Some improvements from yesterday. Start to improve uv editor.
Basic tex 3ds support BC4 textures will be rendered grayscale in opengl (not using opengl decoder) Fix a few format issues with 3ds Mip total method is one function in STGeneric texture Weight format default to floats again until i find a proper fix for the 888 unform format.
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@ -55,6 +55,7 @@ namespace FirstPlugin
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AddNodeGroup(BcresFile.Data.Lookups, new BCRESGroupNode(BCRESGroupType.Lookups));
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AddNodeGroup(BcresFile.Data.Shaders, new BCRESGroupNode(BCRESGroupType.Shaders));
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AddNodeGroup(BcresFile.Data.Cameras, new BCRESGroupNode(BCRESGroupType.Cameras));
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AddNodeGroup(BcresFile.Data.Lights, new BCRESGroupNode(BCRESGroupType.Lights));
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AddNodeGroup(BcresFile.Data.Fogs, new BCRESGroupNode(BCRESGroupType.Fogs));
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AddNodeGroup(BcresFile.Data.Scenes, new BCRESGroupNode(BCRESGroupType.Scenes));
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AddNodeGroup(BcresFile.Data.SkeletalAnims, new BCRESGroupNode(BCRESGroupType.SkeletalAnim));
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@ -265,7 +265,7 @@ namespace FirstPlugin
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{
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if (anim is FMAA)
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{
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foreach (FMAA.MaterialAnimEntry mat in ((FSKA)anim).Nodes)
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foreach (FMAA.MaterialAnimEntry mat in ((FMAA)anim).Nodes)
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{
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}
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@ -196,6 +196,25 @@ namespace Bfres.Structs
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return ((BFRES)Parent.Parent.Parent.Parent).BFRESRender;
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}
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public bool IsNormalMapTexCoord2()
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{
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//for BOTW if it uses UV layer 2 for normal maps use second UV map
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if (shaderassign.options.ContainsKey("uking_texture2_texcoord"))
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{
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float value = float.Parse(shaderassign.options["uking_texture2_texcoord"]);
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return (value == 1);
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}
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//For 3D world
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if (shaderassign.options.ContainsKey("cIsEnableNormalMap"))
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{
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float value = float.Parse(shaderassign.options["cIsEnableNormalMap"]);
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return (value == 1);
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}
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return false;
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}
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public void SetActiveGame()
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{
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Runtime.activeGame = Runtime.ActiveGame.KSA;
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@ -153,7 +153,7 @@ namespace Bfres.Structs
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{
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return ((FMDL)Parent.Parent).GetResFileU();
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}
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public void UpdateVertexData()
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public override void UpdateVertexData()
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{
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((FMDL)Parent.Parent).UpdateVertexData();
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}
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@ -444,11 +444,9 @@ namespace Bfres.Structs
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{
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bool UseUVLayer2 = false;
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//for BOTW if it uses UV layer 2 for normal maps use second UV map
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if (Parent != null && GetMaterial().shaderassign.options.ContainsKey("uking_texture2_texcoord"))
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{
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float value = float.Parse(GetMaterial().shaderassign.options["uking_texture2_texcoord"]);
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UseUVLayer2 = (value == 1);
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//check second UV layer
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if (Parent != null) {
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UseUVLayer2 = GetMaterial().IsNormalMapTexCoord2();
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}
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CalculateTangentBitangent(UseUVLayer2);
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@ -622,4 +622,46 @@ namespace FirstPlugin
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}
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}
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}
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public class CMAP
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{
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public uint CharacterCodeBegin { get; set; }
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public uint CharacterCodeEnd { get; set; }
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public Mapping MappingMethod { get; set; }
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private ushort Padding;
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public enum Mapping : ushort
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{
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Direct,
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Table,
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Scan,
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}
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public void Read(FileReader reader, FFNT header)
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{
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reader.ReadSignature(4, "CMAP ");
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uint SectionSize = reader.ReadUInt32();
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if (header.Version > 0x3000000)
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{
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CharacterCodeBegin = reader.ReadUInt32();
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CharacterCodeEnd = reader.ReadUInt32();
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MappingMethod = reader.ReadEnum<Mapping>(true);
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Padding = reader.ReadUInt16();
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}
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else
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{
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CharacterCodeBegin = reader.ReadUInt16();
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CharacterCodeEnd = reader.ReadUInt16();
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MappingMethod = reader.ReadEnum<Mapping>(true);
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Padding = reader.ReadUInt16();
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}
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uint NextMapOffset = reader.ReadUInt32();
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if (NextMapOffset != 0)
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{
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reader.Seek(NextMapOffset - 8, SeekOrigin.Current);
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}
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}
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}
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}
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139
Switch_FileFormatsMain/FileFormats/Texture/TEX3DS.cs
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139
Switch_FileFormatsMain/FileFormats/Texture/TEX3DS.cs
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@ -0,0 +1,139 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.IO;
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using System.Threading.Tasks;
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using Switch_Toolbox;
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using System.Windows.Forms;
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using Switch_Toolbox.Library;
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using Switch_Toolbox.Library.Forms;
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using Switch_Toolbox.Library.IO;
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namespace FirstPlugin
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{
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public class TEX3DS : STGenericTexture, IEditor<ImageEditorForm>, IFileFormat
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{
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public FileType FileType { get; set; } = FileType.Image;
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "TEX (3DS)" };
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public string[] Extension { get; set; } = new string[] { "*.tex" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public bool Identify(System.IO.Stream stream)
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{
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return (Utils.HasExtension(FileName, ".tex"));
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}
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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return types.ToArray();
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}
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}
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public override bool CanEdit { get; set; } = false;
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public override TEX_FORMAT[] SupportedFormats
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{
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get
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{
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return new TEX_FORMAT[]
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{
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TEX_FORMAT.B5G6R5_UNORM,
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TEX_FORMAT.R8G8_UNORM,
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TEX_FORMAT.B5G5R5A1_UNORM,
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TEX_FORMAT.B4G4R4A4_UNORM,
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TEX_FORMAT.LA8,
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TEX_FORMAT.HIL08,
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TEX_FORMAT.L8,
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TEX_FORMAT.A8_UNORM,
