Fix gfmdl vertex colors
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@ -325,7 +325,7 @@ namespace FirstPlugin
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if (Buffer.BoneIndex.Count > 0)
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vertex.boneIds = new List<int>(Buffer.BoneIndex[v]);
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if (Buffer.Colors1.Count > 0)
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vertex.col = Buffer.Colors1[v];
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vertex.col = Buffer.Colors1[v] / 255f;
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if (Buffer.Binormals.Count > 0)
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vertex.bitan = Buffer.Binormals[v];
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