Start on SMO kingdom loading
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@ -95,12 +95,21 @@ namespace FirstPlugin
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public MenuExt()
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{
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toolsExt[0] = new STToolStripItem("Super Mario Odyssey");
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toolsExt[0].DropDownItems.Add(new STToolStripItem(" Kingdom Selector", OpenKingdomSelector));
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toolsExt[0].DropDownItems.Add(new STToolStripItem(" Costume Selector", OpenSelector));
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toolsExt[1] = new STToolStripItem("Mario Kart 8");
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toolsExt[1].DropDownItems.Add(new STToolStripItem("Probe Light Converter", GenerateProbeLightBounds));
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}
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private void OpenKingdomSelector(object sender, EventArgs args)
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{
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SceneSelector sceneSelect = new SceneSelector();
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sceneSelect.LoadDictionary(SMO_Scene.OdysseyStages);
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if (sceneSelect.ShowDialog() == DialogResult.OK)
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SMO_Scene.LoadStage(sceneSelect.SelectedFile);
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}
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private void GenerateProbeLightBounds(object sender, EventArgs args) {
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AAMP.GenerateProbeBoundings();
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}
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230
Switch_FileFormatsMain/Scenes/SMO/CustomClasses.cs
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230
Switch_FileFormatsMain/Scenes/SMO/CustomClasses.cs
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@ -0,0 +1,230 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using System.IO;
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using System.Xml;
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using System.Diagnostics;
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using System.Drawing;
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using OpenTK;
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namespace OdysseyEditor
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{
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static class InputDialog
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{
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public static DialogResult Show(string title, string promptText, ref string value)
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{
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Form form = new Form();
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Label label = new Label();
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TextBox textBox = new TextBox();
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Button buttonOk = new Button();
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Button buttonCancel = new Button();
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form.Text = title;
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label.Text = promptText;
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textBox.Text = value;
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buttonOk.Text = "OK";
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buttonCancel.Text = "Cancel";
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buttonOk.DialogResult = DialogResult.OK;
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buttonCancel.DialogResult = DialogResult.Cancel;
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label.SetBounds(9, 20, 372, 13);
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textBox.SetBounds(12, 36, 372, 20);
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buttonOk.SetBounds(228, 72, 75, 23);
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buttonCancel.SetBounds(309, 72, 75, 23);
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label.AutoSize = true;
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textBox.Anchor = textBox.Anchor | AnchorStyles.Right;
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buttonOk.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonCancel.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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form.ClientSize = new Size(396, 107);
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form.Controls.AddRange(new Control[] { label, textBox, buttonOk, buttonCancel });
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form.ClientSize = new Size(Math.Max(300, label.Right + 10), form.ClientSize.Height);
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form.FormBorderStyle = FormBorderStyle.FixedDialog;
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form.StartPosition = FormStartPosition.CenterScreen;
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form.MinimizeBox = false;
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form.MaximizeBox = false;
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form.AcceptButton = buttonOk;
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form.CancelButton = buttonCancel;
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DialogResult dialogResult = form.ShowDialog();
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value = textBox.Text;
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return dialogResult;
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}
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}
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static class DeepCloneDictArr
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{
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public static Dictionary<string, dynamic> DeepClone(Dictionary<string, dynamic> d)
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{
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var res = new Dictionary<string, dynamic>();
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foreach (string k in d.Keys)
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{
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if (d[k] is Dictionary<string, dynamic> || d[k] is List<dynamic>)
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res.Add(k, DeepClone(d[k]));
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else if (d[k] is ICloneable)
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res.Add(k, d[k].Clone());
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else res.Add(k, d[k]);
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}
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return res;
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}
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public static List<dynamic> DeepClone(List<dynamic> l)
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{
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var res = new List<dynamic>();
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foreach (var o in l)
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{
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if (o is Dictionary<string, dynamic> || o is List<dynamic>)
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res.Add(DeepClone(o));
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else if (o is ICloneable)
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res.Add(o.Clone());
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else res.Add(o);
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}
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return res;
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}
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}
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class CustomStringWriter : System.IO.StringWriter
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{
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private readonly Encoding encoding;
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public CustomStringWriter(Encoding encoding)
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{
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this.encoding = encoding;
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}
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public override Encoding Encoding
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{
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get { return encoding; }
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}
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}
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public class CustomStack<T> : IEnumerable<T>
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{
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private List<T> items = new List<T>();
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public int MaxItems = 50;
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public int Count
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{ get { return items.Count(); } }
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public void Remove(int index)
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{
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items.RemoveAt(index);
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}
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public void Push(T item)
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{
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items.Add(item);