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TEX_FORMAT.LA4,
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TEX_FORMAT.A4,
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TEX_FORMAT.ETC1,
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TEX_FORMAT.ETC1_A4,
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};
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}
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}
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public byte[] ImageData;
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public ImageEditorForm OpenForm()
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{
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bool IsDialog = IFileInfo != null && IFileInfo.InArchive;
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Properties prop = new Properties();
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prop.Width = Width;
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prop.Height = Height;
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prop.Depth = Depth;
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prop.MipCount = MipCount;
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prop.ArrayCount = ArrayCount;
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prop.ImageSize = (uint)ImageData.Length;
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prop.Format = Format;
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ImageEditorForm form = new ImageEditorForm(IsDialog);
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form.editorBase.Text = Text;
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form.editorBase.Dock = DockStyle.Fill;
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// form.editorBase.AddFileContextEvent("Save", Save);
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// form.editorBase.AddFileContextEvent("Replace", Replace);
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form.editorBase.LoadProperties(prop);
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form.editorBase.LoadImage(this);
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return form;
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}
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public void Load(System.IO.Stream stream)
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{
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PlatformSwizzle = PlatformSwizzle.Platform_3DS;
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CanSave = true;
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using (var reader = new FileReader(stream))
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{
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Width = reader.ReadUInt32();
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Height = reader.ReadUInt32();
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byte FormatCtr = reader.ReadByte();
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MipCount = reader.ReadByte();
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ushort padding = reader.ReadUInt16();
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Text = reader.ReadZeroTerminatedString();
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Format = CTR_3DS.ConvertPICAToGenericFormat((CTR_3DS.PICASurfaceFormat)FormatCtr);
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reader.Position = 0x80;
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ImageData = reader.ReadBytes((int)reader.BaseStream.Length - 0x80);
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}
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}
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public byte[] Save()
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{
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MemoryStream mem = new MemoryStream();
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using (var writer = new FileWriter(mem))
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{
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writer.Write(Width);
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writer.Write(Height);
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writer.Write((byte)CTR_3DS.ConvertToPICAFormat(Format));
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writer.Write((byte)MipCount);
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writer.Write((ushort)0); //Padding
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writer.WriteString(Text);
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writer.Position = 0x80;
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writer.Write(ImageData);
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}
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return mem.ToArray();
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}
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public override void SetImageData(System.Drawing.Bitmap bitmap, int ArrayLevel)
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{
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}
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public override byte[] GetImageData(int ArrayLevel = 0, int MipLevel = 0)
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{
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return ImageData;
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}
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}
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}
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@ -868,6 +868,8 @@ namespace FirstPlugin
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//This uniform sets various maps for BOTW to use second UV channel
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SetUniformData(mat, shader, "uking_texture2_texcoord");
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SetUniformData(mat, shader, "cIsEnableNormalMap");
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SetUniformData(mat, shader, "tex_mtx0");
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//Sets shadow type
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this.tabPageAdvanced.Location = new System.Drawing.Point(4, 25);
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this.tabPageAdvanced.Name = "tabPageAdvanced";
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this.tabPageAdvanced.Padding = new System.Windows.Forms.Padding(3);
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this.tabPageAdvanced.Size = new System.Drawing.Size(192, 71);
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this.tabPageAdvanced.Size = new System.Drawing.Size(530, 333);
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this.tabPageAdvanced.TabIndex = 0;
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this.tabPageAdvanced.Text = "Advanced Settings";
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//
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@ -747,7 +747,7 @@
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this.stPanel1.Dock = System.Windows.Forms.DockStyle.Fill;
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this.stPanel1.Location = new System.Drawing.Point(3, 3);
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this.stPanel1.Name = "stPanel1";
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this.stPanel1.Size = new System.Drawing.Size(186, 65);
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this.stPanel1.Size = new System.Drawing.Size(524, 327);
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this.stPanel1.TabIndex = 17;
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//
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// BfresModelImportSettings
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@ -235,7 +235,7 @@ namespace FirstPlugin
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comboBoxFormatWeights.Items.Add(AttribFormat.Format_16_16_UNorm);
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comboBoxFormatWeights.Items.Add(AttribFormat.Format_8_8_UNorm);
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comboBoxFormatWeights.Items.Add(AttribFormat.Format_8_UNorm);
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comboBoxFormatWeights.SelectedIndex = 2;
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comboBoxFormatWeights.SelectedIndex = 0;
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comboBoxFormatTangents.Items.Add(AttribFormat.Format_32_32_32_32_Single);
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comboBoxFormatTangents.Items.Add(AttribFormat.Format_16_16_16_16_Single);
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this.listViewCustom1 = new Switch_Toolbox.Library.Forms.ListViewCustom();
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this.columnHeader1 = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
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this.stPanel7 = new Switch_Toolbox.Library.Forms.STPanel();
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this.btnEditSamplers = new Switch_Toolbox.Library.Forms.STButton();
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this.btnEditMaterial = new Switch_Toolbox.Library.Forms.STButton();
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this.stLabel2 = new Switch_Toolbox.Library.Forms.STLabel();
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this.pictureBoxCustom1 = new Switch_Toolbox.Library.Forms.PictureBoxCustom();
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@ -65,7 +66,6 @@
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this.stTextBox1 = new Switch_Toolbox.Library.Forms.STTextBox();
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this.splitter4 = new System.Windows.Forms.Splitter();
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this.splitter2 = new System.Windows.Forms.Splitter();
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this.btnEditSamplers = new Switch_Toolbox.Library.Forms.STButton();
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this.stPanel3.SuspendLayout();
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this.stPanel5.SuspendLayout();
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this.stPanel6.SuspendLayout();
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@ -249,6 +249,17 @@
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this.stPanel7.Size = new System.Drawing.Size(480, 834);
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this.stPanel7.TabIndex = 14;
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//
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// btnEditSamplers
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//
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this.btnEditSamplers.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
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this.btnEditSamplers.Location = new System.Drawing.Point(299, 41);
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this.btnEditSamplers.Name = "btnEditSamplers";
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this.btnEditSamplers.Size = new System.Drawing.Size(47, 23);
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this.btnEditSamplers.TabIndex = 15;
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this.btnEditSamplers.Text = "Edit";
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this.btnEditSamplers.UseVisualStyleBackColor = false;
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this.btnEditSamplers.Click += new System.EventHandler(this.stButton1_Click);
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//
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// btnEditMaterial
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//
