Update simple mode for bfres editor. Disable some gx2 things to test swizzle issues
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@ -85,12 +85,12 @@ namespace FirstPlugin
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if (editExt[0].Checked)
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{
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editExt[0].Checked = false;
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// PluginRuntime.UseSimpleBfresEditor = true;
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PluginRuntime.UseSimpleBfresEditor = true;
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}
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else
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{
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editExt[0].Checked = true;
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// PluginRuntime.UseSimpleBfresEditor = false;
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PluginRuntime.UseSimpleBfresEditor = false;
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}
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}
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private void NewWiiUBfres(object sender, EventArgs args)
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@ -189,8 +189,6 @@ namespace FirstPlugin
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drawables.Remove(skeleton);
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}
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List<AbstractGlDrawable> drawables = new List<AbstractGlDrawable>();
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public void LoadEditors(object SelectedSection)
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{
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@ -214,27 +212,29 @@ namespace FirstPlugin
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else
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editor.LoadProperty(resFileU, OnPropertyChanged);
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}
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if (SelectedSection is FMDL)
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else if (SelectedSection is FMDL)
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{
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if (((FMDL)SelectedSection).ModelU != null)
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editor.LoadProperty(((FMDL)SelectedSection).ModelU, OnPropertyChanged);
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else
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editor.LoadProperty(((FMDL)SelectedSection).Model, OnPropertyChanged);
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}
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if (SelectedSection is FSHP)
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else if (SelectedSection is FSHP)
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{
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if (((FSHP)SelectedSection).ShapeU != null)
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editor.LoadProperty(((FSHP)SelectedSection).ShapeU, OnPropertyChanged);
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else
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editor.LoadProperty(((FSHP)SelectedSection).Shape, OnPropertyChanged);
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}
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if (SelectedSection is FMAT)
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else if (SelectedSection is FMAT)
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{
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if (((FMAT)SelectedSection).MaterialU != null)
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editor.LoadProperty(((FMAT)SelectedSection).MaterialU, OnPropertyChanged);
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else
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editor.LoadProperty(((FMAT)SelectedSection).MaterialU, OnPropertyChanged);
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}
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else
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editor.LoadProperty(null, OnPropertyChanged);
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}
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else
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{
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@ -0,0 +1,105 @@
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using System;
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using System.Collections.Generic;
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using GL_EditorFramework.GL_Core;
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using GL_EditorFramework.Interfaces;
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using OpenTK.Graphics.OpenGL;
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using OpenTK;
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using System.Drawing;
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using Switch_Toolbox.Library;
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using GL_EditorFramework.EditorDrawables;
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namespace FirstPlugin.Turbo.CourseMuuntStructs
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{
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public class RenderableConnectedMapPoints : AbstractGlDrawable
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{
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public Color LineColor = Color.Green;
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public RenderableConnectedMapPoints(Color color)
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{
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LineColor = color;
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}
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private ShaderProgram defaultShaderProgram;
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public List<RenderablePathPoint> Points = new List<RenderablePathPoint>();
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public void AddRenderable(RenderablePathPoint point) {
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Points.Add(point);
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}
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public override void Prepare(GL_ControlLegacy control)
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{
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}
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public override void Prepare(GL_ControlModern control)
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{
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var defaultFrag = new FragmentShader(
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@"#version 330
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vec4 LineColor;
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void main(){
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gl_FragColor = LineColor;
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}");
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var defaultVert = new VertexShader(
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@"#version 330
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in vec4 position;
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uniform mat4 mtxCam;
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uniform mat4 mtxMdl;
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void main(){
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gl_Position = mtxCam * mtxMdl * vec4(position.xyz, 1);
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}");
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defaultShaderProgram = new ShaderProgram(defaultFrag, defaultVert);
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}
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public override void Draw(GL_ControlLegacy control, Pass pass)
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{
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int p = 0;
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foreach (var point in Points)
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{
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if (!point.Visible)
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continue;
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if (p < Points.Count)
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{
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GL.LineWidth(2f);
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GL.Color3(LineColor);
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GL.Begin(PrimitiveType.Lines);
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GL.Vertex3(point.Position);
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GL.Vertex3(Points[p].Position);
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GL.End();
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}
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p++;
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}