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if (items.Count > MaxItems)
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{
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for (int i = MaxItems; i < items.Count; i++) Remove(0);
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}
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}
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public T Pop()
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{
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if (items.Count > 0)
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{
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T tmp = items[items.Count - 1];
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items.RemoveAt(items.Count - 1);
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return tmp;
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}
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else return default(T);
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}
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public void RemoveAt(int index) => items.RemoveAt(index);
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public T Peek() { return items[items.Count - 1]; }
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public T[] ToArray()
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{
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return items.ToArray();
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}
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public void Clear()
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{
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items.Clear();
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}
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public IEnumerator<T> GetEnumerator()
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{
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return items.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return items.GetEnumerator();
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}
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}
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public class UndoAction
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{
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public string actionName;
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public Action<dynamic> _act;
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public dynamic _arg;
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public void Undo()
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{
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_act.Invoke(_arg);
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}
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public override string ToString()
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{
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return actionName;
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}
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public UndoAction(string name, Action<dynamic> Act, dynamic arg)
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{
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actionName = name;
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_act = Act;
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_arg = arg;
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}
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}
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public class ClipBoardItem
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{
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public enum ClipboardType
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{
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NotSet = 0,
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Position = 1,
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Rotation = 2,
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Scale = 3,
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IntArray = 4,
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Objects = 5,
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Transform = 8,
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}
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public Transform transform;
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public int[] Args = null;
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public ClipboardType Type = 0;
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public LevelObj[] Objs = null;
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public override string ToString()
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{
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switch (Type)
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{
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case ClipboardType.Position:
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return $"Position - {transform.Pos}";
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case ClipboardType.Rotation:
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return $"Rotation - {transform.Rot}";
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case ClipboardType.Scale:
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return $"Scale - {transform.Scale}";
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case ClipboardType.IntArray:
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return "Args[]";
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case ClipboardType.Transform:
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return $"Transform - Pos {transform.Pos}, Rot {transform.Rot}, Scale {transform.Scale}";
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case ClipboardType.Objects:
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return "Object[" + Objs.Length.ToString() + "]";
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default:
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return "Not set";
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}
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}
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}
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}
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165
Switch_FileFormatsMain/Scenes/SMO/Level.cs
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165
Switch_FileFormatsMain/Scenes/SMO/Level.cs
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Xml;
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using SARCExt;
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using ByamlExt.Byaml;
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using EveryFileExplorer;
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namespace OdysseyEditor
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{
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public class ObjList : List<LevelObj>
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{
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IList<dynamic> bymlNode;
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public ObjList(string _name, IList<dynamic> _bymlNode)
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{
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name = _name;
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if (_bymlNode == null)
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{
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bymlNode = new List<dynamic>();
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return;
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}
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bymlNode = _bymlNode;
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foreach (var o in bymlNode) this.Add(new LevelObj(o));
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}
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public void ApplyToNode()
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{
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bymlNode.Clear();
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foreach (var o in this) bymlNode.Add(o.Prop);
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}
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public bool IsHidden = false;
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public string name = "";
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}
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public class Level
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{
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public Dictionary<string, byte[]> SzsFiles;
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public Dictionary<string, ObjList> objs = new Dictionary<string, ObjList>();
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dynamic LoadedByml = null;
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public string Filename = "";
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int _ScenarioIndex = -1;
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public Level(bool empty, string levelN)
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{
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if (!empty) throw new Exception();
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SzsFiles = new Dictionary<string, byte[]>();
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Filename = levelN;
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LoadedByml = new dynamic[15];
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for (int i = 0; i < 15; i++)
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LoadedByml[i] = new Dictionary<string, dynamic>();
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// SzsFiles.Add(Path.GetFileNameWithoutExtension(Filename) + ".byml", ByamlFile.SaveN(LoadedByml,false, Syroot.BinaryData.ByteOrder.LittleEndian));