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this.btnEditMaterial.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
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@ -274,11 +285,10 @@
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this.pictureBoxCustom1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
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| System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.pictureBoxCustom1.BackColor = System.Drawing.Color.Empty;
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this.pictureBoxCustom1.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("pictureBoxCustom1.BackgroundImage")));
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this.pictureBoxCustom1.Location = new System.Drawing.Point(6, 102);
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this.pictureBoxCustom1.Name = "pictureBoxCustom1";
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this.pictureBoxCustom1.Size = new System.Drawing.Size(467, 506);
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this.pictureBoxCustom1.Size = new System.Drawing.Size(467, 658);
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this.pictureBoxCustom1.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom;
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this.pictureBoxCustom1.TabIndex = 0;
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this.pictureBoxCustom1.TabStop = false;
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@ -317,18 +327,18 @@
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this.stPanel1.Controls.Add(this.currentFrameCounterUD);
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this.stPanel1.Controls.Add(this.stPanel4);
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this.stPanel1.Dock = System.Windows.Forms.DockStyle.Bottom;
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this.stPanel1.Location = new System.Drawing.Point(0, 614);
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this.stPanel1.Location = new System.Drawing.Point(0, 766);
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this.stPanel1.Name = "stPanel1";
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this.stPanel1.Size = new System.Drawing.Size(480, 220);
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this.stPanel1.Size = new System.Drawing.Size(480, 68);
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this.stPanel1.TabIndex = 1;
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//
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// loopChkBox
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//
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this.loopChkBox.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
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this.loopChkBox.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.loopChkBox.AutoSize = true;
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this.loopChkBox.Checked = true;
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this.loopChkBox.CheckState = System.Windows.Forms.CheckState.Checked;
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this.loopChkBox.Location = new System.Drawing.Point(367, 10);
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this.loopChkBox.Location = new System.Drawing.Point(355, 11);
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this.loopChkBox.Name = "loopChkBox";
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this.loopChkBox.Size = new System.Drawing.Size(50, 17);
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this.loopChkBox.TabIndex = 17;
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//
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// animationTrackBar
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//
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this.animationTrackBar.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
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this.animationTrackBar.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.animationTrackBar.BackColor = System.Drawing.Color.Empty;
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this.animationTrackBar.BarInnerColor = System.Drawing.Color.FromArgb(((int)(((byte)(64)))), ((int)(((byte)(64)))), ((int)(((byte)(64)))));
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this.animationTrackBar.BarPenColorBottom = System.Drawing.Color.FromArgb(((int)(((byte)(64)))), ((int)(((byte)(64)))), ((int)(((byte)(64)))));
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this.animationTrackBar.BarPenColorTop = System.Drawing.Color.FromArgb(((int)(((byte)(64)))), ((int)(((byte)(64)))), ((int)(((byte)(64)))));
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@ -350,7 +359,7 @@
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this.animationTrackBar.Font = new System.Drawing.Font("Microsoft Sans Serif", 6F);
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this.animationTrackBar.ForeColor = System.Drawing.Color.White;
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this.animationTrackBar.LargeChange = ((uint)(5u));
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this.animationTrackBar.Location = new System.Drawing.Point(16, 65);
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this.animationTrackBar.Location = new System.Drawing.Point(6, 46);
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this.animationTrackBar.Maximum = 1000;
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this.animationTrackBar.MouseEffects = false;
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this.animationTrackBar.Name = "animationTrackBar";
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@ -358,7 +367,7 @@
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this.animationTrackBar.ScaleSubDivisions = 5;
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this.animationTrackBar.ShowDivisionsText = true;
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this.animationTrackBar.ShowSmallScale = false;
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this.animationTrackBar.Size = new System.Drawing.Size(459, 37);
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this.animationTrackBar.Size = new System.Drawing.Size(456, 19);
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this.animationTrackBar.SmallChange = ((uint)(1u));
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this.animationTrackBar.TabIndex = 16;
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this.animationTrackBar.Text = "colorSlider1";
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@ -375,8 +384,8 @@
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//
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// maxFrameCounterUD
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//
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this.maxFrameCounterUD.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
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this.maxFrameCounterUD.Location = new System.Drawing.Point(364, 33);
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this.maxFrameCounterUD.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.maxFrameCounterUD.Location = new System.Drawing.Point(353, 28);
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this.maxFrameCounterUD.Name = "maxFrameCounterUD";
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this.maxFrameCounterUD.Size = new System.Drawing.Size(109, 20);
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this.maxFrameCounterUD.TabIndex = 15;
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@ -384,7 +393,8 @@
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//
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// currentFrameCounterUD
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//
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this.currentFrameCounterUD.Location = new System.Drawing.Point(16, 33);
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this.currentFrameCounterUD.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
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this.currentFrameCounterUD.Location = new System.Drawing.Point(9, 28);
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this.currentFrameCounterUD.Name = "currentFrameCounterUD";
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this.currentFrameCounterUD.Size = new System.Drawing.Size(109, 20);
|
||||
this.currentFrameCounterUD.TabIndex = 14;
|
||||
@ -392,16 +402,16 @@
|
||||
//
|
||||
// stPanel4
|
||||
//
|
||||
this.stPanel4.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
|
||||
this.stPanel4.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)
|
||||
| System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.stPanel4.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(64)))), ((int)(((byte)(64)))), ((int)(((byte)(64)))));
|
||||
this.stPanel4.Controls.Add(this.btnStop);
|
||||
this.stPanel4.Controls.Add(this.btnForward1);
|
||||
this.stPanel4.Controls.Add(this.btnPlay);
|
||||
this.stPanel4.Controls.Add(this.btnBackward1);
|
||||
this.stPanel4.Location = new System.Drawing.Point(135, 16);
|
||||
this.stPanel4.Location = new System.Drawing.Point(123, 11);
|
||||
this.stPanel4.Name = "stPanel4";
|
||||
this.stPanel4.Size = new System.Drawing.Size(225, 45);
|
||||
this.stPanel4.Size = new System.Drawing.Size(225, 37);
|
||||
this.stPanel4.TabIndex = 13;
|
||||
//
|
||||
// btnStop
|
||||
@ -411,9 +421,9 @@
|
||||
this.btnStop.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.btnStop.FlatAppearance.BorderSize = 0;
|
||||
this.btnStop.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
|
||||
this.btnStop.Location = new System.Drawing.Point(160, 7);
|
||||
this.btnStop.Location = new System.Drawing.Point(159, 6);
|
||||
this.btnStop.Name = "btnStop";
|
||||
this.btnStop.Size = new System.Drawing.Size(35, 35);
|
||||
this.btnStop.Size = new System.Drawing.Size(35, 27);
|
||||
this.btnStop.TabIndex = 3;
|
||||
this.btnStop.UseVisualStyleBackColor = false;
|
||||
this.btnStop.Click += new System.EventHandler(this.btnStop_Click);
|
||||
@ -425,7 +435,7 @@
|
||||
this.btnForward1.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
||||
this.btnForward1.FlatAppearance.BorderSize = 0;
|
||||
this.btnForward1.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
|
||||
this.btnForward1.Location = new System.Drawing.Point(117, 15);
|
||||
this.btnForward1.Location = new System.Drawing.Point(116, 10);
|
||||
this.btnForward1.Name = "btnForward1";
|
||||
this.btnForward1.Size = new System.Drawing.Size(23, 20);
|
||||
this.btnForward1.TabIndex = 2;
|
||||
@ -439,9 +449,9 @@
|
||||
this.btnPlay.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.btnPlay.FlatAppearance.BorderSize = 0;
|
||||
this.btnPlay.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
|
||||
this.btnPlay.Location = new System.Drawing.Point(65, 8);
|
||||
this.btnPlay.Location = new System.Drawing.Point(64, 6);
|
||||
this.btnPlay.Name = "btnPlay";
|
||||
this.btnPlay.Size = new System.Drawing.Size(35, 35);
|
||||
this.btnPlay.Size = new System.Drawing.Size(35, 28);
|
||||
this.btnPlay.TabIndex = 0;
|
||||
this.btnPlay.UseVisualStyleBackColor = false;
|
||||
this.btnPlay.Click += new System.EventHandler(this.btnPlay_Click);
|
||||
@ -453,7 +463,7 @@
|
||||
this.btnBackward1.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.btnBackward1.FlatAppearance.BorderSize = 0;
|
||||
this.btnBackward1.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
|
||||
this.btnBackward1.Location = new System.Drawing.Point(26, 15);
|
||||
this.btnBackward1.Location = new System.Drawing.Point(25, 10);
|
||||
this.btnBackward1.Name = "btnBackward1";
|
||||
this.btnBackward1.Size = new System.Drawing.Size(20, 20);
|
||||
this.btnBackward1.TabIndex = 1;
|
||||
@ -505,17 +515,6 @@
|
||||
this.splitter2.TabIndex = 8;
