Some clr0 converting fixes
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d9f23be131
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@ -60,6 +60,10 @@ namespace BrawlboxHelper
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{
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ResU.ShaderParamMatAnim matAnim = new ResU.ShaderParamMatAnim();
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matAnim.Name = clrMaterial.Name;
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matAnim.Constants = new List<ResU.AnimConstant>();
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matAnim.Curves = new List<ResU.AnimCurve>();
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matAnim.ParamAnimInfos = new List<ResU.ParamAnimInfo>();
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foreach (var entry in clrMaterial.Children)
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{
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ushort curveIndex = 0;
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@ -942,6 +942,7 @@ namespace LayoutBXLYT
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if (!Runtime.LayoutEditor.IsGamePreview && !gameWindow)
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{
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var rect = pane.CreateRectangle();
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rect = rect.RotateZ(pane.Rotate.Z);
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GL.Disable(EnableCap.Blend);
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GL.Disable(EnableCap.AlphaTest);
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@ -975,7 +976,6 @@ namespace LayoutBXLYT
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DrawEdgeSquare(top);
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DrawEdgeSquare(bottom);
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GL.Enable(EnableCap.Blend);
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GL.Enable(EnableCap.AlphaTest);
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GL.Enable(EnableCap.Texture2D);
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@ -1355,6 +1355,15 @@ namespace LayoutBXLYT
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BottomPoint = bottom;
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}
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public CustomRectangle RotateZ(float rotate)
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{
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return new CustomRectangle(
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LeftPoint,
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RightPoint,
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TopPoint,
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BottomPoint);
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}
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public CustomRectangle GetTransformedRectangle(BasePane parent, Vector3F Transform, Vector2F Scale)
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{
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var rect = new CustomRectangle(
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@ -28,7 +28,7 @@ namespace FirstPlugin
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public static string FSHU_REPLACE_PARAM = GetFilter(".bfmaa", ".bfshu", ".yaml");
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public static string FSHU_REPLACE_SRT = GetFilter(".bfmaa", ".bftsh", ".yaml");
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public static string FSHU_REPLACE_COLOR = GetFilter(".bfmaa", ".bfcsh", ".yaml");
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public static string FSHU_REPLACE_COLOR = GetFilter(".bfmaa", ".bfcsh", ".yaml", ".clr0");
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public static string FSHU_EXPORT_PARAM = GetFilter(".bfmaa", ".bfshu", ".yaml");
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public static string FSHU_EXPORT_SRT = GetFilter(".bfmaa", ".bftsh", ".yaml");
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public static string FSHU_EXPORT_COLOR = GetFilter(".bfmaa", ".bfcsh", ".yaml");
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