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LoadObjects();
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}
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public Level (string path, int scenarioIndex = -1)
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{
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Filename = path;
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Load(File.ReadAllBytes(path), scenarioIndex);
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}
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void Load(byte[] file, int scenarioIndex = -1)
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{
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SzsFiles = SARC.UnpackRamN(YAZ0.Decompress(file)).Files;
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LoadObjects(scenarioIndex);
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}
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void LoadObjects(int scenarioIndex = -1)
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{
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Stream s = new MemoryStream(SzsFiles[Path.GetFileNameWithoutExtension(Filename) + ".byml"]);
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LoadedByml = ByamlFile.LoadN(s,false, Syroot.BinaryData.ByteOrder.LittleEndian);
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if (scenarioIndex == -1)
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{
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string res = "0";
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InputDialog.Show("Select scenario", $"enter scenario value [0,{LoadedByml.Count- 1}]", ref res);
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if (!int.TryParse(res, out scenarioIndex)) scenarioIndex = 0;
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}
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_ScenarioIndex = scenarioIndex;
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var Scenario = (Dictionary<string, dynamic>)LoadedByml[scenarioIndex];
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if (Scenario.Keys.Count == 0)
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Scenario.Add("ObjectList", new List<dynamic>());
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foreach (string k in Scenario.Keys)
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{
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objs.Add(k, new ObjList(k,Scenario[k]));
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}
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}
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public void OpenBymlViewer()
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{
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}
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void ApplyChangesToByml() //this makes sure new objects are added
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{
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objs.OrderBy(k => k.Key);
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for (int i = 0; i < objs.Count; i++)
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{
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var values = objs.Values.ToArray();
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if (values[i].Count == 0) objs.Remove(objs.Keys.ToArray()[i--]);
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else values[i].ApplyToNode();
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}
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}
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public byte[] ToByaml()
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{
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ApplyChangesToByml();
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MemoryStream mem = new MemoryStream();
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// ByamlFile.Save(mem, LoadedByml, false, Syroot.BinaryData.ByteOrder.LittleEndian);
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var res = mem.ToArray();
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return res;
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}
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public byte[] SaveSzs()
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{
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SzsFiles[Path.GetFileNameWithoutExtension(Filename) + ".byml"] = ToByaml();
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return YAZ0.Compress(SARC.pack(SzsFiles));
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}
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public bool HasList(string name) { return objs.ContainsKey(name); }
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public struct SearchResult
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{
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public LevelObj obj;
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public int Index;
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public string ListName;
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}
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public SearchResult FindObjById(string ID)
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{
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foreach (string k in objs.Keys)
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{
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for (int i = 0; i < objs[k].Count; i++)
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{
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if (objs[k][i].ID == ID)
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return new SearchResult
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{
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obj = objs[k][i],
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Index = i,
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ListName = k
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};
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}
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}
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return new SearchResult
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{
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obj = null,
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Index = -1,
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ListName = ""
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};
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}
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public ObjList FindListByObj(LevelObj o)
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{
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foreach (string k in objs.Keys)
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{
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if (objs[k].Contains(o)) return objs[k];
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}
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return null;
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}
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}
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}
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633
Switch_FileFormatsMain/Scenes/SMO/LevelObj.cs
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633
Switch_FileFormatsMain/Scenes/SMO/LevelObj.cs
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using OpenTK;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.Drawing.Design;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using System.Windows.Forms.Design;
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namespace OdysseyEditor
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{
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public struct Transform
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{
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public Vector3 Pos, Rot, Scale;
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}
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public class LevelObj : ICloneable
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{
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public const string N_Translate = "Translate";
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public const string N_Rotate = "Rotate";
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public const string N_Scale = "Scale";
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public const string N_Id = "Id";
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public const string N_Name = "UnitConfigName";
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public const string N_Links = "Links";
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public Dictionary<string, dynamic> Prop = new Dictionary<string, dynamic>();
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public LevelObj(dynamic bymlNode)
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{
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if (bymlNode is Dictionary<string, dynamic>) Prop = (Dictionary<string, dynamic>)bymlNode;
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else throw new Exception("Not a dictionary");
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if (Prop.ContainsKey(N_Links)) Prop[N_Links] = new LinksNode(Prop[N_Links]);
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}
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public LevelObj(bool empty = false)
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{
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if (empty) return;
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Prop.Add(N_Translate, new Dictionary<string, dynamic>());
