Add GUI improvements for wii u ptcl (Note types are not parsed yet)
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@ -96,19 +96,19 @@ namespace FirstPlugin
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foreach (EmitterU emitter in emitterSets.Nodes)
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{
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writer.Seek(((EmitterU)emitter).ColorPosition, SeekOrigin.Begin);
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foreach (var color0 in emitter.Color0Array)
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for (int i = 0; i < emitter.Color0Array.Length; i++)
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{
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writer.Write(color0.R);
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writer.Write(color0.G);
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writer.Write(color0.B);
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writer.Write(color0.A);
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writer.Write(emitter.Color0Array[i].R);
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writer.Write(emitter.Color0Array[i].G);
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writer.Write(emitter.Color0Array[i].B);
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writer.Write(emitter.Color0AlphaArray[i].R);
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}
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foreach (var color1 in emitter.Color1Array)
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for (int i = 0; i < emitter.Color1Array.Length; i++)
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{
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writer.Write(color1.R);
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writer.Write(color1.G);
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writer.Write(color1.B);
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writer.Write(color1.A);
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writer.Write(emitter.Color1Array[i].R);
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writer.Write(emitter.Color1Array[i].G);
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writer.Write(emitter.Color1Array[i].B);
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writer.Write(emitter.Color1AlphaArray[i].R);
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}
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}
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}
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@ -208,10 +208,10 @@ namespace FirstPlugin
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public override void OnClick(TreeView treeview)
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{
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EmitterEditor editor = (EmitterEditor)LibraryGUI.GetActiveContent(typeof(EmitterEditor));
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EmitterEditorNX editor = (EmitterEditorNX)LibraryGUI.GetActiveContent(typeof(EmitterEditorNX));
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if (editor == null)
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{
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editor = new EmitterEditor();
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editor = new EmitterEditorNX();
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LibraryGUI.LoadEditor(editor);
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}
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editor.Text = Text;
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@ -221,6 +221,23 @@ namespace FirstPlugin
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public void Read(FileReader reader, Header header)
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{
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Color0Array = new STColor[8];
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Color1Array = new STColor[8];
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Color0AlphaArray = new STColor[8];
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Color1AlphaArray = new STColor[8];
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ConstantColor0 = new STColor();
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ConstantColor1 = new STColor();
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Color0KeyCount = 8;
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Alpha0KeyCount = 8;
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Color1KeyCount = 8;
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Alpha1KeyCount = 8;
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Color0Type = ColorType.Random;
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Color1Type = ColorType.Random;
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Alpha0Type = ColorType.Random;
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Alpha1Type = ColorType.Random;
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long pos = reader.Position;
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reader.Seek(56);
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@ -266,8 +283,13 @@ namespace FirstPlugin
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clr.R = reader.ReadSingle();
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clr.G = reader.ReadSingle();
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clr.B = reader.ReadSingle();
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clr.A = reader.ReadSingle();
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float A = reader.ReadSingle();
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STColor alpha = new STColor();
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alpha.R = A;
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alpha.G = A;
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alpha.B = A;
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Color0Array[i] = clr;
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Color0AlphaArray[i] = alpha;
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}
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for (int i = 0; i < 8; i++)
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{
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@ -275,8 +297,15 @@ namespace FirstPlugin
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clr.R = reader.ReadSingle();
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clr.G = reader.ReadSingle();
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clr.B = reader.ReadSingle();
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clr.A = reader.ReadSingle();
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float A = reader.ReadSingle();
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STColor alpha = new STColor();
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alpha.R = A;
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alpha.G = A;
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alpha.B = A;
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Color1Array[i] = clr;
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Color1AlphaArray[i] = alpha;
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}
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}
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