|
||||
this.splitter2.TabStop = false;
|
||||
//
|
||||
// btnEditSamplers
|
||||
//
|
||||
this.btnEditSamplers.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
|
||||
this.btnEditSamplers.Location = new System.Drawing.Point(299, 41);
|
||||
this.btnEditSamplers.Name = "btnEditSamplers";
|
||||
this.btnEditSamplers.Size = new System.Drawing.Size(47, 23);
|
||||
this.btnEditSamplers.TabIndex = 15;
|
||||
this.btnEditSamplers.Text = "Edit";
|
||||
this.btnEditSamplers.UseVisualStyleBackColor = false;
|
||||
this.btnEditSamplers.Click += new System.EventHandler(this.stButton1_Click);
|
||||
//
|
||||
// BfresTexturePatternEditor
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
|
@ -206,7 +206,10 @@ namespace FirstPlugin
|
||||
if (ForceMipCount)
|
||||
MipmapNum.Maximum = SelectedTexSettings.MipCount;
|
||||
else
|
||||
MipmapNum.Maximum = SelectedTexSettings.GetTotalMipCount() + 1;
|
||||
{
|
||||
MipmapNum.Maximum = STGenericTexture.GenerateTotalMipCount(
|
||||
SelectedTexSettings.TexWidth, SelectedTexSettings.TexHeight) + 1;
|
||||
}
|
||||
|
||||
MipmapNum.Value = SelectedTexSettings.MipCount;
|
||||
}
|
||||
|
@ -140,7 +140,7 @@ namespace FirstPlugin
|
||||
|
||||
TexWidth = (uint)Image.Width;
|
||||
TexHeight = (uint)Image.Height;
|
||||
MipCount = (uint)GetTotalMipCount();
|
||||
MipCount = (uint)STGenericTexture.GenerateTotalMipCount(TexWidth, TexHeight);
|
||||
|
||||
DecompressedData.Add(BitmapExtension.ImageToByte(Image));
|
||||
|
||||
@ -152,31 +152,6 @@ namespace FirstPlugin
|
||||
|
||||
}
|
||||
|
||||
public int GetTotalMipCount()
|
||||
{
|
||||
int MipmapNum = 0;
|
||||
uint num = Math.Max(TexHeight, TexWidth);
|
||||
|
||||
int width = (int)TexWidth;
|
||||
int height = (int)TexHeight;
|
||||
|
||||
while (true)
|
||||
{
|
||||
num >>= 1;
|
||||
|
||||
width = width / 2;
|
||||
height = height / 2;
|
||||
if (width <= 0 || height <= 0)
|
||||
break;
|
||||
|
||||
if (num > 0)
|
||||
++MipmapNum;
|
||||
else
|
||||
break;
|
||||
}
|
||||
|
||||
return MipmapNum;
|
||||
}
|
||||
public byte[] GenerateMips(int SurfaceLevel = 0)
|
||||
{
|
||||
Bitmap Image = BitmapExtension.GetBitmap(DecompressedData[SurfaceLevel], (int)TexWidth, (int)TexHeight);
|
||||
|
@ -96,7 +96,7 @@ namespace FirstPlugin
|
||||
|
||||
TexWidth = (uint)Image.Width;
|
||||
TexHeight = (uint)Image.Height;
|
||||
MipCount = (uint)GetTotalMipCount();
|
||||
MipCount = (uint)STGenericTexture.GenerateTotalMipCount(TexWidth, TexHeight);
|
||||
|
||||
DecompressedData.Add(BitmapExtension.ImageToByte(Image));
|
||||
|
||||
@ -107,31 +107,6 @@ namespace FirstPlugin
|
||||
}
|
||||
}
|
||||
|
||||
public int GetTotalMipCount()
|
||||
{
|
||||
int MipmapNum = 0;
|
||||
uint num = Math.Max(TexHeight, TexWidth);
|
||||
|
||||
int width = (int)TexWidth;
|
||||
int height = (int)TexHeight;
|
||||
|
||||
while (true)
|
||||
{
|
||||
num >>= 1;
|
||||
|
||||
width = width / 2;
|
||||
height = height / 2;
|
||||
if (width <= 0 || height <= 0)
|
||||
break;
|
||||
|
||||
if (num > 0)
|
||||
++MipmapNum;
|
||||
else
|
||||
break;
|
||||
}
|
||||
|
||||
return MipmapNum;
|
||||
}
|
||||
public byte[] GenerateMips(int SurfaceLevel = 0)
|
||||
{
|
||||
Bitmap Image = BitmapExtension.GetBitmap(DecompressedData[SurfaceLevel], (int)TexWidth, (int)TexHeight);
|
||||
|
@ -216,7 +216,8 @@ namespace FirstPlugin
|
||||
|
||||
SetupSettings();
|
||||
|
||||
MipmapNum.Maximum = SelectedTexSettings.GetTotalMipCount() + 1;
|
||||
MipmapNum.Maximum = STGenericTexture.GenerateTotalMipCount(
|
||||
SelectedTexSettings.TexWidth, SelectedTexSettings.TexHeight) + 1;
|
||||
|
||||
//Force the mip counter to be the selected mip counter
|
||||
//Some textures like bflim (used for UI) only have 1
|
||||
|
@ -158,11 +158,11 @@ namespace FirstPlugin
|
||||
Formats.Add(typeof(NARC));
|
||||
// Formats.Add(typeof(SDF));
|
||||
Formats.Add(typeof(TMPK));
|
||||
Formats.Add(typeof(TEX3DS));
|
||||
|
||||
Formats.Add(typeof(Turbo.Course_MapCamera_bin));
|
||||
Formats.Add(typeof(Turbo.PartsBIN));
|
||||
|
||||
|
||||
return Formats.ToArray();
|
||||
}
|
||||
#endregion
|
||||
|
@ -235,6 +235,7 @@
|
||||
<Compile Include="FileFormats\BFRES\Bfres Structs\CurveHelper.cs" />
|
||||
<Compile Include="FileFormats\BFRES\BFRES.cs" />
|
||||
<Compile Include="FileFormats\Texture\NUT.cs" />
|
||||
<Compile Include="FileFormats\Texture\TEX3DS.cs" />
|
||||
<Compile Include="FileFormats\XLINK\XLINK.cs" />
|
||||
<Compile Include="GL\BCRES_Render.cs" />
|
||||
<Compile Include="GL\Helpers\DepthGLControl.cs" />
|
||||
|
Binary file not shown.
@ -1 +1 @@
|
||||
fec0b42dbf779a19a9fdd2e235388e00548ba5f7
|
||||
d87d0dcd49f0581ca7d8c6ec700d22a2cb739172
|
||||
|
Binary file not shown.
Binary file not shown.
@ -37,11 +37,11 @@
|
||||
this.scaleXUD = new Switch_Toolbox.Library.Forms.NumericUpDownFloat();
|
||||
this.stPanel1 = new Switch_Toolbox.Library.Forms.STPanel();
|
||||
this.btnApplyTransform = new Switch_Toolbox.Library.Forms.STButton();
|
||||
this.barSlider1 = new BarSlider.BarSlider();
|
||||
this.stLabel2 = new Switch_Toolbox.Library.Forms.STLabel();
|
||||
this.comboBox2 = new Switch_Toolbox.Library.Forms.STComboBox();
|
||||
this.comboBox1 = new Switch_Toolbox.Library.Forms.STComboBox();
|
||||
this.stLabel1 = new Switch_Toolbox.Library.Forms.STLabel();
|
||||
this.barSlider1 = new ColorSlider.ColorSlider();
|
||||
((System.ComponentModel.ISupportInitialize)(this.scaleYUD)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.transYUD)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.transXUD)).BeginInit();
|
||||
@ -182,9 +182,9 @@
|
||||
//
|
||||
// stPanel1
|
||||
//
|
||||
this.stPanel1.Controls.Add(this.barSlider1);
|
||||
this.stPanel1.Controls.Add(this.btnApplyTransform);
|
||||
this.stPanel1.Controls.Add(this.scaleYUD);
|
||||
this.stPanel1.Controls.Add(this.barSlider1);
|
||||
this.stPanel1.Controls.Add(this.transYUD);
|
||||
this.stPanel1.Controls.Add(this.stLabel2);
|
||||
this.stPanel1.Controls.Add(this.transXUD);
|
||||
@ -211,58 +211,10 @@
|
||||
this.btnApplyTransform.UseVisualStyleBackColor = false;
|
||||
this.btnApplyTransform.Click += new System.EventHandler(this.btnApplyTransform_Click);
|
||||
//
|
||||
// barSlider1
|
||||
//
|
||||
this.barSlider1.ActiveEditColor = System.Drawing.Color.FromArgb(((int)(((byte)(40)))), ((int)(((byte)(40)))), ((int)(((byte)(40)))));
|
||||
this.barSlider1.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
|
||||
| System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.barSlider1.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(70)))), ((int)(((byte)(77)))), ((int)(((byte)(95)))));
|
||||
this.barSlider1.BarInnerColor = System.Drawing.Color.FromArgb(((int)(((byte)(80)))), ((int)(((byte)(80)))), ((int)(((byte)(80)))));
|
||||
this.barSlider1.BarPenColorBottom = System.Drawing.Color.FromArgb(((int)(((byte)(80)))), ((int)(((byte)(80)))), ((int)(((byte)(80)))));
|
||||
this.barSlider1.BarPenColorMiddle = System.Drawing.Color.Empty;
|
||||
this.barSlider1.BarPenColorTop = System.Drawing.Color.FromArgb(((int)(((byte)(80)))), ((int)(((byte)(80)))), ((int)(((byte)(80)))));
|
||||
this.barSlider1.BorderRoundRectSize = new System.Drawing.Size(8, 8);
|
||||
this.barSlider1.DataType = null;
|
||||
this.barSlider1.DrawSemitransparentThumb = false;
|
||||
this.barSlider1.ElapsedInnerColor = System.Drawing.Color.FromArgb(((int)(((byte)(83)))), ((int)(((byte)(121)))), ((int)(((byte)(180)))));
|
||||
this.barSlider1.ElapsedPenColorBottom = System.Drawing.Color.FromArgb(((int)(((byte)(83)))), ((int)(((byte)(121)))), ((int)(((byte)(180)))));
|
||||
this.barSlider1.ElapsedPenColorMiddle = System.Drawing.Color.Empty;
|
||||
this.barSlider1.ElapsedPenColorTop = System.Drawing.Color.FromArgb(((int)(((byte)(83)))), ((int)(((byte)(121)))), ((int)(((byte)(180)))));
|
||||
this.barSlider1.Font = new System.Drawing.Font("Microsoft Sans Serif", 6F);
|
||||
this.barSlider1.ForeColor = System.Drawing.Color.White;
|
||||
this.barSlider1.IncrementAmount = 0.01F;
|
||||
this.barSlider1.InputName = null;
|
||||
this.barSlider1.LargeChange = 0.04F;
|
||||
this.barSlider1.Location = new System.Drawing.Point(57, 6);
|
||||
this.barSlider1.Maximum = 1F;
|
||||
this.barSlider1.Minimum = 0F;
|
||||
this.barSlider1.Name = "barSlider1";
|
||||
this.barSlider1.Precision = 0.01F;
|
||||
this.barSlider1.ScaleDivisions = 10;
|
||||
this.barSlider1.ScaleSubDivisions = 5;
|
||||
this.barSlider1.ShowDivisionsText = true;
|
||||
this.barSlider1.ShowSmallScale = false;
|
||||
this.barSlider1.Size = new System.Drawing.Size(227, 27);
|
||||
this.barSlider1.SmallChange = 0.01F;
|
||||
this.barSlider1.TabIndex = 6;
|
||||
this.barSlider1.Text = "barSlider1";
|
||||
this.barSlider1.ThumbInnerColor = System.Drawing.Color.FromArgb(((int)(((byte)(83)))), ((int)(((byte)(121)))), ((int)(((byte)(180)))));
|
||||
this.barSlider1.ThumbOuterColor = System.Drawing.Color.FromArgb(((int)(((byte)(83)))), ((int)(((byte)(121)))), ((int)(((byte)(180)))));
|
||||
this.barSlider1.ThumbPenColor = System.Drawing.Color.FromArgb(((int)(((byte)(83)))), ((int)(((byte)(121)))), ((int)(((byte)(180)))));
|
||||
this.barSlider1.ThumbRoundRectSize = new System.Drawing.Size(1, 1);
|
||||
this.barSlider1.ThumbSize = new System.Drawing.Size(1, 1);
|
||||
this.barSlider1.TickAdd = 0F;
|
||||
this.barSlider1.TickColor = System.Drawing.Color.White;
|
||||
this.barSlider1.TickDivide = 0F;
|
||||
this.barSlider1.TickStyle = System.Windows.Forms.TickStyle.None;
|
||||
this.barSlider1.UseInterlapsedBar = true;
|
||||
this.barSlider1.Value = 0.5F;
|
||||
this.barSlider1.Scroll += new System.Windows.Forms.ScrollEventHandler(this.stTrackBar1_Scroll);
|
||||
//
|
||||
// stLabel2
|
||||
//
|
||||
this.stLabel2.AutoSize = true;
|
||||
this.stLabel2.Location = new System.Drawing.Point(3, 13);
|
||||
this.stLabel2.Location = new System.Drawing.Point(3, 7);
|
||||
this.stLabel2.Name = "stLabel2";
|
||||
this.stLabel2.Size = new System.Drawing.Size(56, 13);
|
||||
this.stLabel2.TabIndex = 2;
|
||||
@ -270,8 +222,7 @@
|
||||
//
|
||||
// comboBox2
|
||||
//
|
||||
this.comboBox2.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
|
||||
| System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.comboBox2.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.comboBox2.BorderColor = System.Drawing.Color.Empty;
|
||||
this.comboBox2.BorderStyle = System.Windows.Forms.ButtonBorderStyle.Solid;
|
||||
this.comboBox2.ButtonColor = System.Drawing.Color.Empty;
|
||||
@ -307,6 +258,40 @@
|
||||
this.stLabel1.TabIndex = 4;
|
||||
this.stLabel1.Text = "Active Channel:";
|
||||
//
|
||||
// barSlider1
|
||||
//
|
||||
this.barSlider1.BarInnerColor = System.Drawing.Color.FromArgb(((int)(((byte)(64)))), ((int)(((byte)(64)))), ((int)(((byte)(64)))));
|
||||
this.barSlider1.BarPenColorBottom = System.Drawing.Color.FromArgb(((int)(((byte)(64)))), ((int)(((byte)(64)))), ((int)(((byte)(64)))));
|
||||
this.barSlider1.BarPenColorTop = System.Drawing.Color.FromArgb(((int)(((byte)(64)))), ((int)(((byte)(64)))), ((int)(((byte)(64)))));
|
||||
this.barSlider1.BorderRoundRectSize = new System.Drawing.Size(8, 8);
|
||||
this.barSlider1.ElapsedInnerColor = System.Drawing.Color.FromArgb(((int)(((byte)(224)))), ((int)(((byte)(224)))), ((int)(((byte)(224)))));
|
||||
this.barSlider1.ElapsedPenColorBottom = System.Drawing.Color.FromArgb(((int)(((byte)(224)))), ((int)(((byte)(224)))), ((int)(((byte)(224)))));
|
||||
this.barSlider1.ElapsedPenColorTop = System.Drawing.Color.FromArgb(((int)(((byte)(224)))), ((int)(((byte)(224)))), ((int)(((byte)(224)))));
|
||||
this.barSlider1.Font = new System.Drawing.Font("Microsoft Sans Serif", 6F);
|
||||
this.barSlider1.ForeColor = System.Drawing.Color.White;
|
||||
this.barSlider1.LargeChange = ((uint)(5u));
|
||||
this.barSlider1.Location = new System.Drawing.Point(65, 7);
|
||||
this.barSlider1.MouseEffects = false;
