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mirror of synced 2024-11-12 02:00:50 +01:00

More compression fixes

This commit is contained in:
KillzXGaming 2019-09-17 17:42:39 -04:00
parent c6c0019efc
commit 4133289486
4 changed files with 56 additions and 3 deletions

View File

@ -108,9 +108,7 @@ namespace FirstPlugin
reader.Seek(4, System.IO.SeekOrigin.Begin);
uint decompSize = reader.ReadUInt32();
uint compSize = (uint)reader.BaseStream.Length - 8;
var comp = new STLibraryCompression.MTA_CUSTOM();
return comp.Decompress(data, decompSize);
return STLibraryCompression.MTA_CUSTOM.Decompress(data, decompSize);
}
else if (compType == 0x30 || compType == 0x20)
{

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@ -0,0 +1,42 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.IO.Compression;
using System.Threading.Tasks;
using Toolbox.Library.IO;
namespace Toolbox.Library
{
public class MtaCustomCmp : ICompressionFormat
{
public int Alignment = 0;
public string[] Description { get; set; } = new string[] { "Mario Tennis Custom" };
public string[] Extension { get; set; } = new string[] { "*.cbtx", };
public override string ToString() { return "Mario Tennis Custom"; }
public bool Identify(Stream stream, string fileName)
{
return Utils.GetExtension(fileName) == ".cbtx";
}
public bool CanCompress { get; } = false;
public Stream Decompress(Stream stream)
{
using (var reader = new FileReader(stream, true))
{
reader.SeekBegin(4);
uint decompSize = reader.ReadUInt32();
return new MemoryStream(STLibraryCompression.MTA_CUSTOM.Decompress(stream.ToArray(), decompSize));
}
}
public Stream Compress(Stream stream)
{
return new MemoryStream();
}
}
}

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@ -0,0 +1,11 @@
using System;
using System.Runtime.InteropServices;
namespace Toolbox.Library.IO
{
public class MarioTennisCmp32
{
[DllImport("Lib/LibTennis32.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern void DecompressBuffer(IntPtr output, IntPtr input, uint len);
}
}

View File

@ -222,6 +222,7 @@
<Compile Include="Compression\Formats\lz4.cs" />
<Compile Include="Compression\Formats\LZ4F.cs" />
<Compile Include="Compression\Formats\LZMA.cs" />
<Compile Include="Compression\Formats\MtaCustomCmp.cs" />
<Compile Include="Compression\Formats\ZlibGZ.cs" />
<Compile Include="Compression\Formats\Zstb.cs" />
<Compile Include="Compression\LZ77_WII.cs" />
@ -233,6 +234,7 @@
<Compile Include="Compression\7ZIP\RangeCoder\RangeCoder.cs" />
<Compile Include="Compression\7ZIP\RangeCoder\RangeCoderBit.cs" />
<Compile Include="Compression\7ZIP\RangeCoder\RangeCoderBitTree.cs" />
<Compile Include="Compression\MarioTennisCmp32.cs" />
<Compile Include="Compression\STLibraryCompression.cs" />
<Compile Include="Compression\Formats\Yay0.cs" />
<Compile Include="Compression\Formats\Yaz0.cs" />