Adjust bone size for botw automatically based on shader name
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@ -324,7 +324,12 @@ namespace FirstPlugin
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if (models[0].shapes.Count > 0)
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{
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if (models[0].shapes[0].GetMaterial().shaderassign.ShaderModel == "uking_mat")
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{
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shader = BotwShaderProgram;
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//Botw uses small models so lower the bone size
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Runtime.bonePointSize = 0.040f;
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}
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}
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}
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@ -46,14 +46,11 @@ namespace Switch_Toolbox.Library.Rendering
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GL.Enable(EnableCap.DepthTest);
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GL.DepthFunc(DepthFunction.Lequal);
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/* GL.Enable(EnableCap.CullFace);
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GL.CullFace(CullFaceMode.Front);
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GL.Enable(EnableCap.LineSmooth);
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GL.Enable(EnableCap.StencilTest);
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GL.StencilOp(StencilOp.Keep, StencilOp.Keep, StencilOp.Replace);
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*/
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control.CurrentShader = defaultShaderProgram;
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// enable seamless cubemap sampling for lower mip levels in the pre-filter map.
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