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Prop[N_Translate].Add("X", (Single)0);
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Prop[N_Translate].Add("Y", (Single)0);
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Prop[N_Translate].Add("Z", (Single)0);
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Prop.Add(N_Rotate, new Dictionary<string, dynamic>());
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Prop[N_Rotate].Add("X", (Single)0);
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Prop[N_Rotate].Add("Y", (Single)0);
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Prop[N_Rotate].Add("Z", (Single)0);
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Prop.Add(N_Scale, new Dictionary<string, dynamic>());
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Prop[N_Scale].Add("X", (Single)1);
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Prop[N_Scale].Add("Y", (Single)1);
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Prop[N_Scale].Add("Z", (Single)1);
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Prop.Add(N_Links, new LinksNode());
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this[N_Name] = "newObj";
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this[N_Id] = "obj0";
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}
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public dynamic this [string name]
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{
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get
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{
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if (Prop.ContainsKey(name)) return Prop[name];
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else return null;
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}
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set
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{
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if (Prop.ContainsKey(name)) Prop[name] = value;
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else Prop.Add(name,value);
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}
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}
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public Vector3 Pos
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{
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get { return new Vector3(this[N_Translate]["X"], this[N_Translate]["Y"], this[N_Translate]["Z"]); }
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set {
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this[N_Translate]["X"] = (Single)value.X;
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this[N_Translate]["Y"] = (Single)value.Y;
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this[N_Translate]["Z"] = (Single)value.Z;
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}
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}
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public Vector3 Rot
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{
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get { return new Vector3(this[N_Rotate]["X"], this[N_Rotate]["Y"], this[N_Rotate]["Z"]); }
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set
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{
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this[N_Rotate]["X"] = (Single)value.X;
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this[N_Rotate]["Y"] = (Single)value.Y;
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this[N_Rotate]["Z"] = (Single)value.Z;
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}
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}
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[Browsable(false)]
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public Vector3 ModelView_Pos
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{
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get { return new Vector3(this[N_Translate]["X"], -this[N_Translate]["Z"], this[N_Translate]["Y"]); }
|
||||
set //set when dragging
|
||||
{
|
||||
this[N_Translate]["X"] = (Single)value.X;
|
||||
this[N_Translate]["Y"] = (Single)value.Z;
|
||||
this[N_Translate]["Z"] = -(Single)value.Y;
|
||||
}
|
||||
}
|
||||
|
||||
[Browsable(false)]
|
||||
public Vector3 ModelView_Rot
|
||||
{
|
||||
get { return new Vector3(this[N_Rotate]["X"], -this[N_Rotate]["Z"], this[N_Rotate]["Y"]); } //TODO: check if it matches in-game
|
||||
}
|
||||
|
||||
public Vector3 Scale
|
||||
{
|
||||
get { return new Vector3(this[N_Scale]["X"], this[N_Scale]["Y"], this[N_Scale]["Z"]); }
|
||||
set
|
||||
{
|
||||
this[N_Scale]["X"] = (Single)value.X;
|
||||
this[N_Scale]["Y"] = (Single)value.Y;
|
||||
this[N_Scale]["Z"] = (Single)value.Z;
|
||||
}
|
||||
}
|
||||
|
||||
[Browsable(false)]
|
||||
public Vector3 ModelView_Scale
|
||||
{
|
||||
get { return new Vector3(this[N_Scale]["X"], this[N_Scale]["Z"], this[N_Scale]["Y"]); }
|
||||
}
|
||||
|
||||
[Browsable(false)]
|
||||
public Transform transform
|
||||
{
|
||||
get => new Transform() { Pos = Pos, Rot = Rot, Scale = Scale };
|
||||
set
|
||||
{
|
||||
Pos = value.Pos;
|
||||
Rot = value.Rot;
|
||||
Scale = value.Scale;
|
||||
}
|
||||
}
|
||||
|
||||
public string ID
|
||||
{
|
||||
get { return this[N_Id]; }
|
||||
set { this[N_Id] = value;}
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return this.ToString(); }
|
||||
set { this[N_Name] = value; }
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
string name = this[N_Name];
|
||||
if (name == null) name = "LevelObj id: " + this[N_Id];
|
||||
if (name == null) name = "LevelObj";
|
||||
return name;
|
||||
}
|
||||
|
||||
public LevelObj Clone()
|
||||
{
|
||||
return new LevelObj(DeepCloneDictArr.DeepClone(Prop));
|
||||
}
|
||||
|
||||
object ICloneable.Clone()
|
||||
{
|
||||
return Clone();
|
||||
}
|
||||
|
||||
//[Editor(typeof(LevelObjEditor), typeof(UITypeEditor))]
|
||||
[Description("This contains every property of this object")]
|
||||
public Dictionary<string, dynamic> Properties
|
||||
{
|
||||
get { return Prop; }
|
||||
set { Prop = value; }
|
||||
}
|
||||
|
||||
public Transform transform_screen => new Transform() { Pos = ModelView_Pos, Rot = ModelView_Rot, Scale = ModelView_Scale };
|
||||
}
|
||||
|
||||
class LinksNode : Dictionary<string, dynamic>, ICloneable //wrapper so we can use the custom editor
|
||||
{
|
||||
public LinksNode(Dictionary<string, dynamic> dict) : base(dict)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public LinksNode() : base()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public LinksNode Clone()
|
||||
{
|
||||
return new LinksNode(DeepCloneDictArr.DeepClone(this));
|
||||
}
|
||||
|
||||
object ICloneable.Clone()
|
||||
{
|
||||
return Clone();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
///*
|
||||
//class LevelObjEditor : UITypeEditor
|
||||
//{
|
||||
// public override UITypeEditorEditStyle GetEditStyle(ITypeDescriptorContext context)
|
||||
// {
|
||||
// return UITypeEditorEditStyle.Modal;
|
||||
// }
|
||||
// public override object EditValue(ITypeDescriptorContext context, System.IServiceProvider provider, object value)
|
||||
// {
|
||||
// IWindowsFormsEditorService svc = provider.GetService(typeof(IWindowsFormsEditorService)) as IWindowsFormsEditorService;
|
||||
// Dictionary<string, dynamic> v = value as Dictionary<string, dynamic>;
|
||||
// if (svc != null && v != null)
|
||||
// {
|
||||
// using (FrmObjEditor form = new FrmObjEditor(v))
|
||||
// {
|
||||
// form.ShowDialog();
|
||||
// v = form.Value.Prop;
|
||||
// }
|
||||
// }
|
||||
// return v; // can also replace the wrapper object here
|
||||
// }
|
||||
//}*/
|
||||
|
||||
////[Editor(typeof(C0ListEditor), typeof(UITypeEditor))]
|
||||
//public class C0List : ICloneable
|
||||
//{
|
||||
// List<LevelObj> l = new List<LevelObj>();
|
||||
// public List<LevelObj> List
|
||||
// {
|
||||
// get { return l; }
|
||||
// set { l = value; }
|
||||
// }
|
||||
|
||||
// public C0List Clone()
|
||||
// {
|
||||
// C0List C = new C0List();
|
||||
// foreach (LevelObj lev in l) C.l.Add(lev.Clone());
|
||||
// return C;
|
||||
// }
|
||||
|
||||
// public override string ToString()
|
||||
// {
|
||||
// return "C0 list";
|
||||
// }
|
||||
|
||||
// object ICloneable.Clone()
|
||||
// {
|
||||
// return Clone();
|
||||
// }
|
||||
//}
|
||||
|
||||
///*
|
||||
//class C0ListEditor : UITypeEditor
|
||||
//{
|
||||
// public override UITypeEditorEditStyle GetEditStyle(ITypeDescriptorContext context)
|
||||
// {
|
||||
// return UITypeEditorEditStyle.Modal;
|
||||
// }
|
||||
// public override object EditValue(ITypeDescriptorContext context, System.IServiceProvider provider, object value)
|
||||
// {
|
||||
// IWindowsFormsEditorService svc = provider.GetService(typeof(IWindowsFormsEditorService)) as IWindowsFormsEditorService;
|
||||
// C0List v = value as C0List;
|
||||
// if (svc != null && v != null)
|
||||
// {
|
||||
// ((Form1)System.Windows.Forms.Application.OpenForms["Form1"]).EditC0List(v.List);
|
||||
// }
|
||||
// return v;
|
||||
// }
|
||||
//}
|
||||
//*/
|
||||
|
||||
//[TypeConverter(typeof(ExpandableObjectConverter))]
|
||||
//public class Rail : ICloneable
|
||||
//{
|
||||
// public object this[string propertyName]
|
||||
// {
|
||||
// get { return this.GetType().GetProperty(propertyName).GetValue(this, null); }
|
||||
// set { this.GetType().GetProperty(propertyName).SetValue(this, value, null); }
|
||||
// }
|
||||
|
||||
// public Point3D[] GetPointArray()
|
||||
// {
|
||||
// List<Point3D> points = new List<Point3D>();
|
||||
// foreach (Rail.Point p in Points) points.Add(new Point3D(p.X, -p.Z, p.Y));
|
||||
// return points.ToArray();
|
||||
// }
|
||||
|
||||
// List<int> _Args = new List<int>();
|
||||
// string _LayerName;
|
||||
// internal List<Point> _points = new List<Point>();
|
||||
// //Multi file name ?
