Update the editor properly if a material animation is replaced
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@ -747,6 +747,8 @@ namespace Bfres.Structs
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MaterialAnim.Name = Text + GetTypeExtension();
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LoadAnim(MaterialAnim);
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}
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UpdateEditor();
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}
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}
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}
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@ -96,6 +96,8 @@ namespace Bfres.Structs
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ShaderParamAnim.Name = Text;
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LoadAnim(ShaderParamAnim, AnimationType.Color);
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}
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UpdateEditor();
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}
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public void SaveAnimData()
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