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mirror of synced 2024-11-27 17:00:50 +01:00

Fix refrence paths

This commit is contained in:
KillzXGaming 2018-11-18 12:27:18 -05:00
parent b4be312a0f
commit 646982d2ae
322 changed files with 658142 additions and 76 deletions

2
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.vs/Switch_Toolbox/v15/Server/sqlite3/db.lock

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@ -31,11 +31,11 @@
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="OpenTK, Version=3.0.1.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>..\..\..\..\..\Documents\Visual Studio 2017\Projects\WindowsFormsApp2\WindowsFormsApp2\Lib\OpenTK.dll</HintPath>
<Reference Include="OpenTK">
<HintPath>..\..\Switch_Toolbox\Lib\OpenTK.dll</HintPath>
</Reference>
<Reference Include="OpenTK.GLControl, Version=3.0.1.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>..\..\..\..\..\Documents\Visual Studio 2017\Projects\WindowsFormsApp2\WindowsFormsApp2\Lib\OpenTK.GLControl.dll</HintPath>
<Reference Include="OpenTK.GLControl">
<HintPath>..\..\Switch_Toolbox\Lib\OpenTK.GLControl.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />

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@ -21,7 +21,7 @@
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\Switch_Toolbox\bin\Debug\Lib\Plugins\</OutputPath>
<OutputPath>..\Switch_Toolbox\Lib\Plugins\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
@ -30,7 +30,7 @@
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\Switch_Toolbox\bin\Release\Lib\Plugins\</OutputPath>
<OutputPath>..\Switch_Toolbox\Lib\Plugins\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
@ -40,10 +40,8 @@
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
</PropertyGroup>
<ItemGroup>
<Reference Include="BarsLibrary, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\ConsoleApp1\BarsLibrary\bin\Release\BarsLibrary.dll</HintPath>
<Private>False</Private>
<Reference Include="BarsLibrary">
<HintPath>..\Switch_Toolbox\Lib\BarsLibrary.dll</HintPath>
</Reference>
<Reference Include="BezelEngineArchive_Lib">
<HintPath>..\Switch_Toolbox\Lib\BezelEngineArchive_Lib.dll</HintPath>
@ -52,7 +50,7 @@
<HintPath>..\Switch_Toolbox\Lib\ByamlExt.dll</HintPath>
</Reference>
<Reference Include="Costura, Version=3.1.4.0, Culture=neutral, PublicKeyToken=9919ef960d84173d, processorArchitecture=MSIL">
<HintPath>..\packages\Costura.Fody.3.1.4\lib\net46\Costura.dll</HintPath>
<HintPath>..\Switch_Toolbox\Lib\Costura.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="EditorCoreCommon">
@ -67,12 +65,12 @@
<HintPath>..\Switch_Toolbox\Lib\NAudio.dll</HintPath>
</Reference>
<Reference Include="OpenTK">
<HintPath>..\..\..\..\Documents\Visual Studio 2017\Projects\WindowsFormsApp2\WindowsFormsApp2\Lib\OpenTK.dll</HintPath>
<HintPath>..\Switch_Toolbox\Lib\OpenTK.dll</HintPath>
<EmbedInteropTypes>False</EmbedInteropTypes>
<Private>False</Private>
</Reference>
<Reference Include="OpenTK.GLControl">
<HintPath>..\..\..\..\Documents\Visual Studio 2017\Projects\WindowsFormsApp2\WindowsFormsApp2\Lib\OpenTK.GLControl.dll</HintPath>
<HintPath>..\Switch_Toolbox\Lib\OpenTK.GLControl.dll</HintPath>
<Private>False</Private>
<EmbedInteropTypes>False</EmbedInteropTypes>
</Reference>
@ -84,11 +82,11 @@
<HintPath>..\Switch_Toolbox\Lib\SARCExt.dll</HintPath>
</Reference>
<Reference Include="SFGraphics">
<HintPath>..\..\..\..\Documents\Visual Studio 2017\Projects\WindowsFormsApp2\WindowsFormsApp2\Lib\SFGraphics.dll</HintPath>
<HintPath>..\Switch_Toolbox\Lib\SFGraphics.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SFGraphics.Utils">
<HintPath>..\..\..\..\Documents\Visual Studio 2017\Projects\WindowsFormsApp2\WindowsFormsApp2\Lib\SFGraphics.Utils.dll</HintPath>
<HintPath>..\Switch_Toolbox\Lib\SFGraphics.Utils.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Syroot.BinaryData">
@ -126,7 +124,7 @@
<HintPath>..\Switch_Toolbox\Lib\VGAudio.dll</HintPath>
</Reference>
<Reference Include="VisualStudioTabControl">
<HintPath>..\..\..\..\Documents\GitHub\Nintendo_Switch_BFRES_Library\src - Copy (3)\VisualStudioTabControl.dll</HintPath>
<HintPath>..\Switch_Toolbox\Lib\VisualStudioTabControl.dll</HintPath>
<Private>False</Private>
<EmbedInteropTypes>False</EmbedInteropTypes>
</Reference>

