Add TXTG loading for loaded bfres
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@ -20,7 +20,7 @@ using OpenTK;
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namespace FirstPlugin
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{
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public class BFRES : BFRESWrapper, IFileFormat, ITextureContainer, IExportableModelContainer
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public class BFRES : BFRESWrapper, IFileFormat, ITextureContainer, IExportableModelContainer, IDisposable
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{
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public FileType FileType { get; set; } = FileType.Resource;
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@ -786,6 +786,11 @@ namespace FirstPlugin
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}
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public BFRESRenderBase BFRESRender;
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private MeshCodec MeshCodec;
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public void Dispose() { MeshCodec.Dispose(); }
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public void Load(System.IO.Stream stream)
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{
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CanSave = true;
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@ -802,7 +807,10 @@ namespace FirstPlugin
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BFRESRender.ModelTransform = MarioCostumeEditor.SetTransform(FileName);
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BFRESRender.ResFileNode = this;
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if (MeshCodec.IsMeshCodec(stream))
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MeshCodec = new MeshCodec();
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bool isMeshCodec = MeshCodec.IsMeshCodec(stream);
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if (isMeshCodec)
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MeshCodec.Prepare();
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if (IsWiiU)
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@ -826,6 +834,9 @@ namespace FirstPlugin
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}
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}
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if (isMeshCodec)
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MeshCodec.PrepareTexToGo(resFile);
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DrawableContainer.Drawables.Add(BFRESRender);
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var Models = GetModels();
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@ -6,9 +6,9 @@ using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using AampLibraryCSharp.IO;
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using Syroot.NintenTools.NSW.Bfres;
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using Toolbox.Library;
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using Toolbox.Library.IO;
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using ZstdSharp.Unsafe;
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namespace FirstPlugin
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@ -17,6 +17,8 @@ namespace FirstPlugin
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{
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static ResFile ExternalStringBinary;
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List<TXTG> TextureList = new List<TXTG>();
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public static bool IsMeshCodec(Stream stream)
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{
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using (var reader = new FileReader(stream, true))
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@ -55,6 +57,38 @@ namespace FirstPlugin
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LoadExternalStrings();
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}
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public void Dispose()
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{
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foreach (var tex in this.TextureList)
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{
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tex.Dispose();
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}
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TextureList.Clear();
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}
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public void PrepareTexToGo(ResFile resFile)
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{
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var materials = resFile.Models.SelectMany(x => x.Materials);
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List<string> textureList = materials.SelectMany(x => x.TextureRefs).Distinct().ToList();
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foreach (var tex in textureList)
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{
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string path = Path.Combine(Runtime.TotkGamePath, "TexToGo", $"{tex}.txtg");
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if (File.Exists(path))
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{
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try
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{
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//File will be loaded and cached from TXTG load method
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TextureList.Add((TXTG)STFileLoader.OpenFileFormat(path));
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}
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catch
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{
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}
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}
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}
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}
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static void LoadExternalStrings()
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{
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if (ExternalStringBinary != null)
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@ -18,7 +18,7 @@ using VGAudio.Utilities;
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namespace FirstPlugin
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{
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public class TXTG : STGenericTexture, IFileFormat, ILeaveOpenOnLoad
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public class TXTG : STGenericTexture, IFileFormat, ILeaveOpenOnLoad, IDisposable
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{
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public FileType FileType { get; set; } = FileType.Image;
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@ -144,7 +144,6 @@ namespace FirstPlugin
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public void Load(Stream stream)
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{
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Text = FileName;
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Tag = this;
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CanReplace = true;
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@ -152,6 +151,15 @@ namespace FirstPlugin
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ImageKey = "Texture";
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SelectedImageKey = "Texture";
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string name = Path.GetFileNameWithoutExtension(FileName);
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Text = name;
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//cache for loading file
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if (PluginRuntime.TextureCache.ContainsKey(name))
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PluginRuntime.TextureCache.Remove(name);
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PluginRuntime.TextureCache.Add(name, this);
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using (var reader = new FileReader(stream, true))
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{
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reader.SetByteOrder(false);
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@ -266,6 +274,12 @@ namespace FirstPlugin
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}
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}
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public void Dispose()
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{
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if (PluginRuntime.TextureCache.ContainsKey(FileName))
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PluginRuntime.TextureCache.Remove(FileName);
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}
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public override byte[] GetImageData(int ArrayLevel = 0, int MipLevel = 0, int DepthLevel = 0)
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{
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var data = ImageList[ArrayLevel][MipLevel];
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@ -373,6 +387,7 @@ namespace FirstPlugin
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{ 0x505, TEX_FORMAT.BC3_UNORM_SRGB },
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{ 0x602, TEX_FORMAT.BC4_UNORM },
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{ 0x606, TEX_FORMAT.BC4_UNORM },
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{ 0x607, TEX_FORMAT.BC4_UNORM },
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{ 0x702, TEX_FORMAT.BC5_UNORM },
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@ -436,6 +436,22 @@ namespace FirstPlugin
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return BindBNTX(bntx, tex, shader, activeTex);
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}
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}
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foreach (var bntx in PluginRuntime.bntxContainers)
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{
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if (bntx.Textures.ContainsKey(activeTex))
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{
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return BindBNTX(bntx, tex, shader, activeTex);
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}
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}
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if (PluginRuntime.TextureCache.ContainsKey(activeTex))
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{
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var t = PluginRuntime.TextureCache[activeTex];
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if (t.RenderableTex == null || !t.RenderableTex.GLInitialized)
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t.LoadOpenGLTexture();
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BindGLTexture(tex, shader, t);
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}
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}
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return true;
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@ -45,6 +45,8 @@ namespace FirstPlugin
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foreach (TextureData tex in bntx.Textures.Values)
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listView1.Items.Add(tex.Text, tex.Text, 0);
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}
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foreach (var tex in PluginRuntime.TextureCache.Values)
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listView1.Items.Add(tex.Text, tex.Text, 0);
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}
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@ -90,6 +92,9 @@ namespace FirstPlugin
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if (bntx.Textures.ContainsKey(TexName))
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DisplayTexture(bntx.Textures[TexName]);
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}
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if (PluginRuntime.TextureCache.ContainsKey(TexName))
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DisplayTexture(PluginRuntime.TextureCache[TexName]);
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}
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}
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}
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@ -4,6 +4,7 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Bfres.Structs;
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using Toolbox.Library;
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namespace FirstPlugin
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{
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@ -24,6 +25,9 @@ namespace FirstPlugin
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public static bool UseSimpleBfresEditor = false;
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//I really don't recall why I never just used a global texture cache
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public static Dictionary<string, STGenericTexture> TextureCache = new Dictionary<string, STGenericTexture>();
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public static Dictionary<string, BFLIM> bflimTextures = new Dictionary<string, BFLIM>();
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public static List<BNTX> bntxContainers = new List<BNTX>();
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public static List<BFRESGroupNode> ftexContainers = new List<BFRESGroupNode>();
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