BFRES Wii U : Fix updating bone order from updating dictionary keys.
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@ -699,20 +699,18 @@ namespace Bfres.Structs
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if (dialog.ShowDialog() == DialogResult.OK) { RenameBone(dialog.textBox1.Text); }
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}
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//Method to readjust the dictionaries for the skeleton
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//Method to re-adjust the dictionaries for the skeleton
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public void RenameBone(string Name)
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{
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if (((FSKL)skeletonParent).node.SkeletonU != null)
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{
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var Skeleton = ((FSKL)skeletonParent).node.SkeletonU;
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Skeleton.Bones.Remove(BoneU);
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if (Skeleton.Bones.ContainsKey(Name))
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{
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MessageBox.Show("A bone with the same name exits! Make sure to use a unique name!",
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"Bone Rename", MessageBoxButtons.OK, MessageBoxIcon.Error);
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Skeleton.Bones.Add(BoneName, BoneU);
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return;
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}
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@ -720,9 +718,8 @@ namespace Bfres.Structs
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Text = Name;
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BoneName = Name;
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//Adjust dictionaries
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Skeleton.Bones.Remove(BoneU);
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Skeleton.Bones.Add(Name, BoneU);
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//Adjust dictionary
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UpdateBoneKeys(Skeleton.Bones.Values.ToList());
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}
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else
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{
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@ -732,6 +729,15 @@ namespace Bfres.Structs
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}
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}
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private void UpdateBoneKeys(List<ResU.Bone> bones)
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{
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var Skeleton = ((FSKL)skeletonParent).node.SkeletonU;
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Skeleton.Bones.Clear();
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for (int i = 0; i < bones.Count; i++)
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Skeleton.Bones.Add(bones[i].Name, bones[i]);
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}
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public void CloneBaseInstance(STBone genericBone)
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{
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Text = genericBone.Text;
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