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44a48ef301f1824a84225f67b574ad4e4c364865

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C:\Users\Nathan\source\repos\Switch_Toolbox\Switch_Toolbox\bin\Release\Lib\Plugins\FirstPlugin.Plg.dll.config
C:\Users\Nathan\source\repos\Switch_Toolbox\Switch_Toolbox\bin\Release\Lib\Plugins\FirstPlugin.Plg.dll
C:\Users\Nathan\source\repos\Switch_Toolbox\Switch_Toolbox\bin\Release\Lib\Plugins\FirstPlugin.Plg.pdb
C:\Users\Nathan\source\repos\Switch_Toolbox\Switch_FileFormatsMain\obj\Release\Switch_FileFormatsMain.csprojAssemblyReference.cache
C:\Users\Nathan\source\repos\Switch_Toolbox\Switch_FileFormatsMain\obj\Release\Interop.WMPLib.dll
C:\Users\Nathan\source\repos\Switch_Toolbox\Switch_FileFormatsMain\obj\Release\AxInterop.WMPLib.dll
C:\Users\Nathan\source\repos\Switch_Toolbox\Switch_FileFormatsMain\obj\Release\Switch_FileFormatsMain.csproj.ResolveComReference.cache
C:\Users\Nathan\source\repos\Switch_Toolbox\Switch_FileFormatsMain\obj\Release\FirstPlugin.TextureOpenEditor.resources
C:\Users\Nathan\source\repos\Switch_Toolbox\Switch_FileFormatsMain\obj\Release\FirstPlugin.TextureViewer.resources
C:\Users\Nathan\source\repos\Switch_Toolbox\Switch_FileFormatsMain\obj\Release\FirstPlugin.BfresModelImportSettings.resources
C:\Users\Nathan\source\repos\Switch_Toolbox\Switch_FileFormatsMain\obj\Release\FirstPlugin.FloatsIntsValuePanel.resources
C:\Users\Nathan\source\repos\Switch_Toolbox\Switch_FileFormatsMain\obj\Release\FirstPlugin.BoolValuesPanel.resources
C:\Users\Nathan\source\repos\Switch_Toolbox\Switch_FileFormatsMain\obj\Release\FirstPlugin.SamplerEditor.resources
C:\Users\Nathan\source\repos\Switch_Toolbox\Switch_FileFormatsMain\obj\Release\FirstPlugin.BntxSelector.resources
C:\Users\Nathan\source\repos\Switch_Toolbox\Switch_FileFormatsMain\obj\Release\FirstPlugin.CopyMaterialMenu.resources
C:\Users\Nathan\source\repos\Switch_Toolbox\Switch_FileFormatsMain\obj\Release\FirstPlugin.BFAVEditor.resources
C:\Users\Nathan\source\repos\Switch_Toolbox\Switch_FileFormatsMain\obj\Release\FirstPlugin.BfresBoneEditor.resources
C:\Users\Nathan\source\repos\Switch_Toolbox\Switch_FileFormatsMain\obj\Release\FirstPlugin.BfresLODMeshEditor.resources
C:\Users\Nathan\source\repos\Switch_Toolbox\Switch_FileFormatsMain\obj\Release\FirstPlugin.BfresProperties.resources
C:\Users\Nathan\source\repos\Switch_Toolbox\Switch_FileFormatsMain\obj\Release\FirstPlugin.FMATEditor.resources
