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mirror of synced 2024-11-27 17:00:50 +01:00

Update packages for zstd sharp usage

This commit is contained in:
KillzXGaming 2023-05-28 15:05:06 -04:00
parent 74c48383b3
commit 3fd67dd66f
151 changed files with 26821 additions and 383 deletions

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@ -93,6 +93,9 @@
<HintPath>..\Toolbox\Lib\LibHac.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Bcl.AsyncInterfaces, Version=5.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\Microsoft.Bcl.AsyncInterfaces.5.0.0\lib\net461\Microsoft.Bcl.AsyncInterfaces.dll</HintPath>
</Reference>
<Reference Include="Microsoft.VisualBasic" />
<Reference Include="NAudio">
<HintPath>..\Toolbox\Lib\NAudio.dll</HintPath>
@ -172,20 +175,26 @@
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Buffers">
<HintPath>.\System.Buffers.dll</HintPath>
<Reference Include="System.Buffers, Version=4.0.3.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\System.Buffers.4.5.1\lib\net461\System.Buffers.dll</HintPath>
</Reference>
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Memory">
<HintPath>.\System.Memory.dll</HintPath>
<Reference Include="System.Memory, Version=4.0.1.2, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\System.Memory.4.5.5\lib\net461\System.Memory.dll</HintPath>
</Reference>
<Reference Include="System.Messaging" />
<Reference Include="System.Numerics" />
<Reference Include="System.Runtime.CompilerServices.Unsafe">
<HintPath>.\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
<Reference Include="System.Numerics.Vectors, Version=4.1.4.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Numerics.Vectors.4.5.0\lib\net46\System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.Unsafe, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Runtime.CompilerServices.Unsafe.6.0.0\lib\net461\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\System.Threading.Tasks.Extensions.4.5.4\lib\net461\System.Threading.Tasks.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple, Version=4.0.3.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\System.ValueTuple.4.5.0\lib\net461\System.ValueTuple.dll</HintPath>
<Private>False</Private>
@ -210,6 +219,9 @@
<Reference Include="ZeldaLib">
<HintPath>..\Toolbox\Lib\ZeldaLib.dll</HintPath>
</Reference>
<Reference Include="ZstdSharp, Version=0.7.2.0, Culture=neutral, PublicKeyToken=8d151af33a4ad5cf, processorArchitecture=MSIL">
<HintPath>..\packages\ZstdSharp.Port.0.7.2\lib\net461\ZstdSharp.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Actors\BotwActorLoader.cs" />
@ -333,6 +345,7 @@
<Compile Include="FileFormats\LM1\LM1_MDL.cs" />
<Compile Include="FileFormats\LUAC.cs" />
<Compile Include="FileFormats\MarioParty\HSF.cs" />
<Compile Include="FileFormats\MeshCodec\MeshCodec.cs" />
<Compile Include="FileFormats\Message\MSYT.cs" />
<Compile Include="FileFormats\MKAGPDX\LM2_ARCADE_Model.cs" />
<Compile Include="FileFormats\MT\CRC32Hash.cs" />

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@ -1,27 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="OpenTK" publicKeyToken="bad199fe84eb3df4" culture="neutral"/>
<bindingRedirect oldVersion="0.0.0.0-3.0.1.0" newVersion="3.0.1.0"/>
<assemblyIdentity name="OpenTK" publicKeyToken="bad199fe84eb3df4" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-3.0.1.0" newVersion="3.0.1.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="System.Buffers" publicKeyToken="cc7b13ffcd2ddd51" culture="neutral"/>
<bindingRedirect oldVersion="0.0.0.0-4.0.3.0" newVersion="4.0.3.0"/>
<assemblyIdentity name="System.Buffers" publicKeyToken="cc7b13ffcd2ddd51" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-4.0.3.0" newVersion="4.0.3.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="WeifenLuo.WinFormsUI.Docking" publicKeyToken="5cded1a1a0a7b481" culture="neutral"/>
<bindingRedirect oldVersion="0.0.0.0-3.1.0.0" newVersion="3.1.0.0"/>
<assemblyIdentity name="WeifenLuo.WinFormsUI.Docking" publicKeyToken="5cded1a1a0a7b481" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-3.1.0.0" newVersion="3.1.0.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="Newtonsoft.Json" publicKeyToken="30ad4fe6b2a6aeed" culture="neutral"/>
<bindingRedirect oldVersion="0.0.0.0-12.0.0.0" newVersion="12.0.0.0"/>
<assemblyIdentity name="Newtonsoft.Json" publicKeyToken="30ad4fe6b2a6aeed" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-12.0.0.0" newVersion="12.0.0.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="System.Runtime.CompilerServices.Unsafe" publicKeyToken="b03f5f7f11d50a3a" culture="neutral"/>
<bindingRedirect oldVersion="0.0.0.0-4.0.4.0" newVersion="4.0.4.0"/>
<assemblyIdentity name="System.Runtime.CompilerServices.Unsafe" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-6.0.0.0" newVersion="6.0.0.0" />
</dependentAssembly>
</assemblyBinding>
</runtime>
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8"/></startup></configuration>
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8" /></startup></configuration>

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@ -2,4 +2,11 @@
<packages>
<package id="DockPanelSuite" version="3.0.6" targetFramework="net462" />
<package id="DockPanelSuite.ThemeVS2015" version="3.0.6" targetFramework="net462" />
<package id="Microsoft.Bcl.AsyncInterfaces" version="5.0.0" targetFramework="net48" />
<package id="System.Buffers" version="4.5.1" targetFramework="net48" />
<package id="System.Memory" version="4.5.5" targetFramework="net48" />
<package id="System.Numerics.Vectors" version="4.5.0" targetFramework="net48" />
<package id="System.Runtime.CompilerServices.Unsafe" version="6.0.0" targetFramework="net48" />
<package id="System.Threading.Tasks.Extensions" version="4.5.4" targetFramework="net48" />
<package id="ZstdSharp.Port" version="0.7.2" targetFramework="net48" />
</packages>

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@ -0,0 +1,884 @@
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of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimers.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimers in the
documentation and/or other materials provided with the distribution.
