Quick fix for exporting the X axis on scale, offset is wrong
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@ -466,7 +466,7 @@ namespace BrawlboxHelper
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if (RotateZ.ContainsKey(frame))
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chr0Entry.SetKeyframe(5, frame, RotateZ[frame].Value * Rad2Deg);
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if (ScaleX.ContainsKey(frame))
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chr0Entry.SetKeyframe(1, frame, ScaleX[frame].Value);
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chr0Entry.SetKeyframe(0, frame, ScaleX[frame].Value);
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if (ScaleY.ContainsKey(frame))
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chr0Entry.SetKeyframe(1, frame, ScaleY[frame].Value);
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if (ScaleZ.ContainsKey(frame))
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