C:\Users\Nathan\source\repos\Switch_Toolbox\Switch_FileFormatsMain\obj\Release\FirstPlugin.BfresShaderOptionsEditor.resources
C:\Users\Nathan\source\repos\Switch_Toolbox\Switch_FileFormatsMain\obj\Release\FirstPlugin.FSHPEditor.resources
C:\Users\Nathan\source\repos\Switch_Toolbox\Switch_FileFormatsMain\obj\Release\FirstPlugin.FTEXEditor.resources
C:\Users\Nathan\source\repos\Switch_Toolbox\Switch_FileFormatsMain\obj\Release\FirstPlugin.BNTXEditor.resources
C:\Users\Nathan\source\repos\Switch_Toolbox\Switch_FileFormatsMain\obj\Release\FirstPlugin.ByamlEditor.resources
C:\Users\Nathan\source\repos\Switch_Toolbox\Switch_FileFormatsMain\obj\Release\FirstPlugin.PreviewEditor.resources
C:\Users\Nathan\source\repos\Switch_Toolbox\Switch_FileFormatsMain\obj\Release\FirstPlugin.GUI.Editors.FSKLEditor.resources
C:\Users\Nathan\source\repos\Switch_Toolbox\Switch_FileFormatsMain\obj\Release\FirstPlugin.RenderInfoValueEditor.resources
C:\Users\Nathan\source\repos\Switch_Toolbox\Switch_FileFormatsMain\obj\Release\FirstPlugin.VertexAttributeDataList.resources
C:\Users\Nathan\source\repos\Switch_Toolbox\Switch_FileFormatsMain\obj\Release\FirstPlugin.PreviewFormatList.resources
C:\Users\Nathan\source\repos\Switch_Toolbox\Switch_FileFormatsMain\obj\Release\FirstPlugin.SetParamDialog.resources
C:\Users\Nathan\source\repos\Switch_Toolbox\Switch_FileFormatsMain\obj\Release\FirstPlugin.SRTValuesPanel.resources
C:\Users\Nathan\source\repos\Switch_Toolbox\Switch_FileFormatsMain\obj\Release\FirstPlugin.Texture_Selector.resources
C:\Users\Nathan\source\repos\Switch_Toolbox\Switch_FileFormatsMain\obj\Release\FirstPlugin.BinaryTextureImporterList.resources
C:\Users\Nathan\source\repos\Switch_Toolbox\Switch_FileFormatsMain\obj\Release\FirstPlugin.TextureFormatExport.resources
C:\Users\Nathan\source\repos\Switch_Toolbox\Switch_FileFormatsMain\obj\Release\FirstPlugin.Properties.Resources.resources
C:\Users\Nathan\source\repos\Switch_Toolbox\Switch_FileFormatsMain\obj\Release\Switch_FileFormatsMain.csproj.GenerateResource.cache
C:\Users\Nathan\source\repos\Switch_Toolbox\Switch_FileFormatsMain\obj\Release\Switch_FileFormatsMain.csproj.CoreCompileInputs.cache
C:\Users\Nathan\source\repos\Switch_Toolbox\Switch_FileFormatsMain\obj\Release\Switch_FileFormatsMain.csproj.CopyComplete
C:\Users\Nathan\source\repos\Switch_Toolbox\Switch_FileFormatsMain\obj\Release\FirstPlugin.Plg.dll
C:\Users\Nathan\source\repos\Switch_Toolbox\Switch_FileFormatsMain\obj\Release\FirstPlugin.Plg.pdb