* Neither the names of the LLVM Team, University of Illinois at
Urbana-Champaign, nor the names of its contributors may be used to
endorse or promote products derived from this Software without specific
prior written permission.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
CONTRIBUTORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS WITH THE
SOFTWARE.
License notice for Bob Jenkins
------------------------------
By Bob Jenkins, 1996. bob_jenkins@burtleburtle.net. You may use this
code any way you wish, private, educational, or commercial. It's free.
License notice for Greg Parker
------------------------------
Greg Parker gparker@cs.stanford.edu December 2000
This code is in the public domain and may be copied or modified without
permission.
License notice for libunwind based code
----------------------------------------
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
License notice for Printing Floating-Point Numbers (Dragon4)
------------------------------------------------------------
/******************************************************************************
Copyright (c) 2014 Ryan Juckett
http://www.ryanjuckett.com/
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
******************************************************************************/
License notice for Printing Floating-point Numbers (Grisu3)
-----------------------------------------------------------
Copyright 2012 the V8 project authors. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following
disclaimer in the documentation and/or other materials provided
with the distribution.
* Neither the name of Google Inc. nor the names of its
contributors may be used to endorse or promote products derived
from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
License notice for xxHash
-------------------------
xxHash Library
Copyright (c) 2012-2014, Yann Collet
All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this
list of conditions and the following disclaimer in the documentation and/or
other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
License notice for Berkeley SoftFloat Release 3e
------------------------------------------------
https://github.com/ucb-bar/berkeley-softfloat-3
https://github.com/ucb-bar/berkeley-softfloat-3/blob/master/COPYING.txt
License for Berkeley SoftFloat Release 3e
John R. Hauser
2018 January 20
The following applies to the whole of SoftFloat Release 3e as well as to
each source file individually.
Copyright 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018 The Regents of the
University of California. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice,
this list of conditions, and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions, and the following disclaimer in the
documentation and/or other materials provided with the distribution.
3. Neither the name of the University nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS "AS IS", AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE
DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
License notice for Xorshift RNGs
--------------------------------
George Marsaglia
2003-07-04
Journal of Statistical Software
License: http://creativecommons.org/licenses/by/3.0/
https://www.jstatsoft.org/article/view/v008i14
https://www.jstatsoft.org/index.php/jss/article/view/v008i14/xorshift.pdf
License notice for Xorshift (Wikipedia)
---------------------------------------
https://en.wikipedia.org/wiki/Xorshift
License: https://en.wikipedia.org/wiki/Wikipedia:Text_of_Creative_Commons_Attribution-ShareAlike_3.0_Unported_License
License for fastmod (https://github.com/lemire/fastmod)
--------------------------------------
Copyright 2018 Daniel Lemire
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
License notice for The C++ REST SDK
-----------------------------------
C++ REST SDK
The MIT License (MIT)
Copyright (c) Microsoft Corporation
All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
License notice for MessagePack-CSharp
-------------------------------------
MessagePack for C#
MIT License
Copyright (c) 2017 Yoshifumi Kawai
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
License notice for lz4net
-------------------------------------
lz4net
Copyright (c) 2013-2017, Milosz Krajewski
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
License notice for Nerdbank.Streams
-----------------------------------
The MIT License (MIT)
Copyright (c) Andrew Arnott
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
License notice for RapidJSON
----------------------------
Tencent is pleased to support the open source community by making RapidJSON available.
Copyright (C) 2015 THL A29 Limited, a Tencent company, and Milo Yip. All rights reserved.
Licensed under the MIT License (the "License"); you may not use this file except
in compliance with the License. You may obtain a copy of the License at
http://opensource.org/licenses/MIT
Unless required by applicable law or agreed to in writing, software distributed
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
CONDITIONS OF ANY KIND, either express or implied. See the License for the
specific language governing permissions and limitations under the License.
License notice for DirectX Math Library
---------------------------------------
https://github.com/microsoft/DirectXMath/blob/master/LICENSE
The MIT License (MIT)
Copyright (c) 2011-2020 Microsoft Corp
Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software
without restriction, including without limitation the rights to use, copy, modify,
merge, publish, distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to the following
conditions:
The above copyright notice and this permission notice shall be included in all copies
or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
License notice for ldap4net
---------------------------
The MIT License (MIT)
Copyright (c) 2018 Alexander Chermyanin
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
License notice for vectorized sorting code
------------------------------------------
MIT License
Copyright (c) 2020 Dan Shechter
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

View File

@ -0,0 +1,223 @@
<?xml version="1.0"?>
<doc>
<assembly>
<name>Microsoft.Bcl.AsyncInterfaces</name>
</assembly>
<members>
<member name="T:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1">
<summary>Provides the core logic for implementing a manual-reset <see cref="T:System.Threading.Tasks.Sources.IValueTaskSource"/> or <see cref="T:System.Threading.Tasks.Sources.IValueTaskSource`1"/>.</summary>
<typeparam name="TResult"></typeparam>
</member>
<member name="F:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1._continuation">
<summary>
The callback to invoke when the operation completes if <see cref="M:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1.OnCompleted(System.Action{System.Object},System.Object,System.Int16,System.Threading.Tasks.Sources.ValueTaskSourceOnCompletedFlags)"/> was called before the operation completed,
or <see cref="F:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCoreShared.s_sentinel"/> if the operation completed before a callback was supplied,
or null if a callback hasn't yet been provided and the operation hasn't yet completed.
</summary>
</member>
<member name="F:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1._continuationState">
<summary>State to pass to <see cref="F:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1._continuation"/>.</summary>
</member>
<member name="F:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1._executionContext">
<summary><see cref="T:System.Threading.ExecutionContext"/> to flow to the callback, or null if no flowing is required.</summary>
</member>
<member name="F:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1._capturedContext">
<summary>
A "captured" <see cref="T:System.Threading.SynchronizationContext"/> or <see cref="T:System.Threading.Tasks.TaskScheduler"/> with which to invoke the callback,
or null if no special context is required.
