Adjustments to texture mapping.
This commit is contained in:
parent
f4f71b95cf
commit
6c4afefdd5
@ -743,6 +743,10 @@ namespace FirstPlugin
|
||||
if (mat.ShaderAssign.ShaderArchiveName == "Wii_UBER" || mat.ShaderAssign.ShaderArchiveName == "Block_UBER")
|
||||
Runtime.activeGame = Runtime.ActiveGame.MK8D;
|
||||
|
||||
if (mat.ShaderAssign.ShaderArchiveName == "base") {
|
||||
Runtime.activeGame = Runtime.ActiveGame.MK8D;
|
||||
}
|
||||
|
||||
if (Runtime.activeGame == Runtime.ActiveGame.MK8D)
|
||||
{
|
||||
if (useSampler == "_a0" && AlbedoCount == 0)
|
||||
|
Loading…
Reference in New Issue
Block a user