|
||||
// public string _closed;
|
||||
// int _l_id;
|
||||
// string _name;
|
||||
// int _no;
|
||||
// string _type;
|
||||
|
||||
// public Rail(bool Adding = false, Vector3d? BasePosition = null)
|
||||
// {
|
||||
// _LayerName = "共通";
|
||||
// _closed = "FALSE";
|
||||
// _name = "empty rail";
|
||||
// _type = "Bezier";
|
||||
// if (Adding) _points.Add(new Point());
|
||||
// if (Adding) _points.Add(new Point(1));
|
||||
// if (BasePosition != null)
|
||||
// {
|
||||
// _points[0].X = (float)((Vector3d)BasePosition).X;
|
||||
// _points[0].Y = (float)((Vector3d)BasePosition).Z;
|
||||
// _points[0].Z = -(float)((Vector3d)BasePosition).Y;
|
||||
// _points[1].X = (float)((Vector3d)BasePosition).X;
|
||||
// _points[1].Y = (float)((Vector3d)BasePosition).Z;
|
||||
// _points[1].Z = -(float)((Vector3d)BasePosition).Y;
|
||||
// }
|
||||
// }
|
||||
|
||||
// public override string ToString()
|
||||
// {
|
||||
// return _name;
|
||||
// }
|
||||
|
||||
// public string Name
|
||||
// {
|
||||
// set
|
||||
// {
|
||||
// _name = JapChars(value);
|
||||
// }
|
||||
// get { return _name; }
|
||||
// }
|
||||
|
||||
// public string Type
|
||||
// {
|
||||
// set { _type = value; }
|
||||
// get { return _type; }
|
||||
// }
|
||||
|
||||
// public bool Closed
|
||||
// {
|
||||
// set { _closed = value == false ? "OPEN" : "CLOSE"; }
|
||||
// get { return _closed == "OPEN" ? false : true; }
|
||||
// }
|
||||
|
||||
// public int no
|
||||
// {
|
||||
// set { _no = value; }
|
||||
// get { return _no; }
|
||||
// }
|
||||
|
||||
// public int l_id
|
||||
// {
|
||||
// set { _l_id = value; }
|
||||
// get { return _l_id; }
|
||||
// }
|
||||
|
||||
// public List<int> Arg
|
||||
// {
|
||||
// set { _Args = value; }
|
||||
// get { return _Args; }
|
||||
// }
|
||||
|
||||
// internal string JapChars(string input)
|
||||
// {
|
||||
// byte[] bytes = Encoding.Default.GetBytes(input);
|
||||
// Encoding Enc = Encoding.GetEncoding(932);
|
||||
// return input;//Enc.GetString(bytes);
|
||||
// }
|
||||
|
||||
// public Rail Clone()
|
||||
// {
|
||||
|
||||
// Rail R = new Rail();
|
||||
// foreach (int i in _Args) R._Args.Add(i);
|
||||
// R.LayerName = (string)_LayerName.Clone();
|
||||
// foreach (Point p in _points) R._points.Add(p.Clone());
|
||||
// R._closed = (string)_closed.Clone();
|
||||
// R.l_id = _l_id;
|
||||
// R.Name = (string)_name.Clone();
|
||||
// R.no = _no;
|
||||
// R.Type = (string)_type.Clone();
|
||||
// return R;
|
||||
// }
|
||||
|
||||
// object ICloneable.Clone()
|
||||
// {
|
||||
// return Clone();
|
||||
// }
|
||||
|
||||
// public string LayerName
|
||||
// {
|
||||
// set {
|
||||
// _LayerName = JapChars(value);
|
||||
// }
|
||||
// get { return _LayerName; }
|
||||
// }
|
||||
|
||||
// // [Editor(typeof(RailPointEditor), typeof(UITypeEditor))]
|
||||
// public List<Point> Points
|
||||
// {
|
||||
// set { _points = value; }
|
||||
// get { return _points; }
|
||||
// }
|
||||
|
||||
// // [TypeConverter(typeof(ExpandableObjectConverter))]
|
||||
// public class Point : ICloneable
|
||||
// {
|
||||
// List<int> _Args = new List<int>();
|
||||
// int _ID;
|
||||
// public List<Single> _X = new List<Single>();
|
||||
// public List<Single> _Y = new List<Single>();
|
||||
// public List<Single> _Z = new List<Single>();
|
||||
|
||||
// public Point(int id = 0)
|
||||
// {
|
||||
// _ID = id;
|
||||
// }
|
||||
|
||||
// public override string ToString()
|
||||
// {
|
||||
// return "Point ID: " + _ID.ToString();
|
||||
// }
|
||||
|
||||
// public Point Clone()
|
||||
// {
|
||||
// Point N = new Point();
|
||||
// foreach (int i in _Args) N._Args.Add(i);
|
||||
// N.ID = _ID;
|
||||
// foreach (int s in _X) N._X.Add(s);
|
||||
// foreach (int s in _Y) N._Y.Add(s);
|
||||
// foreach (int s in _Z) N._Z.Add(s);
|
||||
// return N;
|
||||
// }
|
||||
|
||||
// public Point Clone_increment()
|
||||
// {
|
||||
// Point N = new Point();
|
||||
