More compression fixes
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c6c0019efc
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@ -108,9 +108,7 @@ namespace FirstPlugin
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reader.Seek(4, System.IO.SeekOrigin.Begin);
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uint decompSize = reader.ReadUInt32();
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uint compSize = (uint)reader.BaseStream.Length - 8;
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var comp = new STLibraryCompression.MTA_CUSTOM();
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return comp.Decompress(data, decompSize);
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return STLibraryCompression.MTA_CUSTOM.Decompress(data, decompSize);
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}
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else if (compType == 0x30 || compType == 0x20)
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{
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42
Switch_Toolbox_Library/Compression/Formats/MtaCustomCmp.cs
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42
Switch_Toolbox_Library/Compression/Formats/MtaCustomCmp.cs
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@ -0,0 +1,42 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.IO;
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using System.IO.Compression;
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using System.Threading.Tasks;
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using Toolbox.Library.IO;
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namespace Toolbox.Library
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{
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public class MtaCustomCmp : ICompressionFormat
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{
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public int Alignment = 0;
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public string[] Description { get; set; } = new string[] { "Mario Tennis Custom" };
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public string[] Extension { get; set; } = new string[] { "*.cbtx", };
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public override string ToString() { return "Mario Tennis Custom"; }
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public bool Identify(Stream stream, string fileName)
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{
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return Utils.GetExtension(fileName) == ".cbtx";
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}
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public bool CanCompress { get; } = false;
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public Stream Decompress(Stream stream)
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{
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using (var reader = new FileReader(stream, true))
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{
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reader.SeekBegin(4);
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uint decompSize = reader.ReadUInt32();
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return new MemoryStream(STLibraryCompression.MTA_CUSTOM.Decompress(stream.ToArray(), decompSize));
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}
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}
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public Stream Compress(Stream stream)
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{
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return new MemoryStream();
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}
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}
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}
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11
Switch_Toolbox_Library/Compression/MarioTennisCmp32.cs
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11
Switch_Toolbox_Library/Compression/MarioTennisCmp32.cs
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@ -0,0 +1,11 @@
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using System;
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using System.Runtime.InteropServices;
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namespace Toolbox.Library.IO
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{
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public class MarioTennisCmp32
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{
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[DllImport("Lib/LibTennis32.dll", CallingConvention = CallingConvention.Cdecl)]
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public static extern void DecompressBuffer(IntPtr output, IntPtr input, uint len);
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}
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}
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@ -222,6 +222,7 @@
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<Compile Include="Compression\Formats\lz4.cs" />
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<Compile Include="Compression\Formats\LZ4F.cs" />
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<Compile Include="Compression\Formats\LZMA.cs" />
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<Compile Include="Compression\Formats\MtaCustomCmp.cs" />
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<Compile Include="Compression\Formats\ZlibGZ.cs" />
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<Compile Include="Compression\Formats\Zstb.cs" />
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<Compile Include="Compression\LZ77_WII.cs" />
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@ -233,6 +234,7 @@
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<Compile Include="Compression\7ZIP\RangeCoder\RangeCoder.cs" />
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<Compile Include="Compression\7ZIP\RangeCoder\RangeCoderBit.cs" />
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<Compile Include="Compression\7ZIP\RangeCoder\RangeCoderBitTree.cs" />
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<Compile Include="Compression\MarioTennisCmp32.cs" />
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<Compile Include="Compression\STLibraryCompression.cs" />
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<Compile Include="Compression\Formats\Yay0.cs" />
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<Compile Include="Compression\Formats\Yaz0.cs" />
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