Add texture names to ptcl wii u textures
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@ -170,9 +170,14 @@ namespace FirstPlugin
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emitterSets.Add(emitterSet);
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groupEmitterSets.Nodes.Add(emitterSet);
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}
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int index = 0;
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foreach (var tex in Textures)
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{
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tex.Text = $"Texture{index++}";
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textureFolder.Nodes.Add(tex);
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}
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}
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public void Write(FileWriter writer, PTCL ptcl)
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{
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writer.ByteOrder = ByteOrder.BigEndian;
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