Adjustments to texture mapping.
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@ -743,6 +743,10 @@ namespace FirstPlugin
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if (mat.ShaderAssign.ShaderArchiveName == "Wii_UBER" || mat.ShaderAssign.ShaderArchiveName == "Block_UBER")
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if (mat.ShaderAssign.ShaderArchiveName == "Wii_UBER" || mat.ShaderAssign.ShaderArchiveName == "Block_UBER")
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Runtime.activeGame = Runtime.ActiveGame.MK8D;
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Runtime.activeGame = Runtime.ActiveGame.MK8D;
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if (mat.ShaderAssign.ShaderArchiveName == "base") {
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Runtime.activeGame = Runtime.ActiveGame.MK8D;
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}
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if (Runtime.activeGame == Runtime.ActiveGame.MK8D)
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if (Runtime.activeGame == Runtime.ActiveGame.MK8D)
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{
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{
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if (useSampler == "_a0" && AlbedoCount == 0)
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if (useSampler == "_a0" && AlbedoCount == 0)
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