// foreach (int i in _Args) N._Args.Add(i);
|
||||
// N.ID = _ID + 1;
|
||||
// foreach (int s in _X) N._X.Add(s + 100);
|
||||
// foreach (int s in _Y) N._Y.Add(s);
|
||||
// foreach (int s in _Z) N._Z.Add(s);
|
||||
// return N;
|
||||
// }
|
||||
|
||||
// object ICloneable.Clone()
|
||||
// {
|
||||
// return Clone();
|
||||
// }
|
||||
|
||||
// public List<int> Args
|
||||
// {
|
||||
// set { _Args = value; }
|
||||
// get { return _Args; }
|
||||
// }
|
||||
|
||||
// public int ID
|
||||
// {
|
||||
// set { _ID = value; }
|
||||
// get { return _ID; }
|
||||
// }
|
||||
|
||||
// public Single X
|
||||
// {
|
||||
// set { _X.Clear(); _X.Add(value); _X.Add(value); _X.Add(value); }
|
||||
// get {
|
||||
// if (_X.Count == 0) X = 0;
|
||||
// return _X[0];
|
||||
// }
|
||||
// }
|
||||
|
||||
// public Single Y
|
||||
// {
|
||||
// set { _Y.Clear(); _Y.Add(value); _Y.Add(value); _Y.Add(value); }
|
||||
// get {
|
||||
// if (_Y.Count == 0) Y = 0;
|
||||
// return _Y[0];
|
||||
// }
|
||||
// }
|
||||
|
||||
// public Single Z
|
||||
// {
|
||||
// set { _Z.Clear(); _Z.Add(value); _Z.Add(value); _Z.Add(value); }
|
||||
// get {
|
||||
// if (_Z.Count == 0) Z = 0;
|
||||
// return _Z[0];
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
///*
|
||||
//class RailPointEditor : UITypeEditor
|
||||
//{
|
||||
// public override UITypeEditorEditStyle GetEditStyle(ITypeDescriptorContext context)
|
||||
// {
|
||||
// return UITypeEditorEditStyle.Modal;
|
||||
// }
|
||||
// public override object EditValue(ITypeDescriptorContext context, System.IServiceProvider provider, object value)
|
||||
// {
|
||||
// IWindowsFormsEditorService svc = provider.GetService(typeof(IWindowsFormsEditorService)) as IWindowsFormsEditorService;
|
||||
// List<Rail.Point> v = value as List<Rail.Point>;
|
||||
// if (svc != null && v != null)
|
||||
// {
|
||||
// using (FrmRailPointEditor form = new FrmRailPointEditor(v))
|
||||
// {
|
||||
// form.ShowDialog();
|
||||
// v = form.Value;
|
||||
// }
|
||||
// }
|
||||
// return v; // can also replace the wrapper object here
|
||||
// }
|
||||
//}*/
|
||||
|
||||
//[TypeConverter(typeof(ExpandableObjectConverter))]
|
||||
//class Node : ICloneable
|
||||
//{
|
||||
// string _StringValue;
|
||||
// public string _StringNodeType;
|
||||
// NodeTypes _NodeType;
|
||||
|
||||
// [Description("This is the value of this node as a string, change it respecting the type")]
|
||||
// public string StringValue
|
||||
// {
|
||||
// set
|
||||
// {
|
||||
// if (_NodeType == NodeTypes.Int) Int32.Parse(value); //Crashes if the value is invalid
|
||||
// else if (_NodeType == NodeTypes.Single) Single.Parse(value);
|
||||
// _StringValue = value;
|
||||
// }
|
||||
// get { return _StringValue; }
|
||||
// }
|
||||
// [Description("The node type can't be changed, it tells what kind of data contains the node")]
|
||||
// public NodeTypes NodeType
|
||||
// {
|
||||
// //set { _NodeType = value; }
|
||||
// get { return _NodeType; }
|
||||
// }
|
||||
|
||||
// public override string ToString()
|
||||
// {
|
||||
// string Prev = "";
|
||||
// if (_NodeType == NodeTypes.Empty) Prev += "Empty";
|
||||
// else if (_NodeType == NodeTypes.String) Prev += "String";
|
||||
// else if (_NodeType == NodeTypes.Int) Prev += "Int";
|
||||
// else if (_NodeType == NodeTypes.Single) Prev += "Single";
|
||||
// else Prev += string.Format("Unk Type ({0})", _StringNodeType);
|
||||
// Prev += " : ";
|
||||
// Prev += _StringValue;
|
||||
// return Prev;
|
||||
// }
|
||||
|
||||
// public enum NodeTypes
|
||||
// {
|
||||
// String = 0xA0,
|
||||
// Empty = 0xA1,
|
||||
// Int = 0xD1,
|
||||
// Single = 0xD2,
|
||||
// Other
|
||||
// }
|
||||
|
||||
// string JapChars(string input)
|
||||
// {
|
||||
// byte[] bytes = Encoding.Default.GetBytes(input);
|
||||
// Encoding Enc = Encoding.GetEncoding(932);
|
||||
// return input; //Enc.GetString(bytes);
|
||||
// }
|
||||
|
||||