</summary>
</member>
<member name="F:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1._completed">
<summary>Whether the current operation has completed.</summary>
</member>
<member name="F:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1._result">
<summary>The result with which the operation succeeded, or the default value if it hasn't yet completed or failed.</summary>
</member>
<member name="F:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1._error">
<summary>The exception with which the operation failed, or null if it hasn't yet completed or completed successfully.</summary>
</member>
<member name="F:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1._version">
<summary>The current version of this value, used to help prevent misuse.</summary>
</member>
<member name="P:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1.RunContinuationsAsynchronously">
<summary>Gets or sets whether to force continuations to run asynchronously.</summary>
<remarks>Continuations may run asynchronously if this is false, but they'll never run synchronously if this is true.</remarks>
</member>
<member name="M:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1.Reset">
<summary>Resets to prepare for the next operation.</summary>
</member>
<member name="M:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1.SetResult(`0)">
<summary>Completes with a successful result.</summary>
<param name="result">The result.</param>
</member>
<member name="M:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1.SetException(System.Exception)">
<summary>Complets with an error.</summary>
<param name="error"></param>
</member>
<member name="P:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1.Version">
<summary>Gets the operation version.</summary>
</member>
<member name="M:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1.GetStatus(System.Int16)">
<summary>Gets the status of the operation.</summary>
<param name="token">Opaque value that was provided to the <see cref="T:System.Threading.Tasks.ValueTask"/>'s constructor.</param>
</member>
<member name="M:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1.GetResult(System.Int16)">
<summary>Gets the result of the operation.</summary>
<param name="token">Opaque value that was provided to the <see cref="T:System.Threading.Tasks.ValueTask"/>'s constructor.</param>
</member>
<member name="M:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1.OnCompleted(System.Action{System.Object},System.Object,System.Int16,System.Threading.Tasks.Sources.ValueTaskSourceOnCompletedFlags)">
<summary>Schedules the continuation action for this operation.</summary>
<param name="continuation">The continuation to invoke when the operation has completed.</param>
<param name="state">The state object to pass to <paramref name="continuation"/> when it's invoked.</param>
<param name="token">Opaque value that was provided to the <see cref="T:System.Threading.Tasks.ValueTask"/>'s constructor.</param>
<param name="flags">The flags describing the behavior of the continuation.</param>
</member>
<member name="M:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1.ValidateToken(System.Int16)">
<summary>Ensures that the specified token matches the current version.</summary>
<param name="token">The token supplied by <see cref="T:System.Threading.Tasks.ValueTask"/>.</param>
</member>
<member name="M:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1.SignalCompletion">
<summary>Signals that the operation has completed. Invoked after the result or error has been set.</summary>
</member>
<member name="M:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1.InvokeContinuation">
<summary>
Invokes the continuation with the appropriate captured context / scheduler.
This assumes that if <see cref="F:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1._executionContext"/> is not null we're already
running within that <see cref="T:System.Threading.ExecutionContext"/>.
</summary>
</member>
<member name="T:System.Threading.Tasks.TaskAsyncEnumerableExtensions">
<summary>Provides a set of static methods for configuring <see cref="T:System.Threading.Tasks.Task"/>-related behaviors on asynchronous enumerables and disposables.</summary>
</member>
<member name="M:System.Threading.Tasks.TaskAsyncEnumerableExtensions.ConfigureAwait(System.IAsyncDisposable,System.Boolean)">
<summary>Configures how awaits on the tasks returned from an async disposable will be performed.</summary>
<param name="source">The source async disposable.</param>
<param name="continueOnCapturedContext">Whether to capture and marshal back to the current context.</param>
<returns>The configured async disposable.</returns>
</member>
<member name="M:System.Threading.Tasks.TaskAsyncEnumerableExtensions.ConfigureAwait``1(System.Collections.Generic.IAsyncEnumerable{``0},System.Boolean)">
<summary>Configures how awaits on the tasks returned from an async iteration will be performed.</summary>
<typeparam name="T">The type of the objects being iterated.</typeparam>
<param name="source">The source enumerable being iterated.</param>
<param name="continueOnCapturedContext">Whether to capture and marshal back to the current context.</param>
<returns>The configured enumerable.</returns>
</member>
<member name="M:System.Threading.Tasks.TaskAsyncEnumerableExtensions.WithCancellation``1(System.Collections.Generic.IAsyncEnumerable{``0},System.Threading.CancellationToken)">
<summary>Sets the <see cref="T:System.Threading.CancellationToken"/> to be passed to <see cref="M:System.Collections.Generic.IAsyncEnumerable`1.GetAsyncEnumerator(System.Threading.CancellationToken)"/> when iterating.</summary>
<typeparam name="T">The type of the objects being iterated.</typeparam>
<param name="source">The source enumerable being iterated.</param>
<param name="cancellationToken">The <see cref="T:System.Threading.CancellationToken"/> to use.</param>
<returns>The configured enumerable.</returns>
</member>
<member name="T:System.Runtime.CompilerServices.AsyncIteratorMethodBuilder">
<summary>Represents a builder for asynchronous iterators.</summary>
</member>
<member name="M:System.Runtime.CompilerServices.AsyncIteratorMethodBuilder.Create">
<summary>Creates an instance of the <see cref="T:System.Runtime.CompilerServices.AsyncIteratorMethodBuilder"/> struct.</summary>
<returns>The initialized instance.</returns>
</member>
<member name="M:System.Runtime.CompilerServices.AsyncIteratorMethodBuilder.MoveNext``1(``0@)">
<summary>Invokes <see cref="M:System.Runtime.CompilerServices.IAsyncStateMachine.MoveNext"/> on the state machine while guarding the <see cref="T:System.Threading.ExecutionContext"/>.</summary>
