Improve gfpak hash calculating based on pkNX
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@ -203,19 +203,12 @@ namespace FirstPlugin
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fileEntry.FolderHash = FolderFiles[i];
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fileEntry.FileName = GetString(hashes[i], fileEntry.FileData);
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string suffix = hashes[i].ToString("X").GetLast(6);
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ulong suffix64 = Convert.ToUInt64(suffix, 16);
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if (HashList.ContainsKey(suffix64))
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{
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fileEntry.FileName = HashList[suffix64];
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}
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string baseName = Path.GetFileName(fileEntry.FileName.Replace("\r", ""));
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switch (Utils.GetExtension(fileEntry.FileName))
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{
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case ".gfbanm":
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// fileEntry.OpenFileFormatOnLoad = true;
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fileEntry.FileName = $"Animations/{baseName}";
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break;
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case ".gfbanmcfg":
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@ -228,6 +221,7 @@ namespace FirstPlugin
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fileEntry.FileName = $"PokeConfigs/{baseName}";
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break;
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case ".bntx":
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// fileEntry.OpenFileFormatOnLoad = true;
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fileEntry.FileName = $"Textures/{baseName}";
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break;
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case ".bnsh":
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@ -268,7 +262,7 @@ namespace FirstPlugin
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{
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string HashString = hashStr.TrimEnd();
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ulong hash = FNV64A1.CalculateSuffix(HashString);
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ulong hash = FNV64A1.Calculate(HashString);
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if (!hashList.ContainsKey(hash))
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hashList.Add(hash, HashString);
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@ -278,7 +272,7 @@ namespace FirstPlugin
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string[] hashPaths = HashString.Split('/');
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for (int i = 0; i < hashPaths?.Length; i++)
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{
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hash = FNV64A1.CalculateSuffix(hashPaths[i]);
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hash = FNV64A1.Calculate(hashPaths[i]);
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if (!hashList.ContainsKey(hash))
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hashList.Add(hash, HashString);
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}
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@ -293,7 +287,7 @@ namespace FirstPlugin
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string baseName = Path.GetFileNameWithoutExtension(FileName);
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string pokeStrFile = hashStr.Replace("pm0000_00", baseName);
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ulong hash = FNV64A1.CalculateSuffix(pokeStrFile);
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ulong hash = FNV64A1.Calculate(pokeStrFile);
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if (!hashList.ContainsKey(hash))
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hashList.Add(hash, pokeStrFile);
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}
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@ -302,7 +296,7 @@ namespace FirstPlugin
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{
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string pokeStr = hashStr.Replace("pm0000", $"pm{i.ToString("D4")}");
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ulong hash = FNV64A1.CalculateSuffix(pokeStr);
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ulong hash = FNV64A1.Calculate(pokeStr);
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if (!hashList.ContainsKey(hash))
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hashList.Add(hash, pokeStr);
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}
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@ -314,7 +308,12 @@ namespace FirstPlugin
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if (ext == ".bntx" || ext == ".bfres" || ext == ".bnsh" || ext == ".bfsha")
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return GetBinaryHeaderName(Data) + ext;
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else
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return $"{Hash.ToString("X")}{ext}";
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{
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if (HashList.ContainsKey(Hash))
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return HashList[Hash];
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else
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return $"{Hash.ToString("X")}{ext}";
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}
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}
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public void Write(FileWriter writer)
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@ -126,6 +126,8 @@ In the event that the tool cannot compile, check references. All the libraries u
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- Kuriimu for some IO and file parsing help.
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- Skyth and Radfordhound for PAC documentation.
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- Ac_K for ASTC decoder c# port from Ryujinx.
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- pkNX and kwsch for Fnv hashing and useful pkmn code/structure references.
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- Dragonation for useful code on the structure for some flatbuffers in pokemon switch
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## Resources
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- [TreeView Icons by icons8](https://icons8.com/)
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@ -12,32 +12,11 @@ namespace Toolbox.Library
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return Calculate(Encoding.Default.GetBytes(text));
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}
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public static ulong CalculateSuffix(string text) {
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return CalculateSuffix(Encoding.Default.GetBytes(text));
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}
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public static ulong CalculateSuffix(byte[] bytes)
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{
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const ulong fnv64Basis = 0x222645;
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const ulong fnv64Prime = 0x0001b3;
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const ulong mask = 0xffffff;
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ulong hash = fnv64Basis & mask;
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for (var i = 0; i < bytes.Length; i++)
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{
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hash = hash ^ bytes[i];
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hash *= fnv64Prime;
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hash = hash & mask;
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}
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return hash;
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}
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//https://gist.github.com/rasmuskl/3786618
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//https://github.com/kwsch/pkNX/blob/e8cd9cc30feb0a6f6e8cc1f6f6e04288aef0a8cb/pkNX.Containers/Misc/FnvHash.cs
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public static ulong Calculate(byte[] bytes)
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{
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const ulong fnv64Offset = 14695981039346656037;
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const ulong fnv64Prime = 0x100000001b3;
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const ulong fnv64Offset = 0xCBF29CE484222645;
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const ulong fnv64Prime = 0x00000100000001b3;
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ulong hash = fnv64Offset;
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for (var i = 0; i < bytes.Length; i++)
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