Fix converting bfres primitive types to gl
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181afe6b02
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6cbe123a8c
@ -132,7 +132,25 @@ namespace FirstPlugin
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Mesh msh = new Mesh();
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msh.MemoryPool = new MemoryPool();
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msh.SubMeshes = new List<SubMesh>();
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msh.PrimitiveType = (PrimitiveType)mesh.PrimativeType;
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switch (mesh.PrimativeType)
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{
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case STPrimativeType.Triangles:
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msh.PrimitiveType = PrimitiveType.Triangles;
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break;
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case STPrimativeType.TrangleStrips:
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msh.PrimitiveType = PrimitiveType.TriangleStrip;
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break;
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case STPrimativeType.Lines:
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msh.PrimitiveType = PrimitiveType.Lines;
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break;
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case STPrimativeType.LineStrips:
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msh.PrimitiveType = PrimitiveType.LineStrip;
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break;
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case STPrimativeType.Points:
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msh.PrimitiveType = PrimitiveType.Points;
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break;
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}
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msh.FirstVertex = mesh.FirstVertex;
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foreach (FSHP.LOD_Mesh.SubMesh sub in mesh.subMeshes)
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@ -210,7 +228,23 @@ namespace FirstPlugin
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lod.subMeshes.Add(sub);
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}
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lod.IndexFormat = (STIndexFormat)msh.IndexFormat;
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lod.PrimativeType = (STPrimativeType)msh.PrimitiveType;
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switch (msh.PrimitiveType)
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{
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case PrimitiveType.Triangles:
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lod.PrimativeType = STPrimativeType.Triangles;
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break;
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case PrimitiveType.TriangleStrip:
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lod.PrimativeType = STPrimativeType.TrangleStrips;
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break;
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case PrimitiveType.Lines:
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lod.PrimativeType = STPrimativeType.Lines;
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break;
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case PrimitiveType.Points:
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lod.PrimativeType = STPrimativeType.Points;
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break;
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}
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lod.FirstVertex = msh.FirstVertex;
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for (int face = 0; face < FaceCount; face++)
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@ -161,7 +161,28 @@ namespace FirstPlugin
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lod.subMeshes.Add(sub);
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}
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lod.IndexFormat = (STIndexFormat)msh.IndexFormat;
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lod.PrimativeType = (STPrimativeType)msh.PrimitiveType;
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switch (msh.PrimitiveType)
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{
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case GX2PrimitiveType.Triangles:
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lod.PrimativeType = STPrimativeType.Triangles;
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break;
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case GX2PrimitiveType.TriangleStrip:
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lod.PrimativeType = STPrimativeType.TrangleStrips;
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break;
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case GX2PrimitiveType.Quads:
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lod.PrimativeType = STPrimativeType.Quads;
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break;
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case GX2PrimitiveType.Lines:
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lod.PrimativeType = STPrimativeType.Lines;
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break;
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case GX2PrimitiveType.LineStrip:
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lod.PrimativeType = STPrimativeType.LineStrips;
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break;
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case GX2PrimitiveType.Points:
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lod.PrimativeType = STPrimativeType.Points;
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break;
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}
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lod.FirstVertex = msh.FirstVertex;
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for (int face = 0; face < FaceCount; face++)
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@ -868,7 +889,27 @@ namespace FirstPlugin
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{
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Mesh msh = new Mesh();
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msh.SubMeshes = new List<SubMesh>();
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msh.PrimitiveType = (GX2PrimitiveType)mesh.PrimativeType;
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switch (mesh.PrimativeType)
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{
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case STPrimativeType.Triangles:
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msh.PrimitiveType = GX2PrimitiveType.Triangles;
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break;
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case STPrimativeType.TrangleStrips:
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msh.PrimitiveType = GX2PrimitiveType.TriangleStrip;
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break;
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case STPrimativeType.Quads:
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msh.PrimitiveType = GX2PrimitiveType.Quads;
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break;
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case STPrimativeType.Lines:
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msh.PrimitiveType = GX2PrimitiveType.Lines;
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break;
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case STPrimativeType.LineStrips:
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msh.PrimitiveType = GX2PrimitiveType.LineStrip;
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break;
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case STPrimativeType.Points:
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msh.PrimitiveType = GX2PrimitiveType.Points;
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break;
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}
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msh.FirstVertex = mesh.FirstVertex;
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foreach (FSHP.LOD_Mesh.SubMesh sub in mesh.subMeshes)
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