<typeparam name="TStateMachine">The type of the state machine.</typeparam>
<param name="stateMachine">The state machine instance, passed by reference.</param>
</member>
<member name="M:System.Runtime.CompilerServices.AsyncIteratorMethodBuilder.AwaitOnCompleted``2(``0@,``1@)">
<summary>Schedules the state machine to proceed to the next action when the specified awaiter completes.</summary>
<typeparam name="TAwaiter">The type of the awaiter.</typeparam>
<typeparam name="TStateMachine">The type of the state machine.</typeparam>
<param name="awaiter">The awaiter.</param>
<param name="stateMachine">The state machine.</param>
</member>
<member name="M:System.Runtime.CompilerServices.AsyncIteratorMethodBuilder.AwaitUnsafeOnCompleted``2(``0@,``1@)">
<summary>Schedules the state machine to proceed to the next action when the specified awaiter completes.</summary>
<typeparam name="TAwaiter">The type of the awaiter.</typeparam>
<typeparam name="TStateMachine">The type of the state machine.</typeparam>
<param name="awaiter">The awaiter.</param>
<param name="stateMachine">The state machine.</param>
</member>
<member name="M:System.Runtime.CompilerServices.AsyncIteratorMethodBuilder.Complete">
<summary>Marks iteration as being completed, whether successfully or otherwise.</summary>
</member>
<member name="P:System.Runtime.CompilerServices.AsyncIteratorMethodBuilder.ObjectIdForDebugger">
<summary>Gets an object that may be used to uniquely identify this builder to the debugger.</summary>
</member>
<member name="T:System.Runtime.CompilerServices.AsyncIteratorStateMachineAttribute">
<summary>Indicates whether a method is an asynchronous iterator.</summary>
</member>
<member name="M:System.Runtime.CompilerServices.AsyncIteratorStateMachineAttribute.#ctor(System.Type)">
<summary>Initializes a new instance of the <see cref="T:System.Runtime.CompilerServices.AsyncIteratorStateMachineAttribute"/> class.</summary>
<param name="stateMachineType">The type object for the underlying state machine type that's used to implement a state machine method.</param>
</member>
<member name="T:System.Runtime.CompilerServices.ConfiguredAsyncDisposable">
<summary>Provides a type that can be used to configure how awaits on an <see cref="T:System.IAsyncDisposable"/> are performed.</summary>
</member>
<member name="T:System.Runtime.CompilerServices.ConfiguredCancelableAsyncEnumerable`1">
<summary>Provides an awaitable async enumerable that enables cancelable iteration and configured awaits.</summary>
</member>
<member name="M:System.Runtime.CompilerServices.ConfiguredCancelableAsyncEnumerable`1.ConfigureAwait(System.Boolean)">
<summary>Configures how awaits on the tasks returned from an async iteration will be performed.</summary>
<param name="continueOnCapturedContext">Whether to capture and marshal back to the current context.</param>
<returns>The configured enumerable.</returns>
<remarks>This will replace any previous value set by <see cref="M:System.Runtime.CompilerServices.ConfiguredCancelableAsyncEnumerable`1.ConfigureAwait(System.Boolean)"/> for this iteration.</remarks>
</member>
<member name="M:System.Runtime.CompilerServices.ConfiguredCancelableAsyncEnumerable`1.WithCancellation(System.Threading.CancellationToken)">
<summary>Sets the <see cref="T:System.Threading.CancellationToken"/> to be passed to <see cref="M:System.Collections.Generic.IAsyncEnumerable`1.GetAsyncEnumerator(System.Threading.CancellationToken)"/> when iterating.</summary>
<param name="cancellationToken">The <see cref="T:System.Threading.CancellationToken"/> to use.</param>
<returns>The configured enumerable.</returns>
<remarks>This will replace any previous <see cref="T:System.Threading.CancellationToken"/> set by <see cref="M:System.Runtime.CompilerServices.ConfiguredCancelableAsyncEnumerable`1.WithCancellation(System.Threading.CancellationToken)"/> for this iteration.</remarks>
</member>
<member name="T:System.Runtime.CompilerServices.ConfiguredCancelableAsyncEnumerable`1.Enumerator">
<summary>Provides an awaitable async enumerator that enables cancelable iteration and configured awaits.</summary>
</member>
<member name="M:System.Runtime.CompilerServices.ConfiguredCancelableAsyncEnumerable`1.Enumerator.MoveNextAsync">
<summary>Advances the enumerator asynchronously to the next element of the collection.</summary>
<returns>
A <see cref="T:System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable`1"/> that will complete with a result of <c>true</c>
if the enumerator was successfully advanced to the next element, or <c>false</c> if the enumerator has
passed the end of the collection.
</returns>
</member>
<member name="P:System.Runtime.CompilerServices.ConfiguredCancelableAsyncEnumerable`1.Enumerator.Current">
<summary>Gets the element in the collection at the current position of the enumerator.</summary>
</member>
<member name="M:System.Runtime.CompilerServices.ConfiguredCancelableAsyncEnumerable`1.Enumerator.DisposeAsync">
<summary>
Performs application-defined tasks associated with freeing, releasing, or
resetting unmanaged resources asynchronously.
</summary>
</member>
<member name="T:System.Collections.Generic.IAsyncEnumerable`1">
<summary>Exposes an enumerator that provides asynchronous iteration over values of a specified type.</summary>
<typeparam name="T">The type of values to enumerate.</typeparam>
</member>
<member name="M:System.Collections.Generic.IAsyncEnumerable`1.GetAsyncEnumerator(System.Threading.CancellationToken)">
<summary>Returns an enumerator that iterates asynchronously through the collection.</summary>
<param name="cancellationToken">A <see cref="T:System.Threading.CancellationToken"/> that may be used to cancel the asynchronous iteration.</param>
<returns>An enumerator that can be used to iterate asynchronously through the collection.</returns>
</member>
<member name="T:System.Collections.Generic.IAsyncEnumerator`1">
<summary>Supports a simple asynchronous iteration over a generic collection.</summary>
<typeparam name="T">The type of objects to enumerate.</typeparam>
</member>
<member name="M:System.Collections.Generic.IAsyncEnumerator`1.MoveNextAsync">
<summary>Advances the enumerator asynchronously to the next element of the collection.</summary>
<returns>
A <see cref="T:System.Threading.Tasks.ValueTask`1"/> that will complete with a result of <c>true</c> if the enumerator
was successfully advanced to the next element, or <c>false</c> if the enumerator has passed the end
of the collection.
