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Regenerate bounding data for lod clearing

This commit is contained in:
KillzXGaming 2019-04-30 21:20:07 -04:00
parent 038ef382bd
commit 54cc1d4d92
4 changed files with 2 additions and 0 deletions

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@ -197,6 +197,8 @@ namespace Bfres.Structs
lodMeshes.Remove(lodMeshes[i]);
}
CreateNewBoundingBoxes();
SaveShape(GetResFileU() != null);
UpdateVertexData();
Cursor.Current = Cursors.Default;