diff --git a/.vs/Switch_Toolbox/v15/.suo b/.vs/Switch_Toolbox/v15/.suo index b1f8a991..dce18517 100644 Binary files a/.vs/Switch_Toolbox/v15/.suo and b/.vs/Switch_Toolbox/v15/.suo differ diff --git a/Switch_FileFormatsMain/FileFormats/BFRES/BfresSwitch.cs b/Switch_FileFormatsMain/FileFormats/BFRES/BfresSwitch.cs index 19989c41..d71084dc 100644 --- a/Switch_FileFormatsMain/FileFormats/BFRES/BfresSwitch.cs +++ b/Switch_FileFormatsMain/FileFormats/BFRES/BfresSwitch.cs @@ -713,7 +713,7 @@ namespace FirstPlugin bool IsAlbedo = Misc.HackyTextureList.Any(TextureName.Contains); //A bit hacky, just use the same samplers for mk8 for nsmbudx - if (mat.ShaderAssign.ShaderArchiveName == "Wii_UBER") + if (mat.ShaderAssign.ShaderArchiveName == "Wii_UBER" || mat.ShaderAssign.ShaderArchiveName == "Block_UBER") Runtime.activeGame = Runtime.ActiveGame.MK8D; if (Runtime.activeGame == Runtime.ActiveGame.MK8D) diff --git a/Switch_FileFormatsMain/obj/Release/DesignTimeResolveAssemblyReferences.cache b/Switch_FileFormatsMain/obj/Release/DesignTimeResolveAssemblyReferences.cache index b46f399d..e4020cb5 100644 Binary files a/Switch_FileFormatsMain/obj/Release/DesignTimeResolveAssemblyReferences.cache and b/Switch_FileFormatsMain/obj/Release/DesignTimeResolveAssemblyReferences.cache differ diff --git a/Switch_FileFormatsMain/obj/Release/Switch_FileFormatsMain.csprojAssemblyReference.cache b/Switch_FileFormatsMain/obj/Release/Switch_FileFormatsMain.csprojAssemblyReference.cache index 0f52d183..82833544 100644 Binary files a/Switch_FileFormatsMain/obj/Release/Switch_FileFormatsMain.csprojAssemblyReference.cache and b/Switch_FileFormatsMain/obj/Release/Switch_FileFormatsMain.csprojAssemblyReference.cache differ