Flip UVs on export
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@ -56,9 +56,10 @@ namespace FirstPlugin.Forms
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CourseMuuntScene scene;
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string CourseFolder;
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public void LoadCourseInfo(System.Collections.IEnumerable by, string FilePath)
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{
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string CourseFolder = System.IO.Path.GetDirectoryName(FilePath);
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CourseFolder = System.IO.Path.GetDirectoryName(FilePath);
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scene = new CourseMuuntScene(by);
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//Add collsion (switch)
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@ -192,7 +193,7 @@ namespace FirstPlugin.Forms
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}
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}
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aamp.Save("DEBUG_PROBE.aamp");
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aamp.Save($"{CourseFolder}/DEBUG_PROBE.aamp");
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foreach (var entry in probeLightingConfig.Entries)
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{
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@ -248,6 +249,14 @@ namespace FirstPlugin.Forms
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{
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if (entry.ParamType == aampv1.ParamType.BufferUint)
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probeEntry.IndexBuffer = (uint[])entry.Value;
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//Experimental, just fill in indices
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uint[] values = (uint[])entry.Value;
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for (int i = 0; i < values.Length; i++)
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{
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values[i] = 0;
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}
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entry.Value = values;
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}
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}
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}
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@ -36,7 +36,7 @@ namespace Switch_Toolbox.Library
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if (ext == ".ply")
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formatID = "ply";
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if (v.ExportFile(scene, FileName, formatID))
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if (v.ExportFile(scene, FileName, formatID, PostProcessSteps.FlipUVs))
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MessageBox.Show($"Exported {FileName} Successfuly!");
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else
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MessageBox.Show($"Failed to export {FileName}!");
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