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@ -14,8 +14,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Switch_Toolbox_Library", "S
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GL_Core", "GL_EditorFramework-master\GL_Core\GL_Core.csproj", "{29647BA5-2859-46F0-A99E-C3A387A9447A}"
EndProject
Project("{54435603-DBB4-11D2-8724-00A0C9A8B90C}") = "ToolInstaller", "ToolInstaller\ToolInstaller.vdproj", "{1C5E232E-FEE3-4C24-B57E-45B4098FCC43}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Updater", "Updater\Updater.csproj", "{D82A2C08-2A65-43AF-BDA6-A36CC27AA003}"
EndProject
Global
@ -40,8 +38,6 @@ Global
{29647BA5-2859-46F0-A99E-C3A387A9447A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{29647BA5-2859-46F0-A99E-C3A387A9447A}.Release|Any CPU.ActiveCfg = Release|Any CPU
{29647BA5-2859-46F0-A99E-C3A387A9447A}.Release|Any CPU.Build.0 = Release|Any CPU
{1C5E232E-FEE3-4C24-B57E-45B4098FCC43}.Debug|Any CPU.ActiveCfg = Debug
{1C5E232E-FEE3-4C24-B57E-45B4098FCC43}.Release|Any CPU.ActiveCfg = Release
{D82A2C08-2A65-43AF-BDA6-A36CC27AA003}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{D82A2C08-2A65-43AF-BDA6-A36CC27AA003}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D82A2C08-2A65-43AF-BDA6-A36CC27AA003}.Release|Any CPU.ActiveCfg = Release|Any CPU

