Finally fix BFRES V10 material parameters not working or animating.
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@ -57,7 +57,6 @@
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this.stLabel3 = new Toolbox.Library.Forms.STLabel();
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this.stButton1 = new Toolbox.Library.Forms.STButton();
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this.stLabel4 = new Toolbox.Library.Forms.STLabel();
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this.chkBindAnim = new Toolbox.Library.Forms.STCheckBox();
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this.stTabControl1.SuspendLayout();
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this.tabPage2.SuspendLayout();
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this.tabPage3.SuspendLayout();
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@ -336,24 +335,10 @@
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this.stLabel4.TabIndex = 50;
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this.stLabel4.Text = "Presets";
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//
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// chkBindAnim
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//
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this.chkBindAnim.AutoSize = true;
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this.chkBindAnim.Checked = true;
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this.chkBindAnim.CheckState = System.Windows.Forms.CheckState.Checked;
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this.chkBindAnim.Location = new System.Drawing.Point(361, 28);
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this.chkBindAnim.Name = "chkBindAnim";
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this.chkBindAnim.Size = new System.Drawing.Size(134, 17);
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this.chkBindAnim.TabIndex = 52;
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this.chkBindAnim.Text = "Bind Param Animations";
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this.chkBindAnim.UseVisualStyleBackColor = true;
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this.chkBindAnim.CheckedChanged += new System.EventHandler(this.chkBindAnim_CheckedChanged);
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//
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// FMATEditor
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.Controls.Add(this.chkBindAnim);
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this.Controls.Add(this.stButton1);
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this.Controls.Add(this.stLabel4);
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this.Controls.Add(this.btnAttributeInputEditor);
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@ -413,6 +398,5 @@
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private Toolbox.Library.Forms.STLabel stLabel3;
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private Toolbox.Library.Forms.STButton stButton1;
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private Toolbox.Library.Forms.STLabel stLabel4;
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private Toolbox.Library.Forms.STCheckBox chkBindAnim;
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}
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}
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@ -44,22 +44,6 @@ namespace FirstPlugin.Forms
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{
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init = false;
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chkBindAnim.Checked = false;
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if (mat.Material != null)
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{
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/* var shaderAssignV10 = mat.Material.ShaderAssign as MaterialParserV10.ShaderAssignV10;
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if (shaderAssignV10 != null)
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{
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chkBindAnim.Visible = true;
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chkBindAnim.Checked = shaderAssignV10.IsAnimationBinded;
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}
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else
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chkBindAnim.Visible = false;*/
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}
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else
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chkBindAnim.Visible = false;
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if (mat.MaterialU != null)
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{
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TabPage tabPage = null;
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@ -318,15 +302,5 @@ namespace FirstPlugin.Forms
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}
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}
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private void chkBindAnim_CheckedChanged(object sender, EventArgs e)
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{
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if (!init || material.Material == null)
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return;
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/* var shaderAssignV10 = material.Material.ShaderAssign as MaterialParserV10.ShaderAssignV10;
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if (shaderAssignV10 != null)
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shaderAssignV10.IsAnimationBinded = chkBindAnim.Checked;*/
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}
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}
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}
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