|
||||
this.barSlider1.Name = "barSlider1";
|
||||
this.barSlider1.ScaleDivisions = 10;
|
||||
this.barSlider1.ScaleSubDivisions = 5;
|
||||
this.barSlider1.ShowDivisionsText = true;
|
||||
this.barSlider1.ShowSmallScale = false;
|
||||
this.barSlider1.Size = new System.Drawing.Size(212, 19);
|
||||
this.barSlider1.SmallChange = ((uint)(1u));
|
||||
this.barSlider1.TabIndex = 18;
|
||||
this.barSlider1.Text = "colorSlider1";
|
||||
this.barSlider1.ThumbInnerColor = System.Drawing.Color.FromArgb(((int)(((byte)(224)))), ((int)(((byte)(224)))), ((int)(((byte)(224)))));
|
||||
this.barSlider1.ThumbPenColor = System.Drawing.Color.Silver;
|
||||
this.barSlider1.ThumbRoundRectSize = new System.Drawing.Size(8, 8);
|
||||
this.barSlider1.ThumbSize = new System.Drawing.Size(8, 8);
|
||||
this.barSlider1.TickAdd = 0F;
|
||||
this.barSlider1.TickColor = System.Drawing.Color.White;
|
||||
this.barSlider1.TickDivide = 0F;
|
||||
this.barSlider1.TickStyle = System.Windows.Forms.TickStyle.None;
|
||||
this.barSlider1.ValueChanged += new System.EventHandler(this.barSlider1_ValueChanged);
|
||||
this.barSlider1.Scroll += new System.Windows.Forms.ScrollEventHandler(this.barSlider1_Scroll);
|
||||
//
|
||||
// UVEditor
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
@ -338,7 +323,7 @@
|
||||
private NumericUpDownFloat transXUD;
|
||||
private NumericUpDownFloat transYUD;
|
||||
private NumericUpDownFloat scaleYUD;
|
||||
private BarSlider.BarSlider barSlider1;
|
||||
private STButton btnApplyTransform;
|
||||
private ColorSlider.ColorSlider barSlider1;
|
||||
}
|
||||
}
|
@ -23,7 +23,7 @@ namespace Switch_Toolbox.Library.Forms
|
||||
comboBox1.Items.Add(2);
|
||||
|
||||
comboBox1.SelectedIndex = 0;
|
||||
barSlider1.Value = 0;
|
||||
barSlider1.Value = 50;
|
||||
}
|
||||
|
||||
public class ActiveTexture
|
||||
@ -55,7 +55,7 @@ namespace Switch_Toolbox.Library.Forms
|
||||
bool IsSRTLoaded = false;
|
||||
public void Reset()
|
||||
{
|
||||
barSlider1.Value = brightness;
|
||||
barSlider1.Value = (int)(brightness * 100);
|
||||
|
||||
scaleXUD.Value = 1;
|
||||
scaleYUD.Value = 1;
|
||||
@ -101,7 +101,8 @@ namespace Switch_Toolbox.Library.Forms
|
||||
Vector2 v2 = new Vector2(0);
|
||||
Vector2 v3 = new Vector2(0);
|
||||
|
||||
if (UvChannelIndex == 0) {
|
||||
if (UvChannelIndex == 0)
|
||||
{
|
||||
v1 = genericObject.vertices[f[v]].uv0;
|
||||
v2 = genericObject.vertices[f[v + 1]].uv0;
|
||||
v3 = genericObject.vertices[f[v + 2]].uv0;
|
||||
@ -352,7 +353,9 @@ namespace Switch_Toolbox.Library.Forms
|
||||
private void OnMouseWheel(object sender, System.Windows.Forms.MouseEventArgs e)
|
||||
{
|
||||
if (e.Delta > 0 && ZoomValue > 0) ZoomValue += 0.1f;
|
||||
if (e.Delta < 0 && ZoomValue < 30 && ZoomValue > 0.1) ZoomValue -= 0.1f;
|
||||
if (e.Delta < 0 && ZoomValue < 30 && ZoomValue > 0.2) ZoomValue -= 0.1f;
|
||||
|
||||
Console.WriteLine("ZoomValue " + ZoomValue);
|
||||
|
||||
gL_ControlLegacy2D1.Invalidate();
|
||||
}
|
||||
@ -417,12 +420,6 @@ namespace Switch_Toolbox.Library.Forms
|
||||
}
|
||||
}
|
||||
|
||||
private void stTrackBar1_Scroll(object sender, EventArgs e)
|
||||
{
|
||||
brightness = barSlider1.Value;
|
||||
gL_ControlLegacy2D1.Invalidate();
|
||||
}
|
||||
|
||||
private void OnNumbicValueSRT_ValueChanged(object sender, EventArgs e)
|
||||
{
|
||||
}
|
||||
@ -435,6 +432,7 @@ namespace Switch_Toolbox.Library.Forms
|
||||
Vector2 Translate = new Vector2((float)transXUD.Value, (float)transYUD.Value);
|
||||
|
||||
shape.TransformUVs(Translate, Scale, UvChannelIndex);
|
||||
shape.UpdateVertexData();
|
||||
}
|
||||
|
||||
scaleXUD.Value = 1;
|
||||
@ -449,5 +447,16 @@ namespace Switch_Toolbox.Library.Forms
|
||||
{
|
||||
gL_ControlLegacy2D1.Invalidate();
|
||||
}
|
||||
|
||||
private void barSlider1_Scroll(object sender, ScrollEventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void barSlider1_ValueChanged(object sender, EventArgs e)
|
||||
{
|
||||
brightness = (float)barSlider1.Value / 100;
|
||||
gL_ControlLegacy2D1.Invalidate();
|
||||
}
|
||||
}
|
||||
}
|
328
Switch_Toolbox_Library/Forms/Editors/UV/UVEditor2.Designer.cs
generated
Normal file
328
Switch_Toolbox_Library/Forms/Editors/UV/UVEditor2.Designer.cs
generated
Normal file
@ -0,0 +1,328 @@
|
||||
namespace Switch_Toolbox.Library.Forms.test
|
||||
{
|
||||
partial class UVEditor
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Component Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.gL_ControlLegacy2D1 = new OpenTK.GLControl();
|
||||
this.scaleYUD = new Switch_Toolbox.Library.Forms.NumericUpDownFloat();
|
||||
this.transYUD = new Switch_Toolbox.Library.Forms.NumericUpDownFloat();
|
||||
this.transXUD = new Switch_Toolbox.Library.Forms.NumericUpDownFloat();
|
||||
this.stLabel4 = new Switch_Toolbox.Library.Forms.STLabel();
|
||||
this.stLabel3 = new Switch_Toolbox.Library.Forms.STLabel();
|
||||
this.scaleXUD = new Switch_Toolbox.Library.Forms.NumericUpDownFloat();
|
||||
this.stPanel1 = new Switch_Toolbox.Library.Forms.STPanel();
|
||||
this.barSlider1 = new ColorSlider.ColorSlider();
|
||||
this.btnApplyTransform = new Switch_Toolbox.Library.Forms.STButton();
|
||||
this.stLabel2 = new Switch_Toolbox.Library.Forms.STLabel();
|
||||
this.comboBox2 = new Switch_Toolbox.Library.Forms.STComboBox();
|
||||
this.comboBox1 = new Switch_Toolbox.Library.Forms.STComboBox();
|
||||
this.stLabel1 = new Switch_Toolbox.Library.Forms.STLabel();
|
||||
((System.ComponentModel.ISupportInitialize)(this.scaleYUD)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.transYUD)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.transXUD)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.scaleXUD)).BeginInit();
|
||||
this.stPanel1.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// gL_ControlLegacy2D1
|
||||
//
|
||||
this.gL_ControlLegacy2D1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
|
||||
| System.Windows.Forms.AnchorStyles.Left)
|
||||
| System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.gL_ControlLegacy2D1.BackColor = System.Drawing.Color.Black;
|
||||
this.gL_ControlLegacy2D1.Location = new System.Drawing.Point(0, 70);
|
||||
this.gL_ControlLegacy2D1.Name = "gL_ControlLegacy2D1";
|
||||
this.gL_ControlLegacy2D1.Size = new System.Drawing.Size(605, 454);
|
||||
this.gL_ControlLegacy2D1.TabIndex = 2;
|
||||
this.gL_ControlLegacy2D1.VSync = false;
|
||||
this.gL_ControlLegacy2D1.Paint += new System.Windows.Forms.PaintEventHandler(this.gL_ControlLegacy2D1_Paint);
|
||||
this.gL_ControlLegacy2D1.MouseDown += new System.Windows.Forms.MouseEventHandler(this.gL_ControlLegacy2D1_MouseDown);
|
||||
this.gL_ControlLegacy2D1.MouseMove += new System.Windows.Forms.MouseEventHandler(this.gL_ControlLegacy2D1_MouseMove);
|
||||
this.gL_ControlLegacy2D1.MouseWheel += new System.Windows.Forms.MouseEventHandler(this.OnMouseWheel);
|
||||
this.gL_ControlLegacy2D1.Resize += new System.EventHandler(this.gL_ControlLegacy2D1_Resize);
|
||||
//
|
||||
// scaleYUD
|
||||
//
|
||||
this.scaleYUD.DecimalPlaces = 5;
|
||||
this.scaleYUD.Increment = new decimal(new int[] {
|
||||
5,
|
||||
0,
|
||||
0,
|
||||
196608});
|
||||
this.scaleYUD.Location = new System.Drawing.Point(135, 43);
|
||||
this.scaleYUD.Maximum = new decimal(new int[] {
|
||||
1000000000,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.scaleYUD.Minimum = new decimal(new int[] {
|
||||
100000000,
|
||||
0,
|
||||
0,
|
||||
-2147483648});
|
||||
this.scaleYUD.Name = "scaleYUD";
|
||||
this.scaleYUD.Size = new System.Drawing.Size(64, 20);
|
||||
this.scaleYUD.TabIndex = 8;
|
||||
this.scaleYUD.ValueChanged += new System.EventHandler(this.OnNumbicValueSRT_ValueChanged);
|
||||
//
|
||||
// transYUD
|
||||
//
|
||||
this.transYUD.DecimalPlaces = 5;
|
||||
this.transYUD.Increment = new decimal(new int[] {
|
||||
5,
|
||||
0,
|
||||
0,
|
||||
196608});
|
||||
this.transYUD.Location = new System.Drawing.Point(360, 43);
|
||||
this.transYUD.Maximum = new decimal(new int[] {
|
||||
1000000000,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.transYUD.Minimum = new decimal(new int[] {
|
||||
100000000,
|
||||
0,
|
||||
0,
|
||||
-2147483648});
|
||||
this.transYUD.Name = "transYUD";
|
||||
this.transYUD.Size = new System.Drawing.Size(64, 20);
|
||||
this.transYUD.TabIndex = 7;
|
||||
this.transYUD.ValueChanged += new System.EventHandler(this.OnNumbicValueSRT_ValueChanged);
|
||||
//
|
||||
// transXUD
|
||||
//
|
||||
this.transXUD.DecimalPlaces = 5;
|
||||
this.transXUD.Increment = new decimal(new int[] {
|
||||
5,
|
||||
0,
|
||||
0,
|
||||
196608});
|
||||
this.transXUD.Location = new System.Drawing.Point(281, 43);
|
||||
this.transXUD.Maximum = new decimal(new int[] {
|
||||
1000000000,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.transXUD.Minimum = new decimal(new int[] {
|
||||
100000000,
|
||||
0,
|
||||
0,
|
||||
-2147483648});
|
||||
this.transXUD.Name = "transXUD";
|
||||
this.transXUD.Size = new System.Drawing.Size(64, 20);
|
||||
this.transXUD.TabIndex = 6;
|
||||
this.transXUD.ValueChanged += new System.EventHandler(this.OnNumbicValueSRT_ValueChanged);
|
||||
//
|
||||
// stLabel4
|
||||
//
|
||||
this.stLabel4.AutoSize = true;
|
||||
this.stLabel4.Location = new System.Drawing.Point(205, 45);
|
||||
this.stLabel4.Name = "stLabel4";
|
||||
this.stLabel4.Size = new System.Drawing.Size(51, 13);
|
||||
this.stLabel4.TabIndex = 5;
|
||||
this.stLabel4.Text = "Translate";
|
||||
//
|
||||
// stLabel3
|
||||
//
|
||||
this.stLabel3.AutoSize = true;
|
||||
this.stLabel3.Location = new System.Drawing.Point(25, 45);
|
||||
this.stLabel3.Name = "stLabel3";
|
||||
this.stLabel3.Size = new System.Drawing.Size(34, 13);
|
||||
this.stLabel3.TabIndex = 4;
|
||||
this.stLabel3.Text = "Scale";
|
||||
//
|
||||
// scaleXUD
|
||||
//
|
||||
this.scaleXUD.DecimalPlaces = 5;
|
||||
this.scaleXUD.Increment = new decimal(new int[] {
|
||||
5,
|
||||
0,
|
||||
0,
|
||||
196608});
|
||||
this.scaleXUD.Location = new System.Drawing.Point(65, 43);
|
||||
this.scaleXUD.Maximum = new decimal(new int[] {
|
||||
1000000000,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.scaleXUD.Minimum = new decimal(new int[] {
|
||||
100000000,
|
||||
0,
|
||||
0,
|
||||
-2147483648});
|
||||
this.scaleXUD.Name = "scaleXUD";
|
||||
this.scaleXUD.Size = new System.Drawing.Size(64, 20);
|
||||
this.scaleXUD.TabIndex = 3;
|
||||
this.scaleXUD.ValueChanged += new System.EventHandler(this.OnNumbicValueSRT_ValueChanged);
|
||||
//
|
||||
// stPanel1
|
||||
//
|
||||
this.stPanel1.Controls.Add(this.barSlider1);
|
||||
this.stPanel1.Controls.Add(this.btnApplyTransform);
|
||||
this.stPanel1.Controls.Add(this.scaleYUD);
|
||||
this.stPanel1.Controls.Add(this.transYUD);
|
||||
this.stPanel1.Controls.Add(this.stLabel2);
|
||||
this.stPanel1.Controls.Add(this.transXUD);
|
||||
this.stPanel1.Controls.Add(this.comboBox2);
|
||||
this.stPanel1.Controls.Add(this.stLabel4);
|
||||
this.stPanel1.Controls.Add(this.comboBox1);
|
||||
this.stPanel1.Controls.Add(this.stLabel3);
|
||||
this.stPanel1.Controls.Add(this.scaleXUD);
|
||||
this.stPanel1.Controls.Add(this.stLabel1);
|
||||
this.stPanel1.Dock = System.Windows.Forms.DockStyle.Top;
|
||||
this.stPanel1.Location = new System.Drawing.Point(0, 0);
|
||||
this.stPanel1.Name = "stPanel1";
|
||||
this.stPanel1.Size = new System.Drawing.Size(605, 70);
|
||||
this.stPanel1.TabIndex = 1;
|
||||
//
|
||||
// barSlider1
|
||||
//
|
||||
this.barSlider1.BarInnerColor = System.Drawing.Color.FromArgb(((int)(((byte)(64)))), ((int)(((byte)(64)))), ((int)(((byte)(64)))));
|
||||
this.barSlider1.BarPenColorBottom = System.Drawing.Color.FromArgb(((int)(((byte)(64)))), ((int)(((byte)(64)))), ((int)(((byte)(64)))));
|
||||
this.barSlider1.BarPenColorTop = System.Drawing.Color.FromArgb(((int)(((byte)(64)))), ((int)(((byte)(64)))), ((int)(((byte)(64)))));
|
||||