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@ -309,6 +309,15 @@
<Content Include="Lib\GL_Core.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\K4os.Compression.LZ4.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\K4os.Compression.LZ4.Streams.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\K4os.Hash.xxHash.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\KCLExt.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
@ -319,6 +328,9 @@
<Content Include="Lib\Licenses\SmashForge COPYRIGHT.txt">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\LZ4.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\NAudio.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>

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@ -37,45 +37,45 @@
</PropertyGroup>
<ItemGroup>
<Reference Include="AssimpNet, Version=4.1.0.0, Culture=neutral, PublicKeyToken=0d51b391f59f42a6, processorArchitecture=MSIL">
<HintPath>..\packages\AssimpNet.4.1.0\lib\net40\AssimpNet.dll</HintPath>
<HintPath>..\Switch_Toolbox\Lib\AssimpNet.dll</HintPath>
</Reference>
<Reference Include="CsvHelper, Version=8.0.0.0, Culture=neutral, PublicKeyToken=8c4959082be5c823, processorArchitecture=MSIL">
<HintPath>..\packages\CsvHelper.8.0.0-beta01\lib\net45\CsvHelper.dll</HintPath>
<HintPath>..\Switch_Toolbox\Lib\CsvHelper.dll</HintPath>
</Reference>
<Reference Include="K4os.Compression.LZ4, Version=1.1.0.0, Culture=neutral, PublicKeyToken=27d14aecb5186925, processorArchitecture=MSIL">
<HintPath>..\packages\K4os.Compression.LZ4.1.1.1\lib\net46\K4os.Compression.LZ4.dll</HintPath>
<HintPath>..\Switch_Toolbox\Lib\K4os.Compression.LZ4.dll</HintPath>
</Reference>
<Reference Include="K4os.Compression.LZ4.Streams, Version=1.1.0.0, Culture=neutral, PublicKeyToken=27d14aecb5186925, processorArchitecture=MSIL">
<HintPath>..\packages\K4os.Compression.LZ4.Streams.1.1.1\lib\net46\K4os.Compression.LZ4.Streams.dll</HintPath>
<HintPath>..\Switch_Toolbox\Lib\K4os.Compression.LZ4.Streams.dll</HintPath>
</Reference>
<Reference Include="K4os.Hash.xxHash, Version=1.0.5.0, Culture=neutral, PublicKeyToken=32cd54395057cec3, processorArchitecture=MSIL">
<HintPath>..\packages\K4os.Hash.xxHash.1.0.5\lib\net46\K4os.Hash.xxHash.dll</HintPath>
<HintPath>..\Switch_Toolbox\Lib\K4os.Hash.xxHash.dll</HintPath>
</Reference>
<Reference Include="LZ4, Version=1.0.15.93, Culture=neutral, PublicKeyToken=62e1b5ec1eec9bdd, processorArchitecture=MSIL">
<HintPath>..\packages\lz4net.1.0.15.93\lib\net4-client\LZ4.dll</HintPath>
<Reference Include="LZ4">
<HintPath>..\Switch_Toolbox\Lib\LZ4.dll</HintPath>
</Reference>
<Reference Include="Microsoft.VisualBasic" />
<Reference Include="OpenTK">
<HintPath>..\..\..\..\Documents\Visual Studio 2017\Projects\WindowsFormsApp2\WindowsFormsApp2\Lib\OpenTK.dll</HintPath>
<HintPath>..\Switch_Toolbox\Lib\OpenTK.dll</HintPath>
</Reference>
<Reference Include="OpenTK.GLControl">
<HintPath>..\..\..\..\Documents\Visual Studio 2017\Projects\WindowsFormsApp2\WindowsFormsApp2\Lib\OpenTK.GLControl.dll</HintPath>
<HintPath>..\Switch_Toolbox\Lib\OpenTK.GLControl.dll</HintPath>
</Reference>
<Reference Include="SARCExt, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\Switch_Toolbox\Lib\SARCExt.dll</HintPath>
</Reference>
<Reference Include="SFGraphics">
<HintPath>..\..\..\..\Documents\Visual Studio 2017\Projects\WindowsFormsApp2\WindowsFormsApp2\Lib\SFGraphics.dll</HintPath>
<HintPath>..\Switch_Toolbox\Lib\SFGraphics.dll</HintPath>
</Reference>
<Reference Include="SFGraphics.Utils">
<HintPath>..\..\..\..\Documents\Visual Studio 2017\Projects\WindowsFormsApp2\WindowsFormsApp2\Lib\SFGraphics.Utils.dll</HintPath>
<HintPath>..\Switch_Toolbox\Lib\SFGraphics.Utils.dll</HintPath>
</Reference>
<Reference Include="Syroot.BinaryData">
<HintPath>..\..\..\..\Documents\Visual Studio 2017\Projects\WindowsFormsApp2\WindowsFormsApp2\Lib\Syroot.BinaryData.dll</HintPath>
<HintPath>..\Switch_Toolbox\Lib\Syroot.BinaryData.dll</HintPath>
</Reference>
<Reference Include="Syroot.Maths">
<HintPath>..\Switch_FileFormatsMain\Externals\Syroot.Maths.dll</HintPath>
<HintPath>..\Switch_Toolbox\Lib\Syroot.Maths.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Buffers, Version=4.0.2.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">

