Also toggle compression
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@ -952,7 +952,10 @@ namespace FirstPlugin
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{
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//Force mesh codec compression on save
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if (this.FilePath.EndsWith(".mc"))
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{
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this.IFileInfo.FileCompression = new MeshCodecFormat();
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this.IFileInfo.FileIsCompressed = true;
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}
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var Models = GetModels();
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if (Models != null && !IsParticlePrimitive)
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