Fix typos
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@ -303,7 +303,7 @@ namespace FirstPlugin.Forms
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private void btnAdd_Click(object sender, EventArgs e)
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{
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var result = MessageBox.Show("NOTE! Texture maps are adjusted by shader options which link by shaders. These are not possible to edit yet, do you want to contiue?", "MateraiL Editor", MessageBoxButtons.YesNoCancel, MessageBoxIcon.Exclamation);
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var result = MessageBox.Show("NOTE! Texture maps are adjusted by shader options which link by shaders. These are not possible to edit yet, do you want to continue?", "Material Editor", MessageBoxButtons.YesNoCancel, MessageBoxIcon.Exclamation);
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if (result == DialogResult.OK)
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{
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var tex = new MatTexture();
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@ -355,7 +355,7 @@ namespace FirstPlugin.Forms
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{
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string FirstSelecteItem = textureRefListView.SelectedItems[0].Text;
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var result = MessageBox.Show("NOTE! Texture maps are adjusted by shader options which link by shaders. These are not possible to edit yet, do you want to contiue?", "MateraiL Editor", MessageBoxButtons.YesNoCancel, MessageBoxIcon.Exclamation);
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var result = MessageBox.Show("NOTE! Texture maps are adjusted by shader options which link by shaders. These are not possible to edit yet, do you want to continue?", "Material Editor", MessageBoxButtons.YesNoCancel, MessageBoxIcon.Exclamation);
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if (result == DialogResult.Yes)
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{
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@ -108,7 +108,7 @@ namespace FirstPlugin.Forms
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private void btnAdd_Click(object sender, EventArgs e)
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{
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var result = MessageBox.Show("NOTE! Shader Options are link by shaders. These are not possible to edit yet, do you want to contiue?", "MateraiL Editor", MessageBoxButtons.YesNoCancel, MessageBoxIcon.Exclamation);
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var result = MessageBox.Show("NOTE! Shader Options are link by shaders. These are not possible to edit yet, do you want to continue?", "Material Editor", MessageBoxButtons.YesNoCancel, MessageBoxIcon.Exclamation);
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if (result == DialogResult.OK)
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{
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var edtior = new ShaderOptionsEditBox();
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@ -128,7 +128,7 @@ namespace FirstPlugin.Forms
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private void btnRemove_Click(object sender, EventArgs e)
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{
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var result = MessageBox.Show("NOTE! Shader Options are link by shaders. These are not possible to edit yet, do you want to contiue?", "MateraiL Editor", MessageBoxButtons.YesNoCancel, MessageBoxIcon.Exclamation);
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var result = MessageBox.Show("NOTE! Shader Options are link by shaders. These are not possible to edit yet, do you want to continue?", "Material Editor", MessageBoxButtons.YesNoCancel, MessageBoxIcon.Exclamation);
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if (result == DialogResult.OK)
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{
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if (shaderOptionsListView.SelectedObject != null)
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