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----------------------------------------------------------------------
CHANGELOG
----------------------------------------------------------------------
4.1.0 (10-28-2018)
- Updated to target .Net Standard 1.3 (additional .Net 3.5 and .Net 4 targets)
- Removed old IL patcher to use new MemoryInterop.ILPatcher build time dependency (allows us to build cross-platform)
- Rewrote Sample application to be a .Net Core app that uses the Veldrid low-level graphics library for rendering
- Added x64 linux native binary, x64 macOS native binary
- Tested on Ubuntu 18.04 and MacOS 10.13 (High Sierra)
- Several fixes and updates to target latest Assimp release
- Ported over "UnmanagedLibrary" abstract code and refactored AssimpLibrary
- Added "ThrowOnLoadFailure" to configure getting back a "false" if native library fails to load or throw an exception (the default). Mono should no longer
throw a "NotImplemented" exception because of trying to get the error code from windows.
- !!Breaking Change!! Native DLLs are deployed differently and resolved at runtime differently
- Removed "DefaultLibraryPathXXBit" properties from AssimpLibrary, they are meaningless now (and probably not used)
- Introduced "UnmanagedLibraryResolver" that lets you set the following to completely configure native DLL loading:
1. Multiple probing paths
2. Multiple fallback library names (e.g. versioned binaries)
3. Override name if the default native library name is not good enough for your tastes.
- Search order of the native DLL is as follows:
1. Search user-specified probing paths
2. Search {AppBaseDirectory}/runtimes/{RID}/native/
3. Search {AppBaseDirectory}/
4. Search nuget cache based on assembly name/informational version ({UserProfile}/.nuget/packages/AssimpNet/{PackageVersion}/runtimes/{RID}/native/)
5. If all above failed, return the given name of the DLL (or override name) and let the OS try and find it (different OS' may have different strategies).
- The resolver is only used in AssimpLibrary.LoadLibrary(). The other two overloads still take in a user-supplied path/to/your/DLL.
- Native DLLs are now deployed in the "runtimes" folder of the nuget package. This means they are now picked up as dependencies by netcore (*.deps.json)
and automatically get copied during the "dotnet publish" command. During development, the system will try and locate the native DLLs in the nuget cache
(.net framework 3.5/4.0 targets still use the MSBuild targets file to copy the runtime folder to the output folder). The folder structure looks like this:
- runtimes/win-x64/native/assimp.dll
- runtimes/win-x86/native/assimp.dll
- runtimes/osx-x64/native/libassimp.dylib
- runtimes/linux-x64/native/libassimp.so
- All native binaries are named "assimp" or "libassimp" depending on platform, since we're putting them in "well known" architecture folders, no need to have unique names
- [Source Only] Added a Unity script that will make it easier for users to load the native DLLs when running in Editor/Standalone Unity 3D
- Build outputs a folder called "UnityPlugin" which you can drag and drop into the Unity Editor. A package will be available in the Asset Store as well.
Targets Assimp 4.1.0
======================================================================
3.3.2 (12-26-2016)
- Fixed up nuget package build targets.
- Added donated mac library implementation (haven't personally tested)
- Removed null/empty string checks for import format hint for reading streams - if you don't supply
a hint, Assimp will automatically try to detect what format it is
- Added logging when an invalid export format ID is encountered -- be sure to use "collada" and not "dae".
- Added additional null/empty checks if adding a material property with an invalid fully qualified name.
Targets Assimp 3.1.1
======================================================================
3.3 (07-3-2014)
- Upgraded to Assimp 3.1.1 - now with FBX support!
- Added matrix property configuration type
- Added root node transformation property configuration for use with "PreTransformVertices" post process step
- Added collada "ignore up direction" property configuration
- Added various FBX importer property configurations
- Added global property configuration to disable bone visualization when a model only has animations and no geometry
- Added support for Metadata objects on nodes
- Fixed issue with marshaling mesh names, AiMesh and AiAnimMesh are now blittable. All unmanaged structs are blittable
and .NET runtime marshaling is avoided due to issues with marshaling fixed buffers in non-blittable structures.
Happy Fourth Of July!
Targets Assimp 3.1.1
======================================================================
3.2 (03-14-2013)
- Added IOSystem/IOStream support, allowing for custom IO handling. An IOSystem can be registered to an AssimpImporter,
which is used during ImportFile and ConvertFile APIs. It currently is not supported for ImportFileFromStream APIs.
- Fixed marshalling of String material property values
- Fixed aiGetTexture function signature to take in an array of 2 UV wrapmodes
Targets Assimp 3.0.1270
======================================================================
3.1 (01-01-2013)
- Added AnyCPU support, replaced AssimpMethods with AssimpLibrary that dynamically loads/unloads the unmanaged Assimp DLL
optionally, a custom file path can be specified to load the Assimp DLL. By default, the 32 or 64 bit Assimp DLL is loaded from the
same directory that the AssimpNet DLL is located in, depending on the bitness of the process.
- Added missing properties for PreState/PostState in NodeAnimationChannel
Targets Assimp 3.0.1270
======================================================================
3.0 (11-11-2012)
- Upgraded to Assimp3.0
- Added Convert API to AssimpImporter to utilize new Export functionality
- Several fixes to Matrix-Quaternion structures
Targets Assimp 3.0.1270
======================================================================
2.1.2.1 Refresh (7-27-2012)
- Added root transformations to the importer - can specify Scale, XRotation, YRotation, and ZRotation. Can use these properties to bake the
transformation by specifying the "PreTransformVertices" post process flag.
- Added missing OffsetMatrix property to Bone
Targets Assimp 2.0.854
======================================================================
2.1.2 (4-4-2012)
- Added RemoveConfigs() method to AssimpImporter
- Fixed an occassional crash when mashalling string material properties
Targets Assimp 2.0.854
======================================================================
2.1 (1-28-2012)
- Added Matrix3x3, Matrix4x4 methods.
- Fixed several bugs in Quaternion.
- Added unit tests for Matrix3x3, Matrix4x4, Quaternion.
- Added "ImportFileFromStream" AssimpMethod and equivalent methods to the AssimpImporter:
This is the implementation for "aiImportFileFromMemory".
- Added a "ReadStreamFully" method to MemoryHelper.
- Added "Importer Settings" config classes.
- Added a sample a port of Assimp's simple textured OpenGL sample using OpenTK.
Targets Assimp 2.0.854
======================================================================
2.0 (1-22-2012)
- Initial release, core API is finished.
Targets Assimp 2.0.854

