Set a limit to z near to fix possible config errors.
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4dc1bbea29
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@ -92,7 +92,7 @@ namespace Toolbox.Library
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break;
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break;
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case "CameraNear":
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case "CameraNear":
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float.TryParse(node.InnerText, out Runtime.CameraNear);
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float.TryParse(node.InnerText, out Runtime.CameraNear);
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Runtime.CameraNear = (float)Math.Min(0.1, Runtime.CameraNear);
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Runtime.CameraNear = (float)Math.Max(Math.Min(0.1, Runtime.CameraNear), 1.0f);
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break;
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break;
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case "PreviewScale":
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case "PreviewScale":
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float.TryParse(node.InnerText, out Runtime.previewScale);
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float.TryParse(node.InnerText, out Runtime.previewScale);
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