this.barSlider1.BorderRoundRectSize = new System.Drawing.Size(8, 8);
|
||||
this.barSlider1.ElapsedInnerColor = System.Drawing.Color.FromArgb(((int)(((byte)(224)))), ((int)(((byte)(224)))), ((int)(((byte)(224)))));
|
||||
this.barSlider1.ElapsedPenColorBottom = System.Drawing.Color.FromArgb(((int)(((byte)(224)))), ((int)(((byte)(224)))), ((int)(((byte)(224)))));
|
||||
this.barSlider1.ElapsedPenColorTop = System.Drawing.Color.FromArgb(((int)(((byte)(224)))), ((int)(((byte)(224)))), ((int)(((byte)(224)))));
|
||||
this.barSlider1.Font = new System.Drawing.Font("Microsoft Sans Serif", 6F);
|
||||
this.barSlider1.ForeColor = System.Drawing.Color.White;
|
||||
this.barSlider1.LargeChange = ((uint)(5u));
|
||||
this.barSlider1.Location = new System.Drawing.Point(56, 7);
|
||||
this.barSlider1.MouseEffects = false;
|
||||
this.barSlider1.Name = "barSlider1";
|
||||
this.barSlider1.ScaleDivisions = 10;
|
||||
this.barSlider1.ScaleSubDivisions = 5;
|
||||
this.barSlider1.ShowDivisionsText = true;
|
||||
this.barSlider1.ShowSmallScale = false;
|
||||
this.barSlider1.Size = new System.Drawing.Size(160, 25);
|
||||
this.barSlider1.SmallChange = ((uint)(1u));
|
||||
this.barSlider1.TabIndex = 17;
|
||||
this.barSlider1.Text = "colorSlider1";
|
||||
this.barSlider1.ThumbInnerColor = System.Drawing.Color.FromArgb(((int)(((byte)(224)))), ((int)(((byte)(224)))), ((int)(((byte)(224)))));
|
||||
this.barSlider1.ThumbPenColor = System.Drawing.Color.Silver;
|
||||
this.barSlider1.ThumbRoundRectSize = new System.Drawing.Size(8, 8);
|
||||
this.barSlider1.ThumbSize = new System.Drawing.Size(8, 8);
|
||||
this.barSlider1.TickAdd = 0F;
|
||||
this.barSlider1.TickColor = System.Drawing.Color.White;
|
||||
this.barSlider1.TickDivide = 0F;
|
||||
this.barSlider1.TickStyle = System.Windows.Forms.TickStyle.None;
|
||||
this.barSlider1.Scroll += new System.Windows.Forms.ScrollEventHandler(this.barSlider1_Scroll);
|
||||
//
|
||||
// btnApplyTransform
|
||||
//
|
||||
this.btnApplyTransform.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
|
||||
this.btnApplyTransform.Location = new System.Drawing.Point(430, 41);
|
||||
this.btnApplyTransform.Name = "btnApplyTransform";
|
||||
this.btnApplyTransform.Size = new System.Drawing.Size(119, 23);
|
||||
this.btnApplyTransform.TabIndex = 9;
|
||||
this.btnApplyTransform.Text = "Apply Transform";
|
||||
this.btnApplyTransform.UseVisualStyleBackColor = false;
|
||||
this.btnApplyTransform.Click += new System.EventHandler(this.btnApplyTransform_Click);
|
||||
//
|
||||
// stLabel2
|
||||
//
|
||||
this.stLabel2.AutoSize = true;
|
||||
this.stLabel2.Location = new System.Drawing.Point(3, 13);
|
||||
this.stLabel2.Name = "stLabel2";
|
||||
this.stLabel2.Size = new System.Drawing.Size(56, 13);
|
||||
this.stLabel2.TabIndex = 2;
|
||||
this.stLabel2.Text = "Brightness";
|
||||
//
|
||||
// comboBox2
|
||||
//
|
||||
this.comboBox2.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.comboBox2.BorderColor = System.Drawing.Color.Empty;
|
||||
this.comboBox2.BorderStyle = System.Windows.Forms.ButtonBorderStyle.Solid;
|
||||
this.comboBox2.ButtonColor = System.Drawing.Color.Empty;
|
||||
this.comboBox2.FormattingEnabled = true;
|
||||
this.comboBox2.Location = new System.Drawing.Point(290, 7);
|
||||
this.comboBox2.Name = "comboBox2";
|
||||
this.comboBox2.ReadOnly = true;
|
||||
this.comboBox2.Size = new System.Drawing.Size(166, 21);
|
||||
this.comboBox2.TabIndex = 5;
|
||||
this.comboBox2.SelectedIndexChanged += new System.EventHandler(this.comboBox2_SelectedIndexChanged);
|
||||
//
|
||||
// comboBox1
|
||||
//
|
||||
this.comboBox1.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.comboBox1.BorderColor = System.Drawing.Color.Empty;
|
||||
this.comboBox1.BorderStyle = System.Windows.Forms.ButtonBorderStyle.Solid;
|
||||
this.comboBox1.ButtonColor = System.Drawing.Color.Empty;
|
||||
this.comboBox1.FormattingEnabled = true;
|
||||
this.comboBox1.Location = new System.Drawing.Point(550, 7);
|
||||
this.comboBox1.Name = "comboBox1";
|
||||
this.comboBox1.ReadOnly = true;
|
||||
this.comboBox1.Size = new System.Drawing.Size(52, 21);
|
||||
this.comboBox1.TabIndex = 3;
|
||||
this.comboBox1.SelectedIndexChanged += new System.EventHandler(this.comboBox1_SelectedIndexChanged);
|
||||
//
|
||||
// stLabel1
|
||||
//
|
||||
this.stLabel1.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.stLabel1.AutoSize = true;
|
||||
this.stLabel1.Location = new System.Drawing.Point(462, 10);
|
||||
this.stLabel1.Name = "stLabel1";
|
||||
this.stLabel1.Size = new System.Drawing.Size(82, 13);
|
||||
this.stLabel1.TabIndex = 4;
|
||||
this.stLabel1.Text = "Active Channel:";
|
||||
//
|
||||
// UVEditor
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.Controls.Add(this.gL_ControlLegacy2D1);
|
||||
this.Controls.Add(this.stPanel1);
|
||||
this.Name = "UVEditor";
|
||||
this.Size = new System.Drawing.Size(605, 524);
|
||||
((System.ComponentModel.ISupportInitialize)(this.scaleYUD)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.transYUD)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.transXUD)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.scaleXUD)).EndInit();
|
||||
this.stPanel1.ResumeLayout(false);
|
||||
this.stPanel1.PerformLayout();
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
private STPanel stPanel1;
|
||||
private STLabel stLabel1;
|
||||
private Switch_Toolbox.Library.Forms.STComboBox comboBox1;
|
||||
private OpenTK.GLControl gL_ControlLegacy2D1;
|
||||
private Switch_Toolbox.Library.Forms.STComboBox comboBox2;
|
||||
private STLabel stLabel2;
|
||||
private NumericUpDownFloat scaleXUD;
|
||||
private STLabel stLabel3;
|
||||
private STLabel stLabel4;
|
||||
private NumericUpDownFloat transXUD;
|
||||
private NumericUpDownFloat transYUD;
|
||||
private NumericUpDownFloat scaleYUD;
|
||||
private STButton btnApplyTransform;
|
||||
private ColorSlider.ColorSlider barSlider1;
|
||||
}
|
||||
}
|
532
Switch_Toolbox_Library/Forms/Editors/UV/UVEditor2.cs
Normal file
532
Switch_Toolbox_Library/Forms/Editors/UV/UVEditor2.cs
Normal file
@ -0,0 +1,532 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Drawing;
|
||||
using System.Data;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
|
||||
namespace Switch_Toolbox.Library.Forms.test
|
||||
{
|
||||
public partial class UVEditor : UserControl
|
||||
{
|
||||
public UVEditor()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
comboBox1.Items.Add(0);
|
||||
comboBox1.Items.Add(1);
|
||||
comboBox1.Items.Add(2);
|
||||
|
||||
comboBox1.SelectedIndex = 0;
|
||||
barSlider1.Value = 0;
|
||||
}
|
||||
|
||||
public class ActiveTexture
|
||||
{
|
||||
public Vector2 UVScale = new Vector2(1);
|
||||
public Vector2 UVTranslate = new Vector2(0);
|
||||
public float UVRotate = 0;
|
||||
public STGenericTexture texture;
|
||||
public int UvChannelIndex;
|
||||
public int mapMode = 0;
|
||||
public int wrapModeS = 1;
|
||||
public int wrapModeT = 1;
|
||||
public int minFilter = 3;
|
||||
public int magFilter = 2;
|
||||
public int mipDetail = 6;
|
||||
public uint texWidth = 0;
|
||||
public uint texHeight = 0;
|
||||
}
|
||||
public ActiveTexture activeTexture = new ActiveTexture();
|
||||
|
||||
public int brightness = 50; //To see uv maps easier
|
||||
public int UvChannelIndex = 0;
|
||||
public STGenericMaterial ActiveMaterial;
|
||||
|
||||
public List<STGenericObject> ActiveObjects = new List<STGenericObject>();
|
||||
|
||||
public List<ActiveTexture> Textures = new List<ActiveTexture>();
|
||||
|
||||
bool IsSRTLoaded = false;
|
||||
public void Reset()
|
||||
{
|
||||
barSlider1.Value = brightness;
|
||||
|
||||
scaleXUD.Value = 1;
|
||||
scaleYUD.Value = 1;
|
||||
transXUD.Value = 0;
|
||||
transYUD.Value = 0;
|
||||
|
||||
IsSRTLoaded = false;
|
||||
|
||||
comboBox2.Items.Clear();
|
||||
|
||||
if (RenderTools.defaultTex != null)
|
||||
texid = RenderTools.defaultTex.Id;
|
||||
|
||||
foreach (var item in Textures)
|
||||
comboBox2.Items.Add(item.texture.Text);
|
||||
|
||||
if (comboBox2.Items.Count > 0)
|
||||
comboBox2.SelectedIndex = 0;
|
||||
}
|
||||
|
||||
public int texid;
|
||||
public void DrawUVs(List<STGenericObject> genericObjects)
|
||||
{
|
||||
foreach (var genericObject in genericObjects)
|
||||
{
|
||||
int divisions = 4;
|
||||
int lineWidth = 1;
|
||||
|
||||
Color uvColor = Color.LightGreen;
|
||||
Color gridColor = Color.Black;
|
||||
|
||||
|
||||
|
||||
List<int> f = genericObject.lodMeshes[0].getDisplayFace();
|
||||
|
||||
for (int v = 0; v < genericObject.lodMeshes[0].displayFaceSize; v += 3)
|
||||
{
|
||||
if (genericObject.lodMeshes[0].displayFaceSize < 3 ||
|
||||
genericObject.vertices.Count < 3)
|
||||
return;
|
||||
|
||||
Vector2 v1 = new Vector2(0);
|
||||
Vector2 v2 = new Vector2(0);
|
||||
Vector2 v3 = new Vector2(0);
|
||||
|
||||
if (UvChannelIndex == 0)
|
||||
{
|
||||
v1 = genericObject.vertices[f[v]].uv0;
|
||||
v2 = genericObject.vertices[f[v + 1]].uv0;
|
||||
v3 = genericObject.vertices[f[v + 2]].uv0;
|
||||
}
|
||||
if (UvChannelIndex == 1)
|
||||
{
|
||||
v1 = genericObject.vertices[f[v]].uv1;
|
||||
v2 = genericObject.vertices[f[v + 1]].uv1;
|
||||
v3 = genericObject.vertices[f[v + 2]].uv1;
|
||||
}
|
||||
if (UvChannelIndex == 2)
|
||||
{
|
||||
v1 = genericObject.vertices[f[v]].uv2;
|
||||
v2 = genericObject.vertices[f[v + 1]].uv2;
|
||||
v3 = genericObject.vertices[f[v + 2]].uv2;
|
||||
}
|
||||
|
||||
v1 = new Vector2(v1.X, 1 - v1.Y);
|
||||
v2 = new Vector2(v2.X, 1 - v2.Y);
|
||||
v3 = new Vector2(v3.X, 1 - v3.Y);
|
||||
|
||||
DrawUVTriangleAndGrid(v1, v2, v3, divisions, uvColor, lineWidth, gridColor);
|
||||
}
|
||||
}
|
||||
}
|
||||
private void DrawUVTriangleAndGrid(Vector2 v1, Vector2 v2, Vector2 v3, int divisions,
|
||||
Color uvColor, int lineWidth, Color gridColor)
|
||||
{
|
||||
GL.UseProgram(0);
|
||||
|
||||
float bounds = 1;
|
||||
Vector2 scaleUv = activeTexture.UVScale * new Vector2(2);
|
||||
Vector2 transUv = activeTexture.UVTranslate - new Vector2(1f);
|
||||
|
||||
//Disable textures so they don't affect color
|
||||
GL.Disable(EnableCap.Texture2D);
|
||||
DrawUvTriangle(v1, v2, v3, uvColor, scaleUv, transUv);
|
||||
|
||||
// Draw Grid
|
||||
GL.Color3(gridColor);
|
||||
// DrawHorizontalGrid(divisions, bounds, scaleUv);
|
||||
// DrawVerticalGrid(divisions, bounds, scaleUv);
|
||||
}
|
||||
|
||||
private static void DrawUvTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color uvColor, Vector2 scaleUv, Vector2 transUv)
|
||||
{
|
||||
GL.Color3(uvColor);
|
||||
GL.Begin(PrimitiveType.Lines);
|
||||
GL.LineWidth(3);
|
||||
GL.Vertex2(v1 * scaleUv + transUv);
|
||||
GL.Vertex2(v2 * scaleUv + transUv);
|
||||
GL.End();
|
||||
|
||||
GL.Begin(PrimitiveType.Lines);
|
||||
GL.LineWidth(3);
|
||||
GL.Vertex2(v2 * scaleUv + transUv);
|
||||
GL.Vertex2(v3 * scaleUv + transUv);
|
||||
GL.End();
|
||||
|
||||
GL.Begin(PrimitiveType.Lines);
|
||||
GL.LineWidth(3);
|
||||
GL.Vertex2(v3 * scaleUv + transUv);
|
||||
GL.Vertex2(v1 * scaleUv + transUv);
|
||||
GL.End();
|
||||
}
|
||||
|
||||
private void SetupRendering(float lineWidth)
|
||||
{
|
||||
// Go to 2D
|
||||
GL.Viewport(0, 0, gL_ControlLegacy2D1.Width, gL_ControlLegacy2D1.Height);
|
||||
GL.MatrixMode(MatrixMode.Projection);
|
||||
GL.PushMatrix();
|
||||
GL.LoadIdentity();
|
||||
float aspect = (float)gL_ControlLegacy2D1.Width / (float)gL_ControlLegacy2D1.Height;
|
||||
GL.Ortho(-aspect, aspect, -1, 1, -1, 1);
|
||||
GL.MatrixMode(MatrixMode.Modelview);
|
||||
GL.PushMatrix();
|
||||
GL.LoadIdentity();
|
||||
GL.LineWidth(lineWidth);
|
||||
|
||||
// Draw over everything
|
||||
GL.Disable(EnableCap.DepthTest);
|
||||
GL.Disable(EnableCap.CullFace);
|
||||
}
|
||||
|
||||
private static void DrawVerticalGrid(int divisions, float bounds, Vector2 scaleUv)
|
||||
{
|
||||
int verticalCount = divisions;
|
||||
for (int i = 0; i < verticalCount * bounds; i++)