</returns>
</member>
<member name="P:System.Collections.Generic.IAsyncEnumerator`1.Current">
<summary>Gets the element in the collection at the current position of the enumerator.</summary>
</member>
<member name="T:System.IAsyncDisposable">
<summary>Provides a mechanism for releasing unmanaged resources asynchronously.</summary>
</member>
<member name="M:System.IAsyncDisposable.DisposeAsync">
<summary>
Performs application-defined tasks associated with freeing, releasing, or
resetting unmanaged resources asynchronously.
</summary>
</member>
</members>
</doc>

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<?xml version="1.0"?>
<doc>
<assembly>
<name>Microsoft.Bcl.AsyncInterfaces</name>
</assembly>
<members>
<member name="T:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1">
<summary>Provides the core logic for implementing a manual-reset <see cref="T:System.Threading.Tasks.Sources.IValueTaskSource"/> or <see cref="T:System.Threading.Tasks.Sources.IValueTaskSource`1"/>.</summary>
<typeparam name="TResult"></typeparam>
</member>
<member name="F:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1._continuation">
<summary>
The callback to invoke when the operation completes if <see cref="M:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1.OnCompleted(System.Action{System.Object},System.Object,System.Int16,System.Threading.Tasks.Sources.ValueTaskSourceOnCompletedFlags)"/> was called before the operation completed,
or <see cref="F:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCoreShared.s_sentinel"/> if the operation completed before a callback was supplied,
or null if a callback hasn't yet been provided and the operation hasn't yet completed.
</summary>
</member>
<member name="F:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1._continuationState">
<summary>State to pass to <see cref="F:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1._continuation"/>.</summary>
</member>
<member name="F:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1._executionContext">
<summary><see cref="T:System.Threading.ExecutionContext"/> to flow to the callback, or null if no flowing is required.</summary>
</member>
<member name="F:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1._capturedContext">
<summary>
A "captured" <see cref="T:System.Threading.SynchronizationContext"/> or <see cref="T:System.Threading.Tasks.TaskScheduler"/> with which to invoke the callback,
or null if no special context is required.
</summary>
</member>
<member name="F:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1._completed">
<summary>Whether the current operation has completed.</summary>
</member>
<member name="F:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1._result">
<summary>The result with which the operation succeeded, or the default value if it hasn't yet completed or failed.</summary>
</member>
<member name="F:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1._error">
<summary>The exception with which the operation failed, or null if it hasn't yet completed or completed successfully.</summary>
</member>
<member name="F:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1._version">
<summary>The current version of this value, used to help prevent misuse.</summary>
</member>
<member name="P:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1.RunContinuationsAsynchronously">
<summary>Gets or sets whether to force continuations to run asynchronously.</summary>
<remarks>Continuations may run asynchronously if this is false, but they'll never run synchronously if this is true.</remarks>
</member>
<member name="M:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1.Reset">
<summary>Resets to prepare for the next operation.</summary>
</member>
<member name="M:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1.SetResult(`0)">
<summary>Completes with a successful result.</summary>
<param name="result">The result.</param>
</member>
<member name="M:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1.SetException(System.Exception)">
<summary>Complets with an error.</summary>
<param name="error"></param>
</member>
<member name="P:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1.Version">
<summary>Gets the operation version.</summary>
</member>
<member name="M:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1.GetStatus(System.Int16)">
<summary>Gets the status of the operation.</summary>
<param name="token">Opaque value that was provided to the <see cref="T:System.Threading.Tasks.ValueTask"/>'s constructor.</param>
</member>
<member name="M:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1.GetResult(System.Int16)">
<summary>Gets the result of the operation.</summary>
<param name="token">Opaque value that was provided to the <see cref="T:System.Threading.Tasks.ValueTask"/>'s constructor.</param>
</member>
<member name="M:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1.OnCompleted(System.Action{System.Object},System.Object,System.Int16,System.Threading.Tasks.Sources.ValueTaskSourceOnCompletedFlags)">
<summary>Schedules the continuation action for this operation.</summary>
<param name="continuation">The continuation to invoke when the operation has completed.</param>
<param name="state">The state object to pass to <paramref name="continuation"/> when it's invoked.</param>
<param name="token">Opaque value that was provided to the <see cref="T:System.Threading.Tasks.ValueTask"/>'s constructor.</param>
<param name="flags">The flags describing the behavior of the continuation.</param>
</member>
<member name="M:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1.ValidateToken(System.Int16)">
<summary>Ensures that the specified token matches the current version.</summary>
<param name="token">The token supplied by <see cref="T:System.Threading.Tasks.ValueTask"/>.</param>
</member>
<member name="M:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1.SignalCompletion">
<summary>Signals that the operation has completed. Invoked after the result or error has been set.</summary>
</member>
<member name="M:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1.InvokeContinuation">
<summary>
Invokes the continuation with the appropriate captured context / scheduler.
This assumes that if <see cref="F:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1._executionContext"/> is not null we're already
running within that <see cref="T:System.Threading.ExecutionContext"/>.