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}
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public override void Draw(GL_ControlModern control, Pass pass)
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{
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control.CurrentShader = defaultShaderProgram;
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defaultShaderProgram.SetVector4("LineColor", ColorUtility.ToVector4(LineColor));
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int p = 0;
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foreach (var point in Points)
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{
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if (!point.Visible)
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continue;
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if (p < Points.Count)
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{
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GL.LineWidth(2f);
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GL.Color3(LineColor);
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GL.Begin(PrimitiveType.Lines);
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GL.Vertex3(point.Position);
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GL.Vertex3(Points[p].Position);
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GL.End();
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}
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p++;
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}
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}
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}
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}
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@ -5,6 +5,7 @@ using System.Text;
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using System.Threading.Tasks;
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using OpenTK;
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using System.ComponentModel;
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using Switch_Toolbox.Library;
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namespace FirstPlugin.Turbo.CourseMuuntStructs
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{
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@ -173,6 +174,8 @@ namespace FirstPlugin.Turbo.CourseMuuntStructs
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public List<int> MapObjIdList;
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public List<string> MapObjResList;
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public IFileFormat MapCamera;
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public CourseMuuntScene(dynamic rootNode)
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{
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root = rootNode;
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@ -13,6 +13,8 @@ using OpenTK.Graphics.OpenGL;
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using aampv1 = AampV1Library;
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using aampv2 = AampV2Library;
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using Switch_Toolbox.Library.Rendering;
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using Switch_Toolbox.Library.IO;
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using FirstPlugin.Turbo;
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namespace FirstPlugin.Forms
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{
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@ -82,7 +84,34 @@ namespace FirstPlugin.Forms
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//Add course model
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if (File.Exists($"{CourseFolder}/course_model.szs"))
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scene.AddRenderableBfres($"{CourseFolder}/course_model.szs");
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//Add camera mini map parameters
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if (File.Exists($"{CourseFolder}/course_mapcamera.bin"))
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scene.MapCamera = STFileLoader.OpenFileFormat($"{CourseFolder}/course_mapcamera.bin");
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if (scene.MapCamera != null)
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{
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var cam = (Course_MapCamera_bin)scene.MapCamera;
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var pointConnection = new RenderableConnectedMapPoints(Color.Blue);
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Vector4 PositionColor = new Vector4(1,0,0, 1);
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Vector4 TargetColor = new Vector4(0, 1, 0, 1);
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Vector3 CamTranslate = new Vector3(cam.cameraData.PositionX, cam.cameraData.PositionY, cam.cameraData.PositionZ);
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Vector3 CamTargetTranslate = new Vector3(cam.cameraData.TargetX, cam.cameraData.TargetY, cam.cameraData.TargetZ);
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var point1 = new RenderablePathPoint(PositionColor, CamTranslate, new Vector3(0), new Vector3(100), null);
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var point2 = new RenderablePathPoint(TargetColor, CamTargetTranslate, new Vector3(0), new Vector3(100), null);
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pointConnection.AddRenderable(point1);
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pointConnection.AddRenderable(point2);
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viewport.AddDrawable(pointConnection);
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viewport.AddDrawable(point1);
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viewport.AddDrawable(point2);
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}
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foreach (AAMP aamp in scene.ParameterArchives)
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{
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if (aamp.aampFileV1 != null)
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@ -210,8 +210,8 @@ namespace FirstPlugin
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}
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private void SwizzleNum_ValueChanged(object sender, EventArgs e) {
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SelectedTexSettings.swizzle &= GX2.SwizzleMask;
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SelectedTexSettings.swizzle |= (uint)SwizzleNum.Value << 8;
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// SelectedTexSettings.swizzle &= GX2.SwizzleMask;
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// SelectedTexSettings.swizzle |= (uint)SwizzleNum.Value << 8;
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}
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@ -336,6 +336,7 @@
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<Compile Include="GUI\Byaml\CourseMuunt\Base\BaseControlPoint.cs" />
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<Compile Include="GUI\Byaml\CourseMuunt\Base\BaseObjPt.cs" />
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<Compile Include="GUI\Byaml\CourseMuunt\Base\PointID.cs" />
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<Compile Include="GUI\Byaml\CourseMuunt\Base\RenderableConnectedMapPoints.cs" />
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<Compile Include="GUI\Byaml\CourseMuunt\CourseMuuntStructs.cs" />
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<Compile Include="GUI\Byaml\CourseMuunt\IObject.cs" />
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<Compile Include="GUI\Byaml\CourseMuunt\Paths\GravityPaths.cs" />
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@ -1 +1 @@
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cc9e257c523db2c7ef86dbf7768c79a58b3e9716
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7c84633eaa36420d4ca6a3cb60a7e5117cc8630b
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@ -3071,6 +3071,11 @@
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Gets or sets flags specifying how a <see cref="T:Syroot.NintenTools.Bfres.Material"/> is rendered.
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</summary>
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</member>
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<member name="P:Syroot.NintenTools.Bfres.Material.Visible">
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<summary>
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Gets or sets the visible flag to display the material.
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</summary>
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</member>
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<member name="P:Syroot.NintenTools.Bfres.Material.TextureRefs">
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<summary>
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Gets or sets the list of <see cref="T:Syroot.NintenTools.Bfres.TextureRef"/> instances referencing the <see cref="T:Syroot.NintenTools.Bfres.Texture"/> instances
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