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Copyright (c) 2012-2018 AssimpNet - Nicholas Woodfield
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
====================================================================================
Open Asset Import Library (Assimp)
Copyright (c) 2006-2018, Assimp Development Team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the ASSIMP team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the ASSIMP Development Team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
AN EXCEPTION applies to all files in the ./test/models-nonbsd subfolder.
These are 3d models for testing purposes, from various free sources
on the internet. They are - unless otherwise stated - copyright of
their respective creators, which may impose additional requirements
on the use of their work. For any of these models, see
<model-name>.source.txt for more legal information. Contact us if you
are a copyright holder and believe that we credited you inproperly or
if you don't want your files to appear in the repository.

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!-- Copy/clean native dependencies only for projects that don't output a *.deps.json file (netframework projects). Netcore projects will
copy out the native dependencies during publish, and during development debugging/running, the binaries will be loaded from the nuget cache.
Optionally, the property $(ForceCopyNativeAssimp) can be set to true to always run these targets. -->
<Target Name="CopyNativeAssimp" AfterTargets="AfterBuild" Condition="'$(ForceCopyNativeAssimp)' == 'true' OR !Exists('$(TargetDir)$(AssemblyName).deps.json')">
<ItemGroup>
<NativeAssimpLibs Include="$(MSBuildThisFileDirectory)..\runtimes\**\*.*"/>
</ItemGroup>
<Message Text="Copying native Assimp libraries..." Importance="high" />
<Message Text="$(TargetDir)$(AssemblyName).deps.json" Importance="high" />
<Copy SourceFiles="@(NativeAssimpLibs)" DestinationFolder="$(OutputPath)\runtimes\%(RecursiveDir)" />
</Target>
<Target Name="CleanNativeAssimp" BeforeTargets="BeforeClean" Condition="'$(ForceCopyNativeAssimp)' == 'true' OR !Exists('$(TargetDir)$(AssemblyName).deps.json')">
<Message Text="Cleaning native Assimp libraries..." Importance="high" />
<ItemGroup>
<NativeAssimpLibsToDelete Include="$(TargetDir)runtimes\**\*assimp*.*;" />
</ItemGroup>
<Delete Files="@(NativeAssimpLibsToDelete)" />
</Target>
</Project>

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<Project>
<PropertyGroup>
<RuntimeToken Condition="$(MSBuildRuntimeType) == 'Core'">netclassicweaver</RuntimeToken>
<RuntimeToken Condition="$(MSBuildRuntimeType) != 'Core'">netstandardweaver</RuntimeToken>
</PropertyGroup>
<ItemGroup>
<FilesToAdd Include="$(MsBuildThisFileDirectory)..\$(RuntimeToken)\$(MSBuildThisFileName).dll" />
</ItemGroup>
<ItemGroup>
<WeaverFiles Include="@(FilesToAdd)"/>
</ItemGroup>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Choose>
<When Condition="'$(MSBuildRuntimeType)'=='Core'">
<PropertyGroup>
<CosturaPath>$(MSBuildThisFileDirectory)..\netstandardtask</CosturaPath>
</PropertyGroup>
</When>
<Otherwise>
<PropertyGroup>
<CosturaPath>$(MSBuildThisFileDirectory)..\netclassictask</CosturaPath>
</PropertyGroup>
</Otherwise>
</Choose>
<UsingTask
TaskName="Costura.Tasks.FilterReferenceCopyLocalPaths"
AssemblyFile="$(CosturaPath)\Costura.Tasks.dll" />
<Target Name="CosturaFilterReferenceCopyLocalPaths" Condition="'$(DisableFody)'!='true'" BeforeTargets="_CopyFilesMarkedCopyLocal" DependsOnTargets="FodyTarget">
<Costura.Tasks.FilterReferenceCopyLocalPaths
ProjectDirectory="$(ProjectDir)"
SolutionDir="$(SolutionDir)"
References="@(ReferencePath)"
ReferenceCopyLocalPaths="@(ReferenceCopyLocalPaths)"
>
<Output TaskParameter="FilteredReferenceCopyLocalPaths" ItemName="FilteredReferenceCopyLocalPaths" />
</Costura.Tasks.FilterReferenceCopyLocalPaths>
<ItemGroup>
<ReferenceCopyLocalPaths Remove="@(ReferenceCopyLocalPaths)" />
<ReferenceCopyLocalPaths Include="@(FilteredReferenceCopyLocalPaths)" />
</ItemGroup>
</Target>
</Project>

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<?xml version="1.0"?>
<doc>
<assembly>
<name>Costura</name>
</assembly>
<members>
<member name="T:CosturaUtility">
<summary>
Contains methods for interacting with the Costura system.
</summary>
</member>
<member name="M:CosturaUtility.Initialize">
<summary>
Call this to Initialize the Costura system.
</summary>
</member>
</members>
</doc>

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