// public Node(string _stringValue, string _type)
|
||||
// {
|
||||
// _NodeType = NodeTypes.Other;
|
||||
// if (_type == "A0") _NodeType = NodeTypes.String;
|
||||
// else if (_type == "A1") _NodeType = NodeTypes.Empty;
|
||||
// else if (_type == "D1") _NodeType = NodeTypes.Int;
|
||||
// else if (_type == "D2") _NodeType = NodeTypes.Single;
|
||||
// _StringNodeType = _type;
|
||||
// ApplyValue(_stringValue, _NodeType);
|
||||
// }
|
||||
|
||||
// void ApplyValue(string _stringValue, NodeTypes _type)
|
||||
// {
|
||||
// _StringValue = _stringValue;
|
||||
// switch (_type)
|
||||
// {
|
||||
// case NodeTypes.String:
|
||||
// _StringValue = JapChars(_StringValue);
|
||||
// _NodeType = NodeTypes.String;
|
||||
// break;
|
||||
// case NodeTypes.Empty:
|
||||
// _NodeType = NodeTypes.Empty;
|
||||
// break;
|
||||
// default:
|
||||
// _NodeType = _type;
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
|
||||
// public Node Clone()
|
||||
// {
|
||||
// return new Node(this._StringValue, this._StringNodeType);
|
||||
// }
|
||||
|
||||
// object ICloneable.Clone()
|
||||
// {
|
||||
// return Clone();
|
||||
// }
|
||||
|
||||
// public static bool operator ==(Node first, Node second)
|
||||
// {
|
||||
// return first.NodeType == second.NodeType && first.StringValue == second.StringValue;
|
||||
// }
|
||||
|
||||
// public static bool operator !=(Node first, Node second)
|
||||
// {
|
||||
// return first.NodeType != second.NodeType || first.StringValue != second.StringValue;
|
||||
// }
|
||||
|
||||
// public override bool Equals(object Obj)
|
||||
// {
|
||||
// return (Node)Obj == this;
|
||||
// }
|
||||
//}
|
||||
/*String = 0xA0,
|
||||
Empty = 0xA1,
|
||||
Int = 0xD1,
|
||||
Single = 0xD2,
|
||||
*/
|
||||
|
||||
}
|
@ -1,19 +1,34 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
using System.Threading.Tasks;
|
||||
using Switch_Toolbox.Library;
|
||||
using ByamlExt.Byaml;
|
||||
using OdysseyEditor;
|
||||
|
||||
namespace FirstPlugin
|
||||
{
|
||||
//Code off of https://github.com/exelix11/OdysseyEditor
|
||||
//Note this will purely be for viewing, performance tests, and ripping
|
||||
public class SMO_Scene
|
||||
{
|
||||
public Dictionary<string, string> OdysseyStages = new Dictionary<string, string>()
|
||||
public static void LoadStage(string MapName)
|
||||
{
|
||||
if (File.Exists($"{Runtime.SmoGamePath}StageData\\{MapName}Map.szs"))
|
||||
{
|
||||
string StageByml = $"{Runtime.SmoGamePath}StageData\\{MapName}Map.szs";
|
||||
new Level(StageByml, -1);
|
||||
}
|
||||
}
|
||||
|
||||
public static Dictionary<string, string> OdysseyStages = new Dictionary<string, string>()
|
||||
{
|
||||
//Main
|
||||
{ "CapWorldHomeStage","Cap Kingdom" },
|
||||
{ "WaterfallWorldHomeStage","Cascade Kingdom" },
|
||||
{ "SandWorldHomeStage","Sand Kindom" },
|
||||
{ "ForestWorldHomeStage","Wodded Kingdom" },
|
||||
{ "SnowWorldHomeStage","Snow Kingdom" },
|
||||
{ "SeaWorldHomeStage", "Seaside Kingdom" },
|
||||
{ "ClashWorldHomeStage","Lost Kingdom" },
|
||||
@ -35,7 +50,6 @@ namespace FirstPlugin
|
||||
{ "SandWorldUnderground000Stage","Ice Underground before Boss" },
|
||||
{ "SandWorldUnderground001Stage","Ice Underground Boss" },
|
||||
{ "LakeWorldTownZone","LakeKingdom (Town Area)" },
|
||||
{ "ForestWorldHomeStage","Wodded Kingdom" },
|
||||
{ "DemoCrashHomeFallStage","Cloud Kingdom(1. Bowser Fight)" },
|
||||
{ "Theater2DExStage","Theater (smb 1-1)" },
|
||||
};
|
||||
|
@ -322,6 +322,9 @@
|
||||
<Compile Include="GUI\BFRES\SmoothNormalsMultiMeshForm.Designer.cs">
|
||||
<DependentUpon>SmoothNormalsMultiMeshForm.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\SMO\CustomClasses.cs" />
|
||||
<Compile Include="Scenes\SMO\Level.cs" />
|
||||
<Compile Include="Scenes\SMO\LevelObj.cs" />
|
||||
<Compile Include="Scenes\SMO_Scene.cs" />
|
||||
<Compile Include="Scenes\ZTP_Scene.cs" />
|
||||
<Compile Include="YAML\YamlAamp.cs" />
|
||||
|
Binary file not shown.
