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mirror of synced 2024-09-25 03:58:22 +02:00

Add bmd settings

This commit is contained in:
KillzXGaming 2019-07-12 20:01:22 -04:00
parent d9db8c3b09
commit 58406d6d44
10 changed files with 333 additions and 4 deletions

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@ -313,10 +313,17 @@ namespace FirstPlugin
ofd.Filter = "Collada DAE |*.dae;";
if (ofd.ShowDialog() == DialogResult.OK)
{
Arguments arguments = new Arguments();
arguments.input_path = ofd.FileName;
var model = Model.Load(arguments);
LoadBMD(model);
BMDModelImportSettings settings = new BMDModelImportSettings();
if (settings.ShowDialog() == DialogResult.OK)
{
Arguments arguments = new Arguments();
arguments.input_path = ofd.FileName;
arguments.texheaders_path = settings.TexturePath;
arguments.materials_path = settings.MaterialPath;
var model = Model.Load(arguments);
LoadBMD(model);
}
}
}

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@ -0,0 +1,153 @@
namespace FirstPlugin
{
partial class BMDModelImportSettings
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.texturePathTB = new Switch_Toolbox.Library.Forms.STTextBox();
this.stLabel1 = new Switch_Toolbox.Library.Forms.STLabel();
this.stLabel2 = new Switch_Toolbox.Library.Forms.STLabel();
this.materalPathTB = new Switch_Toolbox.Library.Forms.STTextBox();
this.stLabel3 = new Switch_Toolbox.Library.Forms.STLabel();
this.stComboBox1 = new Switch_Toolbox.Library.Forms.STComboBox();
this.stButton1 = new Switch_Toolbox.Library.Forms.STButton();
this.contentContainer.SuspendLayout();
this.SuspendLayout();
//
// contentContainer
//
this.contentContainer.Controls.Add(this.stButton1);
this.contentContainer.Controls.Add(this.stComboBox1);
this.contentContainer.Controls.Add(this.stLabel3);
this.contentContainer.Controls.Add(this.stLabel2);
this.contentContainer.Controls.Add(this.materalPathTB);
this.contentContainer.Controls.Add(this.stLabel1);
this.contentContainer.Controls.Add(this.texturePathTB);
this.contentContainer.Size = new System.Drawing.Size(164, 231);
this.contentContainer.Controls.SetChildIndex(this.texturePathTB, 0);
this.contentContainer.Controls.SetChildIndex(this.stLabel1, 0);
this.contentContainer.Controls.SetChildIndex(this.materalPathTB, 0);
this.contentContainer.Controls.SetChildIndex(this.stLabel2, 0);
this.contentContainer.Controls.SetChildIndex(this.stLabel3, 0);
this.contentContainer.Controls.SetChildIndex(this.stComboBox1, 0);
this.contentContainer.Controls.SetChildIndex(this.stButton1, 0);
//
// texturePathTB
//
this.texturePathTB.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
this.texturePathTB.Location = new System.Drawing.Point(22, 111);
this.texturePathTB.Name = "texturePathTB";
this.texturePathTB.ReadOnly = true;
this.texturePathTB.Size = new System.Drawing.Size(121, 20);
this.texturePathTB.TabIndex = 11;
this.texturePathTB.TextChanged += new System.EventHandler(this.texturePathTB_TextChanged);
//
// stLabel1
//
this.stLabel1.AutoSize = true;
this.stLabel1.Location = new System.Drawing.Point(19, 95);
this.stLabel1.Name = "stLabel1";
this.stLabel1.Size = new System.Drawing.Size(73, 13);
this.stLabel1.TabIndex = 12;
this.stLabel1.Text = "Textures Path";
//
// stLabel2
//
this.stLabel2.AutoSize = true;
this.stLabel2.Location = new System.Drawing.Point(19, 141);
this.stLabel2.Name = "stLabel2";
this.stLabel2.Size = new System.Drawing.Size(74, 13);
this.stLabel2.TabIndex = 14;
this.stLabel2.Text = "Materials Path";
//
// materalPathTB
//
this.materalPathTB.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
this.materalPathTB.Location = new System.Drawing.Point(22, 157);
this.materalPathTB.Name = "materalPathTB";
this.materalPathTB.ReadOnly = true;
this.materalPathTB.Size = new System.Drawing.Size(121, 20);
this.materalPathTB.TabIndex = 13;
this.materalPathTB.TextChanged += new System.EventHandler(this.materalPathTB_TextChanged);
//
// stLabel3
//
this.stLabel3.AutoSize = true;
this.stLabel3.Location = new System.Drawing.Point(20, 40);
this.stLabel3.Name = "stLabel3";
this.stLabel3.Size = new System.Drawing.Size(73, 13);
this.stLabel3.TabIndex = 16;
this.stLabel3.Text = "Tri Strip Mode";
//
// stComboBox1
//
this.stComboBox1.BorderColor = System.Drawing.Color.Empty;
this.stComboBox1.BorderStyle = System.Windows.Forms.ButtonBorderStyle.Solid;
this.stComboBox1.ButtonColor = System.Drawing.Color.Empty;
this.stComboBox1.FormattingEnabled = true;
this.stComboBox1.Items.AddRange(new object[] {
"static"});
this.stComboBox1.Location = new System.Drawing.Point(22, 56);
this.stComboBox1.Name = "stComboBox1";
this.stComboBox1.ReadOnly = true;
this.stComboBox1.Size = new System.Drawing.Size(121, 21);
this.stComboBox1.TabIndex = 17;
//
// stButton1
//
this.stButton1.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.stButton1.Location = new System.Drawing.Point(73, 202);
this.stButton1.Name = "stButton1";
this.stButton1.Size = new System.Drawing.Size(75, 23);
this.stButton1.TabIndex = 18;
this.stButton1.Text = "Ok";
this.stButton1.UseVisualStyleBackColor = false;
//
// BMDModelImportSettings
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(170, 236);
this.Name = "BMDModelImportSettings";
this.Text = "J3D Import Settings";
this.contentContainer.ResumeLayout(false);
this.contentContainer.PerformLayout();
this.ResumeLayout(false);
}
#endregion
private Switch_Toolbox.Library.Forms.STTextBox texturePathTB;
private Switch_Toolbox.Library.Forms.STLabel stLabel1;
private Switch_Toolbox.Library.Forms.STLabel stLabel2;
private Switch_Toolbox.Library.Forms.STTextBox materalPathTB;
private Switch_Toolbox.Library.Forms.STButton stButton1;
private Switch_Toolbox.Library.Forms.STComboBox stComboBox1;
private Switch_Toolbox.Library.Forms.STLabel stLabel3;
}
}

