Fix draw order for axis display in 3d viewport
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@ -236,10 +236,9 @@ namespace Toolbox.Library
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var background = new DrawableBackground();
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scene.staticObjects.Add(floor);
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scene.staticObjects.Add(xyzLnes);
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scene.staticObjects.Add(skybox);
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scene.staticObjects.Add(background);
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scene.staticObjects.Add(xyzLnes);
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// scene.objects.Add(new SingleObject(new Vector3(0, 0, 0)));
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// LoadFog();
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