</summary>
</member>
<member name="T:System.Threading.Tasks.TaskAsyncEnumerableExtensions">
<summary>Provides a set of static methods for configuring <see cref="T:System.Threading.Tasks.Task"/>-related behaviors on asynchronous enumerables and disposables.</summary>
</member>
<member name="M:System.Threading.Tasks.TaskAsyncEnumerableExtensions.ConfigureAwait(System.IAsyncDisposable,System.Boolean)">
<summary>Configures how awaits on the tasks returned from an async disposable will be performed.</summary>
<param name="source">The source async disposable.</param>
<param name="continueOnCapturedContext">Whether to capture and marshal back to the current context.</param>
<returns>The configured async disposable.</returns>
</member>
<member name="M:System.Threading.Tasks.TaskAsyncEnumerableExtensions.ConfigureAwait``1(System.Collections.Generic.IAsyncEnumerable{``0},System.Boolean)">
<summary>Configures how awaits on the tasks returned from an async iteration will be performed.</summary>
<typeparam name="T">The type of the objects being iterated.</typeparam>
<param name="source">The source enumerable being iterated.</param>
<param name="continueOnCapturedContext">Whether to capture and marshal back to the current context.</param>
<returns>The configured enumerable.</returns>
</member>
<member name="M:System.Threading.Tasks.TaskAsyncEnumerableExtensions.WithCancellation``1(System.Collections.Generic.IAsyncEnumerable{``0},System.Threading.CancellationToken)">
<summary>Sets the <see cref="T:System.Threading.CancellationToken"/> to be passed to <see cref="M:System.Collections.Generic.IAsyncEnumerable`1.GetAsyncEnumerator(System.Threading.CancellationToken)"/> when iterating.</summary>
<typeparam name="T">The type of the objects being iterated.</typeparam>
<param name="source">The source enumerable being iterated.</param>
<param name="cancellationToken">The <see cref="T:System.Threading.CancellationToken"/> to use.</param>
<returns>The configured enumerable.</returns>
</member>
<member name="T:System.Runtime.CompilerServices.AsyncIteratorMethodBuilder">
<summary>Represents a builder for asynchronous iterators.</summary>
</member>
<member name="M:System.Runtime.CompilerServices.AsyncIteratorMethodBuilder.Create">
<summary>Creates an instance of the <see cref="T:System.Runtime.CompilerServices.AsyncIteratorMethodBuilder"/> struct.</summary>
<returns>The initialized instance.</returns>
</member>
<member name="M:System.Runtime.CompilerServices.AsyncIteratorMethodBuilder.MoveNext``1(``0@)">
<summary>Invokes <see cref="M:System.Runtime.CompilerServices.IAsyncStateMachine.MoveNext"/> on the state machine while guarding the <see cref="T:System.Threading.ExecutionContext"/>.</summary>
<typeparam name="TStateMachine">The type of the state machine.</typeparam>
<param name="stateMachine">The state machine instance, passed by reference.</param>
</member>
<member name="M:System.Runtime.CompilerServices.AsyncIteratorMethodBuilder.AwaitOnCompleted``2(``0@,``1@)">
<summary>Schedules the state machine to proceed to the next action when the specified awaiter completes.</summary>
<typeparam name="TAwaiter">The type of the awaiter.</typeparam>
<typeparam name="TStateMachine">The type of the state machine.</typeparam>
<param name="awaiter">The awaiter.</param>
<param name="stateMachine">The state machine.</param>
</member>
<member name="M:System.Runtime.CompilerServices.AsyncIteratorMethodBuilder.AwaitUnsafeOnCompleted``2(``0@,``1@)">
<summary>Schedules the state machine to proceed to the next action when the specified awaiter completes.</summary>
<typeparam name="TAwaiter">The type of the awaiter.</typeparam>
<typeparam name="TStateMachine">The type of the state machine.</typeparam>
<param name="awaiter">The awaiter.</param>
<param name="stateMachine">The state machine.</param>
</member>
<member name="M:System.Runtime.CompilerServices.AsyncIteratorMethodBuilder.Complete">
<summary>Marks iteration as being completed, whether successfully or otherwise.</summary>
</member>
<member name="P:System.Runtime.CompilerServices.AsyncIteratorMethodBuilder.ObjectIdForDebugger">
<summary>Gets an object that may be used to uniquely identify this builder to the debugger.</summary>
</member>
<member name="T:System.Runtime.CompilerServices.AsyncIteratorStateMachineAttribute">
<summary>Indicates whether a method is an asynchronous iterator.</summary>
</member>
<member name="M:System.Runtime.CompilerServices.AsyncIteratorStateMachineAttribute.#ctor(System.Type)">
<summary>Initializes a new instance of the <see cref="T:System.Runtime.CompilerServices.AsyncIteratorStateMachineAttribute"/> class.</summary>
<param name="stateMachineType">The type object for the underlying state machine type that's used to implement a state machine method.</param>
</member>
<member name="T:System.Runtime.CompilerServices.ConfiguredAsyncDisposable">
<summary>Provides a type that can be used to configure how awaits on an <see cref="T:System.IAsyncDisposable"/> are performed.</summary>
</member>
<member name="T:System.Runtime.CompilerServices.ConfiguredCancelableAsyncEnumerable`1">
<summary>Provides an awaitable async enumerable that enables cancelable iteration and configured awaits.</summary>
</member>
<member name="M:System.Runtime.CompilerServices.ConfiguredCancelableAsyncEnumerable`1.ConfigureAwait(System.Boolean)">
<summary>Configures how awaits on the tasks returned from an async iteration will be performed.</summary>
<param name="continueOnCapturedContext">Whether to capture and marshal back to the current context.</param>
<returns>The configured enumerable.</returns>
<remarks>This will replace any previous value set by <see cref="M:System.Runtime.CompilerServices.ConfiguredCancelableAsyncEnumerable`1.ConfigureAwait(System.Boolean)"/> for this iteration.</remarks>
</member>
<member name="M:System.Runtime.CompilerServices.ConfiguredCancelableAsyncEnumerable`1.WithCancellation(System.Threading.CancellationToken)">
<summary>Sets the <see cref="T:System.Threading.CancellationToken"/> to be passed to <see cref="M:System.Collections.Generic.IAsyncEnumerable`1.GetAsyncEnumerator(System.Threading.CancellationToken)"/> when iterating.</summary>
<param name="cancellationToken">The <see cref="T:System.Threading.CancellationToken"/> to use.</param>
<returns>The configured enumerable.</returns>
<remarks>This will replace any previous <see cref="T:System.Threading.CancellationToken"/> set by <see cref="M:System.Runtime.CompilerServices.ConfiguredCancelableAsyncEnumerable`1.WithCancellation(System.Threading.CancellationToken)"/> for this iteration.</remarks>
</member>
<member name="T:System.Runtime.CompilerServices.ConfiguredCancelableAsyncEnumerable`1.Enumerator">
<summary>Provides an awaitable async enumerator that enables cancelable iteration and configured awaits.</summary>
</member>
<member name="M:System.Runtime.CompilerServices.ConfiguredCancelableAsyncEnumerable`1.Enumerator.MoveNextAsync">
<summary>Advances the enumerator asynchronously to the next element of the collection.</summary>
<returns>
A <see cref="T:System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable`1"/> that will complete with a result of <c>true</c>
if the enumerator was successfully advanced to the next element, or <c>false</c> if the enumerator has
passed the end of the collection.