Binary file not shown.
68
Switch_Toolbox_Library/Forms/SceneSelector.Designer.cs
generated
Normal file
68
Switch_Toolbox_Library/Forms/SceneSelector.Designer.cs
generated
Normal file
@ -0,0 +1,68 @@
|
||||
namespace Switch_Toolbox.Library.Forms
|
||||
{
|
||||
partial class SceneSelector
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.treeView1 = new System.Windows.Forms.TreeView();
|
||||
this.contentContainer.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// contentContainer
|
||||
//
|
||||
this.contentContainer.Controls.Add(this.treeView1);
|
||||
this.contentContainer.Size = new System.Drawing.Size(315, 452);
|
||||
this.contentContainer.Controls.SetChildIndex(this.treeView1, 0);
|
||||
//
|
||||
// treeView1
|
||||
//
|
||||
this.treeView1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
|
||||
| System.Windows.Forms.AnchorStyles.Left)
|
||||
| System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.treeView1.Location = new System.Drawing.Point(5, 27);
|
||||
this.treeView1.Name = "treeView1";
|
||||
this.treeView1.Size = new System.Drawing.Size(307, 422);
|
||||
this.treeView1.TabIndex = 11;
|
||||
this.treeView1.DoubleClick += new System.EventHandler(this.treeView1_DoubleClick);
|
||||
//
|
||||
// SceneSelector
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(321, 457);
|
||||
this.Name = "SceneSelector";
|
||||
this.Text = "Scene Selector";
|
||||
this.contentContainer.ResumeLayout(false);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.TreeView treeView1;
|
||||
}
|
||||
}
|
41
Switch_Toolbox_Library/Forms/SceneSelector.cs
Normal file
41
Switch_Toolbox_Library/Forms/SceneSelector.cs
Normal file
@ -0,0 +1,41 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Switch_Toolbox.Library.Forms
|
||||
{
|
||||
public partial class SceneSelector : STForm
|
||||
{
|
||||
public string SelectedFile = "";
|
||||
|
||||
public SceneSelector()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
treeView1.BackColor = FormThemes.BaseTheme.FormBackColor;
|
||||
treeView1.ForeColor = FormThemes.BaseTheme.FormForeColor;
|
||||
}
|
||||
|
||||
public void LoadDictionary(Dictionary<string,string> Files)
|
||||
{
|
||||
treeView1.BeginUpdate();
|
||||
|
||||
foreach (var file in Files)
|
||||
treeView1.Nodes.Add(new TreeNode(file.Value) { Tag = file.Key, });
|
||||
|
||||
treeView1.EndUpdate();
|
||||
}
|
||||
|
||||
private void treeView1_DoubleClick(object sender, EventArgs e)
|
||||
{
|
||||
SelectedFile = (string)treeView1.SelectedNode.Tag;
|
||||
DialogResult = DialogResult.OK;
|
||||
}
|
||||
}
|
||||
}
|
120
Switch_Toolbox_Library/Forms/SceneSelector.resx
Normal file
120
Switch_Toolbox_Library/Forms/SceneSelector.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
@ -215,6 +215,12 @@
|
||||
<Compile Include="Compression\YAZ0.cs" />
|
||||
<Compile Include="Compression\ZCMP.cs" />
|
||||
<Compile Include="Config.cs" />
|
||||
<Compile Include="Forms\SceneSelector.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Forms\SceneSelector.Designer.cs">
|
||||
<DependentUpon>SceneSelector.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Interfaces\ITextureContainer.cs" />
|
||||
<Compile Include="Rendering\GenericModelRenderer\GenericModelRenderer.cs" />
|
||||
<Compile Include="Rendering\GenericModelRenderer\GenericRenderedObject.cs" />
|
||||
@ -904,6 +910,9 @@
|
||||
<EmbeddedResource Include="Forms\HintHelpDialog.resx">
|
||||
<DependentUpon>HintHelpDialog.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Forms\SceneSelector.resx">
|
||||
<DependentUpon>SceneSelector.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Forms\STConsoleForm.resx">
|
||||
<DependentUpon>STConsoleForm.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
|
Loading…
Reference in New Issue
Block a user