
||||
stToolStrip1.Items[Runtime.LayoutEditor.MaterialTabIndex].PerformClick();
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user