|
||||
{
|
||||
GL.Begin(PrimitiveType.Lines);
|
||||
GL.Vertex2(new Vector2((1.0f / verticalCount) * i, -bounds) * scaleUv);
|
||||
GL.Vertex2(new Vector2((1.0f / verticalCount) * i, bounds) * scaleUv);
|
||||
GL.End();
|
||||
}
|
||||
}
|
||||
|
||||
private static void DrawHorizontalGrid(int divisions, float bounds, Vector2 scaleUv)
|
||||
{
|
||||
int horizontalCount = divisions;
|
||||
for (int i = 0; i < horizontalCount * bounds; i++)
|
||||
{
|
||||
GL.Begin(PrimitiveType.Lines);
|
||||
GL.Vertex2(new Vector2(-bounds, (1.0f / horizontalCount) * i) * scaleUv);
|
||||
GL.Vertex2(new Vector2(bounds, (1.0f / horizontalCount) * i) * scaleUv);
|
||||
GL.End();
|
||||
}
|
||||
}
|
||||
|
||||
int PlaneSize = 1;
|
||||
float PosX;
|
||||
float PosY;
|
||||
float ZoomValue = 1;
|
||||
|
||||
Point MouseDownPos;
|
||||
|
||||
private float FindHCF(float m, float n)
|
||||
{
|
||||
float temp, remainder;
|
||||
if (m < n)
|
||||
{
|
||||
temp = m;
|
||||
m = n;
|
||||
n = temp;
|
||||
}
|
||||
while (true)
|
||||
{
|
||||
remainder = m % n;
|
||||
if (remainder == 0)
|
||||
return n;
|
||||
else
|
||||
m = n;
|
||||
n = remainder;
|
||||
}
|
||||
}
|
||||
|
||||
private void gL_ControlLegacy2D1_Paint(object sender, PaintEventArgs e)
|
||||
{
|
||||
if (ActiveObjects.Count <= 0 || ActiveMaterial == null || Runtime.OpenTKInitialized == false)
|
||||
return;
|
||||
|
||||
gL_ControlLegacy2D1.MakeCurrent();
|
||||
|
||||
SetupRendering(1);
|
||||
|
||||
GL.ClearColor(System.Drawing.Color.FromArgb(40, 40, 40));
|
||||
GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
|
||||
|
||||
GL.Disable(EnableCap.Texture2D);
|
||||
|
||||
//This usually won't be seen unless the textures aren't repeating much
|
||||
DrawBackdrop();
|
||||
|
||||
float PlaneScaleX = 0.5f;
|
||||
float PlaneScaleY = 0.5f;
|
||||
|
||||
float HalfWidth = (float)gL_ControlLegacy2D1.Width / 2.0f;
|
||||
float HalfHeight = (float)gL_ControlLegacy2D1.Height / 2.0f;
|
||||
|
||||
if (activeTexture.texWidth != 0 && activeTexture.texHeight != 0)
|
||||
{
|
||||
PlaneScaleX = (float)gL_ControlLegacy2D1.Width / (float)activeTexture.texWidth;
|
||||
PlaneScaleY = (float)gL_ControlLegacy2D1.Height / (float)activeTexture.texHeight;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//Now do the plane with uvs
|
||||
GL.PushMatrix();
|
||||
GL.Scale(PlaneScaleY * ZoomValue, -PlaneScaleX * ZoomValue, 1);
|
||||
GL.Translate(PosX, PosY, 0);
|
||||
|
||||
GL.MatrixMode(MatrixMode.Modelview);
|
||||
GL.LoadIdentity();
|
||||
GL.MatrixMode(MatrixMode.Texture);
|
||||
GL.LoadIdentity();
|
||||
|
||||
bool UseBackground = true;
|
||||
|
||||
if (UseBackground)
|
||||
{
|
||||
float BrightnessAmount = (float)brightness / 100f;
|
||||
int brightnessScale = (int)(BrightnessAmount * 255);
|
||||
|
||||
GL.PushAttrib(AttribMask.TextureBit);
|
||||
|
||||
var background = new GenericBitmapTexture(Properties.Resources.CheckerBackground);
|
||||
background.LoadOpenGLTexture();
|
||||
|
||||
//Draws a textured plan for our uvs to show on
|
||||
GL.Enable(EnableCap.Texture2D);
|
||||
GL.BindTexture(TextureTarget.Texture2D, background.RenderableTex.TexID);
|
||||
|
||||
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (int)TextureWrapMode.Repeat);
|
||||
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (int)TextureWrapMode.Repeat);
|
||||
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Nearest);
|
||||
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Nearest);
|
||||
|
||||
GL.Begin(PrimitiveType.Quads);
|
||||
// GL.Color3(brightnessScale, brightnessScale, brightnessScale);
|
||||
GL.TexCoord2(0.0f, 0.0f);
|
||||
GL.Vertex2(-HalfWidth, -HalfHeight);
|
||||
GL.TexCoord2(PlaneScaleX, 0.0f);
|
||||
GL.Vertex2(HalfWidth, -HalfHeight);
|
||||
GL.TexCoord2(PlaneScaleX, PlaneScaleY);
|
||||
GL.Vertex2(HalfWidth, HalfHeight);
|
||||
GL.TexCoord2(0.0f, PlaneScaleY);
|
||||
GL.Vertex2(-HalfWidth, HalfHeight);
|
||||
GL.End();
|
||||
GL.PopAttrib();
|
||||
}
|
||||
|
||||
if (activeTexture.texture != null)
|
||||
{
|
||||
// DrawTexturedPlane(1, activeTexture.texWidth, activeTexture.texHeight);
|
||||
}
|
||||
|
||||
GL.MatrixMode(MatrixMode.Modelview);
|
||||
GL.LoadIdentity();
|
||||
|
||||
DrawUVs(ActiveObjects);
|
||||
|
||||
GL.PopMatrix();
|
||||
|
||||
gL_ControlLegacy2D1.SwapBuffers();
|
||||
}
|
||||
|
||||
|
||||
//Aspect ratio stuff from https://github.com/libertyernie/brawltools/blob/40d7431b1a01ef4a0411cd69e51411bd581e93e2/BrawlLib/System/Windows/Controls/TexCoordRenderer.cs
|
||||
private void DrawTexturedPlane(float scale, uint TextureWidth, uint TextureHeight)
|
||||
{
|
||||
//Draws a textured plan for our uvs to show on
|
||||
GL.Enable(EnableCap.Texture2D);
|
||||
GL.BindTexture(TextureTarget.Texture2D, texid);
|
||||
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (float)STGenericMatTexture.wrapmode[activeTexture.wrapModeS]);
|
||||
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (float)STGenericMatTexture.wrapmode[activeTexture.wrapModeT]);
|
||||
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)STGenericMatTexture.minfilter[activeTexture.minFilter]);
|
||||
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)STGenericMatTexture.magfilter[activeTexture.magFilter]);
|
||||
|
||||
|
||||
float HalfWidth = (float)gL_ControlLegacy2D1.Width / 2.0f;
|
||||
float HalfHeight = (float)gL_ControlLegacy2D1.Height / 2.0f;
|
||||
|
||||
Vector2 scaleCenter = new Vector2(0.5f, 0.5f);
|
||||
|
||||
float[] texCoord = new float[8];
|
||||
|
||||
float tAspect = (float)TextureWidth / TextureHeight;
|
||||
float wAspect = (float)gL_ControlLegacy2D1.Width / gL_ControlLegacy2D1.Height;
|
||||
|
||||
Vector2 topLeft = new Vector2();
|
||||
Vector2 bottomRight = new Vector2();
|
||||
|
||||
float xCorrect = 1.0f, yCorrect = 1.0f;
|
||||
if (tAspect > wAspect)
|
||||
{
|
||||
//Texture is wider, use horizontal fit
|
||||
//X touches the edges of the window, Y has top and bottom padding
|
||||
|
||||
texCoord[0] = texCoord[6] = 0.0f;
|
||||
texCoord[2] = texCoord[4] = 1.0f;
|
||||
|
||||
texCoord[1] = texCoord[3] = (yCorrect = tAspect / wAspect) / 2.0f + 0.5f;
|
||||
texCoord[5] = texCoord[7] = 1.0f - texCoord[1];
|
||||
|
||||
bottomRight = new Vector2(HalfWidth, (((float)gL_ControlLegacy2D1.Height - ((float)gL_ControlLegacy2D1.Width /
|
||||
TextureWidth * TextureHeight)) / (float)gL_ControlLegacy2D1.Height / 2.0f - 0.5f) *
|
||||
(float)gL_ControlLegacy2D1.Height);
|
||||
|
||||
topLeft = new Vector2(-HalfHeight, -bottomRight.Y);
|
||||
}
|
||||
else
|
||||
{
|
||||
//Window is wider, use vertical fit
|
||||
//Y touches the edges of the window, X has left and right padding
|
||||
|
||||
texCoord[1] = texCoord[3] = 1.0f;
|
||||
texCoord[5] = texCoord[7] = 0.0f;
|
||||
|
||||
//X
|
||||
texCoord[2] = texCoord[4] = (xCorrect = wAspect / tAspect) / 2.0f + 0.5f;
|
||||
texCoord[0] = texCoord[6] = 1.0f - texCoord[2];
|
||||
|
||||
bottomRight = new Vector2(1.0f - (((float)gL_ControlLegacy2D1.Width -
|
||||
((float)gL_ControlLegacy2D1.Height / TextureHeight * TextureWidth)) / gL_ControlLegacy2D1.Width / 2.0f - 0.5f) *
|
||||
(float)gL_ControlLegacy2D1.Width, -HalfHeight);
|
||||
|
||||
topLeft = new Vector2(-bottomRight.X, HalfHeight);
|
||||
}
|
||||
|
||||
GL.Begin(PrimitiveType.Quads);
|
||||
GL.TexCoord2(texCoord[0], texCoord[1]);
|
||||
GL.Vertex2(-HalfWidth, -HalfHeight);
|
||||
GL.TexCoord2(texCoord[2], texCoord[3]);
|
||||
GL.Vertex2(HalfWidth, -HalfHeight);
|
||||
GL.TexCoord2(texCoord[4], texCoord[5]);
|
||||
GL.Vertex2(HalfWidth, HalfHeight);
|
||||
GL.TexCoord2(texCoord[6], texCoord[7]);
|
||||
GL.Vertex2(-HalfWidth, HalfHeight);
|
||||
GL.End();
|
||||
|
||||
|
||||
|
||||
}
|
||||
private void DrawBackdrop()
|
||||
{
|
||||
//Background
|
||||
GL.Begin(PrimitiveType.Quads);
|
||||
GL.Color3(Color.FromArgb(40, 40, 40));
|
||||
GL.TexCoord2(1, 1);
|
||||
GL.Vertex2(PlaneSize, -PlaneSize);
|
||||
GL.TexCoord2(0, 1);
|
||||
GL.Vertex2(-PlaneSize, -PlaneSize);
|
||||
GL.TexCoord2(0, 0);
|
||||
GL.Vertex2(-PlaneSize, PlaneSize);
|
||||
GL.TexCoord2(1, 0);
|
||||
GL.Vertex2(PlaneSize, PlaneSize);
|
||||
GL.End();
|
||||
}
|
||||
|
||||
private void OnMouseWheel(object sender, System.Windows.Forms.MouseEventArgs e)
|
||||
{
|
||||
if (e.Delta > 0 && ZoomValue > 0) ZoomValue += 0.1f;
|
||||
if (e.Delta < 0 && ZoomValue < 30 && ZoomValue > 0.1) ZoomValue -= 0.1f;
|
||||
|
||||
gL_ControlLegacy2D1.Invalidate();
|
||||
}
|
||||
|
||||
private void gL_ControlLegacy2D1_MouseDown(object sender, MouseEventArgs e)
|
||||
{
|
||||
if (e.Button == MouseButtons.Left)
|
||||
{
|
||||
MouseDownPos = MousePosition;
|
||||
}
|
||||
}
|
||||
|
||||
private void gL_ControlLegacy2D1_MouseMove(object sender, MouseEventArgs e)
|
||||
{
|
||||
if (e.Button != MouseButtons.Left)
|
||||
return;
|
||||
|
||||
Point temp = Control.MousePosition;
|
||||
Point res = new Point(MouseDownPos.X - temp.X, MouseDownPos.Y - temp.Y);
|
||||
|
||||
PosX -= res.X * 0.001f;
|
||||
PosY -= res.Y * 0.001f;
|
||||
|
||||
gL_ControlLegacy2D1.Invalidate();
|
||||
|
||||
MouseDownPos = temp;
|
||||
}
|
||||
|
||||
private void comboBox2_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
if (comboBox2.SelectedIndex >= 0)
|
||||
{
|
||||
activeTexture = Textures[comboBox2.SelectedIndex];
|
||||
UvChannelIndex = activeTexture.UvChannelIndex;
|
||||
|
||||
scaleXUD.Value = (decimal)activeTexture.UVScale.X;
|
||||
scaleYUD.Value = (decimal)activeTexture.UVScale.Y;
|
||||
transXUD.Value = (decimal)activeTexture.UVTranslate.X;
|
||||
transYUD.Value = (decimal)activeTexture.UVTranslate.Y;
|
||||
|
||||
var texture = activeTexture.texture;
|
||||
|
||||
if (texture.RenderableTex == null)
|
||||
texture.LoadOpenGLTexture();
|
||||
|
||||
texid = texture.RenderableTex.TexID;
|
||||
activeTexture.texWidth = texture.Width;
|
||||
activeTexture.texHeight = texture.Height;
|
||||
|
||||
gL_ControlLegacy2D1.Invalidate();
|
||||
|
||||
IsSRTLoaded = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void comboBox1_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
if (comboBox1.SelectedIndex >= 0)
|
||||
{
|
||||
UvChannelIndex = comboBox1.SelectedIndex;
|
||||
gL_ControlLegacy2D1.Invalidate();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnNumbicValueSRT_ValueChanged(object sender, EventArgs e)
|
||||
{
|
||||
}
|
||||
|
||||
private void btnApplyTransform_Click(object sender, EventArgs e)
|
||||
{
|
||||
foreach (var shape in ActiveObjects)
|
||||
{
|
||||
Vector2 Scale = new Vector2((float)scaleXUD.Value, (float)scaleYUD.Value);
|
||||
Vector2 Translate = new Vector2((float)transXUD.Value, (float)transYUD.Value);
|
||||
|
||||
shape.TransformUVs(Translate, Scale, UvChannelIndex);
|
||||
}
|
||||
|
||||
scaleXUD.Value = 1;
|
||||
scaleYUD.Value = 1;
|
||||
transXUD.Value = 0;
|
||||
transYUD.Value = 0;
|
||||
|
||||
gL_ControlLegacy2D1.Invalidate();
|
||||
}
|
||||
|
||||
private void gL_ControlLegacy2D1_Resize(object sender, EventArgs e)
|
||||
{
|
||||
gL_ControlLegacy2D1.Invalidate();
|
||||
}
|
||||
|
||||
private void stTrackBar1_Scroll(object sender, ScrollEventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void barSlider1_Scroll(object sender, ScrollEventArgs e)
|
||||
{
|
||||
brightness = barSlider1.Value;
|
||||
gL_ControlLegacy2D1.Invalidate();
|
||||
}
|
||||
}
|
||||
}
|
120
Switch_Toolbox_Library/Forms/Editors/UV/UVEditor2.resx
Normal file
120
Switch_Toolbox_Library/Forms/Editors/UV/UVEditor2.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
74
Switch_Toolbox_Library/Generics/GenericBitmapTexture.cs
Normal file
74
Switch_Toolbox_Library/Generics/GenericBitmapTexture.cs
Normal file
@ -0,0 +1,74 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Switch_Toolbox.Library
|
||||
{
|
||||
//
|
||||
// A class which can create generic texture instances from bitmaps for usage in opengl and image editors.