</returns>
</member>
<member name="P:System.Runtime.CompilerServices.ConfiguredCancelableAsyncEnumerable`1.Enumerator.Current">
<summary>Gets the element in the collection at the current position of the enumerator.</summary>
</member>
<member name="M:System.Runtime.CompilerServices.ConfiguredCancelableAsyncEnumerable`1.Enumerator.DisposeAsync">
<summary>
Performs application-defined tasks associated with freeing, releasing, or
resetting unmanaged resources asynchronously.
</summary>
</member>
<member name="T:System.Collections.Generic.IAsyncEnumerable`1">
<summary>Exposes an enumerator that provides asynchronous iteration over values of a specified type.</summary>
<typeparam name="T">The type of values to enumerate.</typeparam>
</member>
<member name="M:System.Collections.Generic.IAsyncEnumerable`1.GetAsyncEnumerator(System.Threading.CancellationToken)">
<summary>Returns an enumerator that iterates asynchronously through the collection.</summary>
<param name="cancellationToken">A <see cref="T:System.Threading.CancellationToken"/> that may be used to cancel the asynchronous iteration.</param>
<returns>An enumerator that can be used to iterate asynchronously through the collection.</returns>
</member>
<member name="T:System.Collections.Generic.IAsyncEnumerator`1">
<summary>Supports a simple asynchronous iteration over a generic collection.</summary>
<typeparam name="T">The type of objects to enumerate.</typeparam>
</member>
<member name="M:System.Collections.Generic.IAsyncEnumerator`1.MoveNextAsync">
<summary>Advances the enumerator asynchronously to the next element of the collection.</summary>
<returns>
A <see cref="T:System.Threading.Tasks.ValueTask`1"/> that will complete with a result of <c>true</c> if the enumerator
was successfully advanced to the next element, or <c>false</c> if the enumerator has passed the end
of the collection.
</returns>
</member>
<member name="P:System.Collections.Generic.IAsyncEnumerator`1.Current">
<summary>Gets the element in the collection at the current position of the enumerator.</summary>
</member>
<member name="T:System.IAsyncDisposable">
<summary>Provides a mechanism for releasing unmanaged resources asynchronously.</summary>
</member>
<member name="M:System.IAsyncDisposable.DisposeAsync">
<summary>
Performs application-defined tasks associated with freeing, releasing, or
resetting unmanaged resources asynchronously.
</summary>
</member>
</members>
</doc>

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<?xml version="1.0"?>
<doc>
<assembly>
<name>Microsoft.Bcl.AsyncInterfaces</name>
</assembly>
<members>
</members>
</doc>

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cf258a14b70ad9069470a108f13765e0e5988f51

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The MIT License (MIT)
Copyright (c) .NET Foundation and Contributors
All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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<?xml version="1.0" encoding="utf-8"?><doc>
<assembly>
<name>System.Buffers</name>
</assembly>
<members>
<member name="T:System.Buffers.ArrayPool`1">
<summary>Provides a resource pool that enables reusing instances of type <see cref="T[]"></see>.</summary>
<typeparam name="T">The type of the objects that are in the resource pool.</typeparam>
</member>
<member name="M:System.Buffers.ArrayPool`1.#ctor">
<summary>Initializes a new instance of the <see cref="T:System.Buffers.ArrayPool`1"></see> class.</summary>
</member>
<member name="M:System.Buffers.ArrayPool`1.Create">
<summary>Creates a new instance of the <see cref="T:System.Buffers.ArrayPool`1"></see> class.</summary>
<returns>A new instance of the <see cref="System.Buffers.ArrayPool`1"></see> class.</returns>
</member>
<member name="M:System.Buffers.ArrayPool`1.Create(System.Int32,System.Int32)">
<summary>Creates a new instance of the <see cref="T:System.Buffers.ArrayPool`1"></see> class using the specifed configuration.</summary>
<param name="maxArrayLength">The maximum length of an array instance that may be stored in the pool.</param>
<param name="maxArraysPerBucket">The maximum number of array instances that may be stored in each bucket in the pool. The pool groups arrays of similar lengths into buckets for faster access.</param>
<returns>A new instance of the <see cref="System.Buffers.ArrayPool`1"></see> class with the specified configuration.</returns>
</member>
<member name="M:System.Buffers.ArrayPool`1.Rent(System.Int32)">
<summary>Retrieves a buffer that is at least the requested length.</summary>
<param name="minimumLength">The minimum length of the array.</param>
<returns>An array of type <see cref="T[]"></see> that is at least <paramref name="minimumLength">minimumLength</paramref> in length.</returns>
</member>
<member name="M:System.Buffers.ArrayPool`1.Return(`0[],System.Boolean)">
<summary>Returns an array to the pool that was previously obtained using the <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"></see> method on the same <see cref="T:System.Buffers.ArrayPool`1"></see> instance.</summary>
<param name="array">A buffer to return to the pool that was previously obtained using the <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"></see> method.</param>
<param name="clearArray">Indicates whether the contents of the buffer should be cleared before reuse. If <paramref name="clearArray">clearArray</paramref> is set to true, and if the pool will store the buffer to enable subsequent reuse, the <see cref="M:System.Buffers.ArrayPool`1.Return(`0[],System.Boolean)"></see> method will clear the <paramref name="array">array</paramref> of its contents so that a subsequent caller using the <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"></see> method will not see the content of the previous caller. If <paramref name="clearArray">clearArray</paramref> is set to false or if the pool will release the buffer, the array&amp;#39;s contents are left unchanged.</param>
</member>
<member name="P:System.Buffers.ArrayPool`1.Shared">
<summary>Gets a shared <see cref="T:System.Buffers.ArrayPool`1"></see> instance.</summary>
<returns>A shared <see cref="System.Buffers.ArrayPool`1"></see> instance.</returns>
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<?xml version="1.0" encoding="utf-8"?><doc>
<assembly>
<name>System.Buffers</name>
</assembly>
<members>
<member name="T:System.Buffers.ArrayPool`1">
<summary>Provides a resource pool that enables reusing instances of type <see cref="T[]"></see>.</summary>
<typeparam name="T">The type of the objects that are in the resource pool.</typeparam>
</member>
<member name="M:System.Buffers.ArrayPool`1.#ctor">
<summary>Initializes a new instance of the <see cref="T:System.Buffers.ArrayPool`1"></see> class.</summary>
</member>
<member name="M:System.Buffers.ArrayPool`1.Create">
<summary>Creates a new instance of the <see cref="T:System.Buffers.ArrayPool`1"></see> class.</summary>
<returns>A new instance of the <see cref="System.Buffers.ArrayPool`1"></see> class.</returns>
</member>
<member name="M:System.Buffers.ArrayPool`1.Create(System.Int32,System.Int32)">
<summary>Creates a new instance of the <see cref="T:System.Buffers.ArrayPool`1"></see> class using the specifed configuration.</summary>
<param name="maxArrayLength">The maximum length of an array instance that may be stored in the pool.</param>
<param name="maxArraysPerBucket">The maximum number of array instances that may be stored in each bucket in the pool. The pool groups arrays of similar lengths into buckets for faster access.</param>