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@ -0,0 +1,39 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Switch_Toolbox.Library.Forms;
namespace FirstPlugin
{
public partial class BMDModelImportSettings : STForm
{
public string TexturePath => texturePathTB.Text;
public string MaterialPath => materalPathTB.Text;
public BMDModelImportSettings()
{
InitializeComponent();
stComboBox1.SelectedIndex = 0;
}
private void texturePathTB_TextChanged(object sender, EventArgs e)
{
FolderSelectDialog ofd = new FolderSelectDialog();
if (ofd.ShowDialog() == DialogResult.OK)
texturePathTB.Text = ofd.SelectedPath;
}
private void materalPathTB_TextChanged(object sender, EventArgs e)
{
FolderSelectDialog ofd = new FolderSelectDialog();
if (ofd.ShowDialog() == DialogResult.OK)
materalPathTB.Text = ofd.SelectedPath;
}
}
}

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@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -256,6 +256,12 @@
<Compile Include="FileFormats\Texture\TPL.cs" />
<Compile Include="FileFormats\Rom\GCDisk.cs" />
<Compile Include="GL\BMD_Renderer.cs" />
<Compile Include="GUI\BMD\BMDModelImportSettings.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BMD\BMDModelImportSettings.Designer.cs">
<DependentUpon>BMDModelImportSettings.cs</DependentUpon>
</Compile>
<Compile Include="libWiiSharp\TPL.cs" />
<Compile Include="FileFormats\GFBMDL\GFBMDL.cs" />
<Compile Include="FileFormats\GFBMDL\GFBMDL_Wrappers.cs" />
@ -1107,6 +1113,9 @@
<EmbeddedResource Include="GUI\BFRES\TexturePattern\TexPatternMaterialEditor.resx">
<DependentUpon>TexPatternMaterialEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BMD\BMDModelImportSettings.resx">
<DependentUpon>BMDModelImportSettings.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\Byaml\CourseMuunt\TurboMunntEditor.resx">
<DependentUpon>TurboMunntEditor.cs</DependentUpon>
</EmbeddedResource>

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@ -332,3 +332,4 @@ C:\Users\Nathan\Documents\GitHub\SwitchToolboxV1\Switch_FileFormatsMain\obj\Rele
C:\Users\Nathan\Documents\GitHub\SwitchToolboxV1\Switch_FileFormatsMain\obj\Release\FirstPlugin.Forms.MaterialPresetDialog.resources
C:\Users\Nathan\Documents\GitHub\SwitchToolboxV1\Switch_FileFormatsMain\obj\Release\FirstPlugin.Forms.ParamPatternMaterialEditor.resources
C:\Users\Nathan\Documents\GitHub\SwitchToolboxV1\Switch_FileFormatsMain\obj\Release\FirstPlugin.SmoothNormalsMultiMeshForm.resources
C:\Users\Nathan\Documents\GitHub\SwitchToolboxV1\Switch_FileFormatsMain\obj\Release\FirstPlugin.BMDModelImportSettings.resources