Add actor file renamer for SZS files in odyssey
This commit is contained in:
parent
f8a754058a
commit
62cbad92dd
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -59,8 +59,10 @@ namespace FirstPlugin
|
||||
|
||||
ContextMenuStrip = new STContextMenuStrip();
|
||||
ContextMenuStrip.Items.Add(new STToolStipMenuItem("Save",null, Save, Keys.Control | Keys.S));
|
||||
// ContextMenuStrip.Items.Add(new STToolStipMenuItem("Unpack to Folder", null, UnpackToFolder, Keys.Control | Keys.E));
|
||||
// ContextMenuStrip.Items.Add(new STToolStipMenuItem("Pack From Folder", null, PackFromFolder, Keys.Control | Keys.R));
|
||||
ContextMenuStrip.Items.Add(new STToolStipMenuItem("Rename Actor Files (Odyssey)", null, RenameActors, Keys.Control | Keys.S));
|
||||
|
||||
// ContextMenuStrip.Items.Add(new STToolStipMenuItem("Unpack to Folder", null, UnpackToFolder, Keys.Control | Keys.E));
|
||||
// ContextMenuStrip.Items.Add(new STToolStipMenuItem("Pack From Folder", null, PackFromFolder, Keys.Control | Keys.R));
|
||||
ContextMenuStrip.Items.Add(new STToolStripSeparator());
|
||||
ContextMenuStrip.Items.Add(new STToolStipMenuItem("Batch Texture Editor", null, PreviewTextures, Keys.Control | Keys.P));
|
||||
ContextMenuStrip.Items.Add(new STToolStripSeparator());
|
||||
@ -70,6 +72,34 @@ namespace FirstPlugin
|
||||
sarcData.Files.Clear();
|
||||
}
|
||||
|
||||
private void RenameActors(object sender, EventArgs args)
|
||||
{
|
||||
string ActorName = Path.GetFileNameWithoutExtension(Text);
|
||||
|
||||
RenameDialog dialog = new RenameDialog();
|
||||
dialog.SetString(ActorName);
|
||||
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
string NewActorName = dialog.textBox1.Text;
|
||||
Text = NewActorName + ".szs";
|
||||
|
||||
foreach (TreeNode node in Nodes)
|
||||
{
|
||||
string NodeName = Path.GetFileNameWithoutExtension(node.Text);
|
||||
string ext = Utils.GetExtension(node.Text);
|
||||
if (NodeName == ActorName)
|
||||
{
|
||||
node.Text = $"{NewActorName}.{ext}";
|
||||
}
|
||||
else if (node.Text.Contains("Attribute.byml"))
|
||||
{
|
||||
node.Text = $"{NewActorName}Attribute.byml";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void UnpackToFolder(object sender, EventArgs args)
|
||||
{
|
||||
|
||||
|
@ -571,8 +571,6 @@ namespace FirstPlugin
|
||||
Matrix4.CreateScale(Runtime.previewScale) *
|
||||
Matrix4.CreateTranslation(Selected ? editorScene.currentAction.newPos(position) : position));
|
||||
|
||||
defaultShaderProgram.EnableVertexAttributes();
|
||||
|
||||
SetRenderSettings(defaultShaderProgram);
|
||||
|
||||
Matrix4 camMat = control.ModelMatrix * control.CameraMatrix * control.ProjectionMatrix;
|
||||
@ -584,7 +582,6 @@ namespace FirstPlugin
|
||||
GL.Uniform3(defaultShaderProgram["ambLightColor"], new Vector3(1));
|
||||
|
||||
defaultShaderProgram.EnableVertexAttributes();
|
||||
SetRenderSettings(defaultShaderProgram);
|
||||
|
||||
foreach (KCLModel mdl in models)
|
||||
{
|
||||
|
@ -238,12 +238,6 @@ namespace FirstPlugin.Turbo.CourseMuuntStructs
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
public List<BFRES> BfresObjects = new List<BFRES>();
|
||||
public List<KCL> KclObjects = new List<KCL>();
|
||||
|
||||
|
@ -29,44 +29,47 @@ namespace FirstPlugin.Forms
|
||||
{
|
||||
string CourseFolder = System.IO.Path.GetDirectoryName(FilePath);
|
||||
scene = new CourseMuuntScene(by);
|
||||
|
||||
if (File.Exists($"{CourseFolder}/course_kcl.szs"))
|
||||
scene.AddRenderableKcl($"{CourseFolder}/course_kcl.szs");
|
||||
if (File.Exists($"{CourseFolder}/course.kcl"))
|
||||
scene.AddRenderableKcl($"{CourseFolder}/course.kcl");
|
||||
|
||||
if (File.Exists($"{CourseFolder}/course_model.szs"))
|
||||
{
|
||||
// scene.AddRenderableBfres($"{CourseFolder}/course_model.szs");
|
||||
// scene.AddRenderableKcl($"{CourseFolder}/course.kcl");
|
||||
|
||||
|
||||
foreach (var kcl in scene.KclObjects)
|
||||
{
|
||||
viewport.AddDrawable(kcl.Renderer);
|
||||
|
||||
kcl.Renderer.UpdateVertexData();
|
||||
}
|
||||
|
||||
foreach (var bfres in scene.BfresObjects)
|
||||
{
|
||||
viewport.AddDrawable(bfres.BFRESRender);
|
||||
|
||||
bfres.BFRESRender.UpdateVertexData();
|
||||
bfres.BFRESRender.UpdateTextureMaps();
|
||||
}
|
||||
viewport.LoadObjects();
|
||||
}
|
||||
|
||||
foreach (var kcl in scene.KclObjects)
|
||||
{
|
||||
viewport.AddDrawable(kcl.Renderer);
|
||||
kcl.Renderer.UpdateVertexData();
|
||||
}
|
||||
|
||||
foreach (var bfres in scene.BfresObjects)
|
||||
{
|
||||
viewport.AddDrawable(bfres.BFRESRender);
|
||||
|
||||
bfres.BFRESRender.UpdateVertexData();
|
||||
bfres.BFRESRender.UpdateTextureMaps();
|
||||
}
|
||||
viewport.AddDrawable(new GL_EditorFramework.EditorDrawables.SingleObject(new OpenTK.Vector3(0)));
|
||||
|
||||
viewport.LoadObjects();
|
||||
|
||||
objectCB.Items.Add("Scene");
|
||||
objectCB.SelectedIndex = 0;
|
||||
|
||||
if (scene.LapPaths.Count > 0)
|
||||
{
|
||||
if (scene.LapPaths.Count > 0) {
|
||||
objectCB.Items.Add("Lap Paths");
|
||||
|
||||
foreach (var group in scene.LapPaths)
|
||||
{
|
||||
foreach (var path in group.PathPoints)
|
||||
{
|
||||
Console.WriteLine(path.Translate);
|
||||
Console.WriteLine(path.Rotate);
|
||||
Console.WriteLine(path.Scale);
|
||||
|
||||
viewport.AddDrawable(path.RenderablePoint);
|
||||
}
|
||||
}
|
||||
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Loading…
Reference in New Issue
Block a user