Apply bone index properly in object editor
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@ -368,6 +368,8 @@ namespace FirstPlugin
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{
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shp.Name = s.Text;
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shp.MaterialIndex = (ushort)s.MaterialIndex;
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shp.BoneIndex = (ushort)s.BoneIndex;
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if (shp.SubMeshBoundingNodes == null)
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shp.SubMeshBoundingNodes = new List<BoundingNode>();
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if (shp.SubMeshBoundingIndices == null)
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