BFRES : Save .mc based on gpu flags to prevent on animations
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@ -811,7 +811,7 @@ namespace FirstPlugin
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var externalFlags = MeshCodec.GetExternalFlags(stream);
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var externalFlags = MeshCodec.GetExternalFlags(stream);
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//External flags used
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//External flags used
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if (externalFlags != 0 || this.FileName.EndsWith(".mc"))
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if (externalFlags.HasFlag(MeshCodec.ExternalFlags.HasExternalGPU) || this.FileName.EndsWith(".mc"))
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{
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{
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//Ensure it uses mc compressor for save
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//Ensure it uses mc compressor for save
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this.IFileInfo.FileIsCompressed = true;
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this.IFileInfo.FileIsCompressed = true;
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