Another adjustment to texture mapping
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@ -743,7 +743,7 @@ namespace FirstPlugin
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if (mat.ShaderAssign.ShaderArchiveName == "Wii_UBER" || mat.ShaderAssign.ShaderArchiveName == "Block_UBER")
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Runtime.activeGame = Runtime.ActiveGame.MK8D;
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if (mat.ShaderAssign.ShaderArchiveName == "base") {
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if (mat.ShaderAssign.ShaderArchiveName == "base" || mat.ShaderAssign.ShaderArchiveName == "ui") {
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Runtime.activeGame = Runtime.ActiveGame.MK8D;
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}
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