Wii U BFRES : Fix assigning param type to SRT anims.
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@ -1060,7 +1060,7 @@ namespace FirstPlugin
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animFolder.Nodes.Add(group);
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animFolder.Nodes.Add(group);
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for (int i = 0; i < resFileU.TexSrtAnims.Count; i++)
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for (int i = 0; i < resFileU.TexSrtAnims.Count; i++)
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group.AddNode(new FSHU(resFileU.TexSrtAnims[i], MaterialAnimation.AnimationType.TexturePattern));
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group.AddNode(new FSHU(resFileU.TexSrtAnims[i], MaterialAnimation.AnimationType.TextureSrt));
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}
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}
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if (resFileU.TexPatternAnims.Count > 0)
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if (resFileU.TexPatternAnims.Count > 0)
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{
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{
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