Add notifcation on application close to prevent accidental loss of progress.
This commit is contained in:
parent
cc4d1c7933
commit
4fed7876e4
@ -317,6 +317,9 @@ namespace Toolbox.Library
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case "KCLUsePresetEditor":
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bool.TryParse(node.InnerText, out Runtime.CollisionSettings.KCLUsePresetEditor);
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break;
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case "ShowCloseDialog":
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bool.TryParse(node.InnerText, out Runtime.ShowCloseDialog);
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break;
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}
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}
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@ -482,6 +485,7 @@ namespace Toolbox.Library
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mainSettingsNode.AppendChild(createNode(doc, "EnableVersionCheck", Runtime.EnableVersionCheck.ToString()));
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mainSettingsNode.AppendChild(createNode(doc, "FormTheme", Toolbox.Library.Forms.FormThemes.ActivePreset.ToString()));
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mainSettingsNode.AppendChild(createNode(doc, "MaximizeMdiWindow", Runtime.MaximizeMdiWindow.ToString()));
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mainSettingsNode.AppendChild(createNode(doc, "ShowCloseDialog", Runtime.ShowCloseDialog.ToString()));
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}
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private static void AppendImageEditorSettings(XmlDocument doc, XmlNode parentNode)
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{
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@ -40,6 +40,8 @@ namespace Toolbox.Library
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public static string TpGamePath = "";
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public static string BotwGamePath = "";
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public static bool ShowCloseDialog = true;
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public class UVEditor
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{
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public static Color UVColor = Color.FromArgb(255, 128, 0);
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101
Toolbox/GUI/ApplicationCloseDialog.Designer.cs
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101
Toolbox/GUI/ApplicationCloseDialog.Designer.cs
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@ -0,0 +1,101 @@
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namespace Toolbox
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{
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partial class ApplicationCloseDialog
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.label1 = new System.Windows.Forms.Label();
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this.button1 = new System.Windows.Forms.Button();
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this.button2 = new System.Windows.Forms.Button();
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this.chkHideDialog = new System.Windows.Forms.CheckBox();
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this.SuspendLayout();
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//
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// label1
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//
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this.label1.AutoSize = true;
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this.label1.Location = new System.Drawing.Point(22, 20);
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this.label1.MaximumSize = new System.Drawing.Size(300, 40);
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this.label1.Name = "label1";
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this.label1.Size = new System.Drawing.Size(286, 26);
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this.label1.TabIndex = 0;
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this.label1.Text = "Are you sure you want to close the program? You may lose unsaved progress!";
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//
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// button1
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//
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this.button1.DialogResult = System.Windows.Forms.DialogResult.Cancel;
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this.button1.Location = new System.Drawing.Point(250, 76);
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this.button1.Name = "button1";
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this.button1.Size = new System.Drawing.Size(75, 23);
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this.button1.TabIndex = 1;
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this.button1.Text = "Cancel";
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this.button1.UseVisualStyleBackColor = true;
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//
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// button2
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//
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this.button2.DialogResult = System.Windows.Forms.DialogResult.OK;
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this.button2.Location = new System.Drawing.Point(169, 76);
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this.button2.Name = "button2";
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this.button2.Size = new System.Drawing.Size(75, 23);
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this.button2.TabIndex = 2;
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this.button2.Text = "Ok";
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this.button2.UseVisualStyleBackColor = true;
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//
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// chkHideDialog
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//
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this.chkHideDialog.AutoSize = true;
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this.chkHideDialog.Location = new System.Drawing.Point(12, 80);
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this.chkHideDialog.Name = "chkHideDialog";
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this.chkHideDialog.Size = new System.Drawing.Size(108, 17);
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this.chkHideDialog.TabIndex = 3;
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this.chkHideDialog.Text = "Don\'t show again";
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this.chkHideDialog.UseVisualStyleBackColor = true;
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this.chkHideDialog.CheckedChanged += new System.EventHandler(this.chkHideDialog_CheckedChanged);
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//
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// ApplicationCloseDialog
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(337, 102);
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this.Controls.Add(this.chkHideDialog);
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this.Controls.Add(this.button2);
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this.Controls.Add(this.button1);
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this.Controls.Add(this.label1);
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this.Name = "ApplicationCloseDialog";
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this.Text = "Toolbox";
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this.ResumeLayout(false);
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this.PerformLayout();
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}
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#endregion
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private System.Windows.Forms.Label label1;
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private System.Windows.Forms.Button button1;
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private System.Windows.Forms.Button button2;
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private System.Windows.Forms.CheckBox chkHideDialog;
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}
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}
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26
Toolbox/GUI/ApplicationCloseDialog.cs
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26
Toolbox/GUI/ApplicationCloseDialog.cs
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@ -0,0 +1,26 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace Toolbox
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{
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public partial class ApplicationCloseDialog : Form
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{
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public ApplicationCloseDialog()
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{
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InitializeComponent();
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this.FormBorderStyle = FormBorderStyle.FixedDialog;
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}
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private void chkHideDialog_CheckedChanged(object sender, EventArgs e)
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{
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Toolbox.Library.Runtime.ShowCloseDialog = !chkHideDialog.Checked;
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}
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}
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}
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120
Toolbox/GUI/ApplicationCloseDialog.resx
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120
Toolbox/GUI/ApplicationCloseDialog.resx
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@ -0,0 +1,120 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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</root>
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@ -876,9 +876,7 @@ namespace Toolbox
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else if (e.Control && e.KeyCode == Keys.W) // Ctrl + W Exit
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{
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e.SuppressKeyPress = true;
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var notify = MessageBox.Show("Are you sure you want to exit the application?", Application.ProductName, MessageBoxButtons.YesNo, MessageBoxIcon.Question, MessageBoxDefaultButton.Button1);
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if (notify == DialogResult.OK)
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Application.Exit();
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Application.Exit();
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}
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}
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@ -1338,6 +1336,18 @@ namespace Toolbox
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}
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private void MainForm_FormClosing(object sender, FormClosingEventArgs e) {
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if (tabForms.TabPages.Count > 0)
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{
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if (Runtime.ShowCloseDialog)
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{
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var form = new ApplicationCloseDialog();
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form.StartPosition = FormStartPosition.CenterParent;
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if (form.ShowDialog() != DialogResult.OK)
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e.Cancel = true;
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Config.Save();
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}
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}
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}
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private void batchToolStripMenuItem_Click(object sender, EventArgs e)
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@ -87,6 +87,12 @@
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</ItemGroup>
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<ItemGroup>
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<Compile Include="GUI\AF_FileAssociations.cs" />
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<Compile Include="GUI\ApplicationCloseDialog.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="GUI\ApplicationCloseDialog.Designer.cs">
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<DependentUpon>ApplicationCloseDialog.cs</DependentUpon>
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</Compile>
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<Compile Include="GUI\Credits.cs">
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<SubType>Form</SubType>
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</Compile>
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@ -147,6 +153,9 @@
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<Compile Include="UpdateProgram.cs" />
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<Compile Include="VersionCheck.cs" />
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<Compile Include="WindowsExplorer\ExplorerContextMeny.cs" />
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<EmbeddedResource Include="GUI\ApplicationCloseDialog.resx">
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<DependentUpon>ApplicationCloseDialog.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="GUI\Credits.resx">
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<DependentUpon>Credits.cs</DependentUpon>
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</EmbeddedResource>
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