<returns>A new instance of the <see cref="System.Buffers.ArrayPool`1"></see> class with the specified configuration.</returns>
</member>
<member name="M:System.Buffers.ArrayPool`1.Rent(System.Int32)">
<summary>Retrieves a buffer that is at least the requested length.</summary>
<param name="minimumLength">The minimum length of the array.</param>
<returns>An array of type <see cref="T[]"></see> that is at least <paramref name="minimumLength">minimumLength</paramref> in length.</returns>
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<summary>Returns an array to the pool that was previously obtained using the <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"></see> method on the same <see cref="T:System.Buffers.ArrayPool`1"></see> instance.</summary>
<param name="array">A buffer to return to the pool that was previously obtained using the <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"></see> method.</param>
<param name="clearArray">Indicates whether the contents of the buffer should be cleared before reuse. If <paramref name="clearArray">clearArray</paramref> is set to true, and if the pool will store the buffer to enable subsequent reuse, the <see cref="M:System.Buffers.ArrayPool`1.Return(`0[],System.Boolean)"></see> method will clear the <paramref name="array">array</paramref> of its contents so that a subsequent caller using the <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"></see> method will not see the content of the previous caller. If <paramref name="clearArray">clearArray</paramref> is set to false or if the pool will release the buffer, the array&amp;#39;s contents are left unchanged.</param>
</member>
<member name="P:System.Buffers.ArrayPool`1.Shared">
<summary>Gets a shared <see cref="T:System.Buffers.ArrayPool`1"></see> instance.</summary>
<returns>A shared <see cref="System.Buffers.ArrayPool`1"></see> instance.</returns>
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<assembly>
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<members>
<member name="T:System.Buffers.ArrayPool`1">
<summary>Provides a resource pool that enables reusing instances of type <see cref="T[]"></see>.</summary>
<typeparam name="T">The type of the objects that are in the resource pool.</typeparam>
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<member name="M:System.Buffers.ArrayPool`1.#ctor">
<summary>Initializes a new instance of the <see cref="T:System.Buffers.ArrayPool`1"></see> class.</summary>
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<summary>Creates a new instance of the <see cref="T:System.Buffers.ArrayPool`1"></see> class.</summary>
<returns>A new instance of the <see cref="System.Buffers.ArrayPool`1"></see> class.</returns>
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<member name="M:System.Buffers.ArrayPool`1.Create(System.Int32,System.Int32)">
<summary>Creates a new instance of the <see cref="T:System.Buffers.ArrayPool`1"></see> class using the specifed configuration.</summary>
<param name="maxArrayLength">The maximum length of an array instance that may be stored in the pool.</param>
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The MIT License (MIT)
Copyright (c) .NET Foundation and Contributors
All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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.NET Core uses third-party libraries or other resources that may be
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In the event that we accidentally failed to list a required notice, please
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License notice for Slicing-by-8
-------------------------------
http://sourceforge.net/projects/slicing-by-8/
Copyright (c) 2004-2006 Intel Corporation - All Rights Reserved
This software program is licensed subject to the BSD License, available at
http://www.opensource.org/licenses/bsd-license.html.
License notice for Unicode data
-------------------------------
http://www.unicode.org/copyright.html#License
Copyright © 1991-2017 Unicode, Inc. All rights reserved.
Distributed under the Terms of Use in http://www.unicode.org/copyright.html.
Permission is hereby granted, free of charge, to any person obtaining
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License notice for Zlib
-----------------------
https://github.com/madler/zlib
http://zlib.net/zlib_license.html
/* zlib.h -- interface of the 'zlib' general purpose compression library
version 1.2.11, January 15th, 2017
Copyright (C) 1995-2017 Jean-loup Gailly and Mark Adler
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
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freely, subject to the following restrictions:
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2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Jean-loup Gailly Mark Adler
jloup@gzip.org madler@alumni.caltech.edu
*/
License notice for Mono
-------------------------------
http://www.mono-project.com/docs/about-mono/
Copyright (c) .NET Foundation Contributors
MIT License
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License notice for International Organization for Standardization
-----------------------------------------------------------------
Portions (C) International Organization for Standardization 1986:
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License notice for Intel
------------------------
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License notice for Xamarin and Novell
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License notice for Bit Twiddling Hacks
--------------------------------------
Bit Twiddling Hacks
By Sean Eron Anderson
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Individually, the code snippets here are in the public domain (unless otherwise
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--------------------------------------
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compress_fragment.c:
Copyright (c) 2011, Google Inc.
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Copyright (c) 2015 The Chromium Authors. All rights reserved.
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""AS IS"" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."

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The MIT License (MIT)
Copyright (c) .NET Foundation and Contributors
All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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License notice for Bit Twiddling Hacks
--------------------------------------
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By Sean Eron Anderson
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Individually, the code snippets here are in the public domain (unless otherwise
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
decode_fuzzer.c:
Copyright (c) 2015 The Chromium Authors. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following disclaimer
in the documentation and/or other materials provided with the
distribution.
* Neither the name of Google Inc. nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
""AS IS"" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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<?xml version="1.0" encoding="utf-8"?><doc>
<assembly>
<name>System.Runtime.CompilerServices.Unsafe</name>
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</doc>

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