|
||||
//
|
||||
public class GenericBitmapTexture : STGenericTexture
|
||||
{
|
||||
public override bool CanEdit { get; set; } = true;
|
||||
|
||||
public override TEX_FORMAT[] SupportedFormats
|
||||
{
|
||||
get
|
||||
{
|
||||
return new TEX_FORMAT[] { TEX_FORMAT.R8G8B8A8_UNORM };
|
||||
}
|
||||
}
|
||||
|
||||
public byte[] ImageData;
|
||||
|
||||
public GenericBitmapTexture(byte[] FileData, int width, int height)
|
||||
{
|
||||
Format = TEX_FORMAT.R8G8B8A8_UNORM;
|
||||
Width = (uint)width;
|
||||
Height = (uint)height;
|
||||
|
||||
ImageData = DDSCompressor.CompressBlock(FileData, width, height,
|
||||
DDS.DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_UNORM_SRGB);
|
||||
}
|
||||
|
||||
public GenericBitmapTexture(string FileName) {
|
||||
LoadBitmap(new Bitmap(FileName));
|
||||
}
|
||||
|
||||
public GenericBitmapTexture(Bitmap Image) {
|
||||
LoadBitmap(Image);
|
||||
}
|
||||
|
||||
private void LoadBitmap(Bitmap Image)
|
||||
{
|
||||
Image = BitmapExtension.SwapBlueRedChannels(Image);
|
||||
|
||||
Format = TEX_FORMAT.R8G8B8A8_UNORM;
|
||||
Width = (uint)Image.Width;
|
||||
Height = (uint)Image.Height;
|
||||
MipCount = 1;
|
||||
|
||||
ImageData = GenerateMipsAndCompress(Image, Format);
|
||||
|
||||
if (ImageData == null || ImageData.Length <= 0)
|
||||
throw new Exception("Image failed to encode!");
|
||||
}
|
||||
|
||||
public override void SetImageData(Bitmap bitmap, int ArrayLevel)
|
||||
{
|
||||
byte[] Data = BitmapExtension.ImageToByte(bitmap);
|
||||
Width = (uint)bitmap.Width;
|
||||
Height = (uint)bitmap.Height;
|
||||
|
||||
ImageData = DDSCompressor.EncodePixelBlock(Data, bitmap.Width, bitmap.Width, DDS.DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_UNORM_SRGB);
|
||||
}
|
||||
|
||||
public override byte[] GetImageData(int ArrayLevel = 0, int MipLevel = 0)
|
||||
{
|
||||
return ImageData;
|
||||
}
|
||||
}
|
||||
}
|
@ -18,6 +18,12 @@ namespace Switch_Toolbox.Library
|
||||
|
||||
}
|
||||
|
||||
//To update buffer data for opengl
|
||||
public virtual void UpdateVertexData()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public bool HasPos;
|
||||
public bool HasNrm;
|
||||
public bool HasUv0;
|
||||
|
@ -728,6 +728,31 @@ namespace Switch_Toolbox.Library
|
||||
return channels;
|
||||
}
|
||||
|
||||
public static int GenerateTotalMipCount(uint Width, uint Height)
|
||||
{
|
||||
int MipmapNum = 0;
|
||||
uint num = Math.Max(Width, Height);
|
||||
|
||||
int width = (int)Width;
|
||||
int height = (int)Height;
|
||||
|
||||
while (true)
|
||||
{
|
||||
num >>= 1;
|
||||
|
||||
width = width / 2;
|
||||
height = height / 2;
|
||||
if (width <= 0 || height <= 0)
|
||||
break;
|
||||
|
||||
if (num > 0)
|
||||
++MipmapNum;
|
||||
else
|
||||
break;
|
||||
}
|
||||
|
||||
return MipmapNum;
|
||||
}
|
||||
|
||||
public static string SetNameFromPath(string path)
|
||||
{
|
||||
|
@ -63,10 +63,20 @@ namespace Switch_Toolbox.Library.Rendering
|
||||
pixelInternalFormat = PixelInternalFormat.CompressedRgbaS3tcDxt5Ext;
|
||||
break;
|
||||
case TEX_FORMAT.BC4_UNORM:
|
||||
pixelInternalFormat = PixelInternalFormat.CompressedRedRgtc1;
|
||||
break;
|
||||
case TEX_FORMAT.BC4_SNORM:
|
||||
pixelInternalFormat = PixelInternalFormat.CompressedSignedRedRgtc1;
|
||||
//Convert to rgb to prevent red output
|
||||
//While shaders could prevent this, converting is easier and works fine across all editors
|
||||
data = STGenericTexture.DecodeBlock(data,
|
||||
GenericTexture.Width,
|
||||
GenericTexture.Height,
|
||||
GenericTexture.Format,
|
||||
GenericTexture.PlatformSwizzle);
|
||||
|
||||
pixelInternalFormat = PixelInternalFormat.Rgba;
|
||||
pixelFormat = OpenTK.Graphics.OpenGL.PixelFormat.Rgba;
|
||||
|
||||
// pixelInternalFormat = PixelInternalFormat.CompressedRedRgtc1;
|
||||
// pixelInternalFormat = PixelInternalFormat.CompressedSignedRedRgtc1;
|
||||
break;
|
||||
case TEX_FORMAT.BC5_SNORM:
|
||||
pixelInternalFormat = PixelInternalFormat.CompressedRgRgtc2;
|
||||
|
@ -44,6 +44,11 @@ namespace Switch_Toolbox.Library.IO
|
||||
return signature == Identifier;
|
||||
}
|
||||
|
||||
public string ReadZeroTerminatedString()
|
||||
{
|
||||
return ReadString(BinaryStringFormat.ZeroTerminated);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks the byte order mark to determine the endianness of the reader.
|
||||
/// </summary>
|
||||
|
@ -408,6 +408,12 @@
|
||||
<Compile Include="Forms\Editors\Animation\TimeLine.Designer.cs">
|
||||
<DependentUpon>TimeLine.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Forms\Editors\UV\UVEditor2.cs">
|
||||
<SubType>UserControl</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Forms\Editors\UV\UVEditor2.Designer.cs">
|
||||
<DependentUpon>UVEditor2.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Forms\Extensions\MDICustom.cs" />
|
||||
<Compile Include="Forms\Editors\Object Editor\ObjectEditor.cs">
|
||||
<SubType>Form</SubType>
|
||||
@ -488,6 +494,7 @@
|
||||
<Compile Include="Forms\Wpf\WpfTimeline.xaml.cs">
|
||||
<DependentUpon>WpfTimeline.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Generics\GenericBitmapTexture.cs" />
|
||||
<Compile Include="Generics\GenericMaterial.cs" />
|
||||
<Compile Include="Generics\GenericMatTexture.cs" />
|
||||
<Compile Include="Generics\GenericModel.cs" />
|
||||
@ -770,6 +777,9 @@
|
||||
<EmbeddedResource Include="Forms\Editors\UV\UVEditor.resx">
|
||||
<DependentUpon>UVEditor.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Forms\Editors\UV\UVEditor2.resx">
|
||||
<DependentUpon>UVEditor2.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Forms\GL\GLControl2D.resx">
|
||||
<DependentUpon>GLControl2D.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
|
@ -41,6 +41,7 @@ namespace Switch_Toolbox.Library
|
||||
case PICASurfaceFormat.L8: return TEX_FORMAT.L8;
|
||||
case PICASurfaceFormat.A8: return TEX_FORMAT.A8_UNORM;
|
||||
case PICASurfaceFormat.LA4: return TEX_FORMAT.LA4;
|
||||
case PICASurfaceFormat.L4: return TEX_FORMAT.L4;
|
||||
case PICASurfaceFormat.A4: return TEX_FORMAT.A4;
|
||||
case PICASurfaceFormat.ETC1: return TEX_FORMAT.ETC1;
|
||||
case PICASurfaceFormat.ETC1A4: return TEX_FORMAT.ETC1_A4;
|
||||
|
@ -76,6 +76,7 @@ uniform float bake_calc_type;
|
||||
uniform float enable_fresnel;
|
||||
uniform float enable_emission;
|
||||
uniform float cSpecularType;
|
||||
uniform float cIsEnableNormalMap;
|
||||
|
||||
// Texture Map Toggles
|
||||
uniform int HasDiffuse;
|
||||
@ -165,7 +166,7 @@ void main()
|
||||
|
||||
int NormalMapUVIndex = 0;
|
||||
|
||||
if (uking_texture2_texcoord == 1)
|
||||
if (uking_texture2_texcoord == 1 || cIsEnableNormalMap == 1)
|
||||
NormalMapUVIndex = 1;
|
||||
|
||||
vec3 N = normal;
|
||||
|
Loading…
Reference in New Issue
Block a user