More fixes to viewport toggle.
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@ -503,14 +503,9 @@ namespace FirstPlugin
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drawables.Add(BFRESRender.models[m].Skeleton);
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}
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if (Runtime.UseViewport)
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if (Runtime.UseOpenGL)
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bfresEditor.LoadViewport(drawables, toolstrips);
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if (!IsLoaded)
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{
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bfresEditor.OnLoadedTab();
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}
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if (SelectedSection is BFRES)
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{
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STPropertyGrid editor = (STPropertyGrid)bfresEditor.GetActiveEditor(typeof(STPropertyGrid));
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@ -303,7 +303,7 @@ namespace FirstPlugin
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bool IsLoaded = false;
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public override void OnClick(TreeView treeView)
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{
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if (Runtime.UseViewport)
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if (Runtime.UseOpenGL)
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{
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if (viewport == null)
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{
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@ -33,18 +33,20 @@ namespace FirstPlugin.Forms
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private void SetupViewport()
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{
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if (DisplayViewport == true && Runtime.UseViewport)
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if (DisplayViewport == true && Runtime.UseOpenGL)
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{
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stPanel5.Controls.Add(viewport);
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splitContainer1.Panel1Collapsed = false;
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toggleViewportToolStripBtn.Image = Properties.Resources.ViewportIcon;
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if (viewport != null)
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OnLoadedTab();
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}
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else
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{
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stPanel5.Controls.Clear();
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splitContainer1.Panel1Collapsed = true;
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toggleViewportToolStripBtn.Image = Properties.Resources.ViewportIconDisable;
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OnLoadedTab();
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}
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}
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@ -52,7 +54,7 @@ namespace FirstPlugin.Forms
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{
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get
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{
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if (!Runtime.UseViewport || !DisplayViewport)
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if (!Runtime.UseOpenGL || !DisplayViewport)
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return null;
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var editor = LibraryGUI.Instance.GetObjectEditor();
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@ -83,21 +85,24 @@ namespace FirstPlugin.Forms
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stTabControl2.myBackColor = FormThemes.BaseTheme.FormBackColor;
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if (viewport == null && Runtime.UseViewport)
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//Always create an instance of the viewport unless opengl is disabled
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if (viewport == null && Runtime.UseOpenGL)
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{
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viewport = new Viewport();
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viewport.Dock = DockStyle.Fill;
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}
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if (Runtime.UseViewport && Runtime.DisplayViewport)
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//If the option is enabled by settings, and it has models display the viewport
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if (Runtime.UseOpenGL && Runtime.DisplayViewport && HasModels)
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{
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stPanel5.Controls.Add(viewport);
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else
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splitContainer1.Panel1Collapsed = true;
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OnLoadedTab();
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if (HasModels && Runtime.DisplayViewport)
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DisplayViewport = true;
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}
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else
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{
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DisplayViewport = false;
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splitContainer1.Panel1Collapsed = true;
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}
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}
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public UserControl GetActiveEditor(Type type)
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@ -131,7 +136,7 @@ namespace FirstPlugin.Forms
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public void UpdateViewport()
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{
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if (viewport != null && Runtime.UseViewport)
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if (viewport != null && Runtime.UseOpenGL && Runtime.DisplayViewport)
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viewport.UpdateViewport();
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}
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@ -143,7 +148,7 @@ namespace FirstPlugin.Forms
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{
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Drawables = drawables;
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if (!Runtime.UseViewport || !DisplayViewport)
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if (!Runtime.UseOpenGL || !DisplayViewport)
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return;
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if (customContextMenus != null)
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@ -159,7 +164,7 @@ namespace FirstPlugin.Forms
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{
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Drawables.Add(draw);
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if (!Runtime.UseViewport || !Runtime.DisplayViewport)
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if (!Runtime.UseOpenGL || !Runtime.DisplayViewport)
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return;
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if (!viewport.scene.staticObjects.Contains(draw) &&
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@ -173,7 +178,7 @@ namespace FirstPlugin.Forms
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{
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Drawables.Remove(draw);
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if (!Runtime.UseViewport || !Runtime.DisplayViewport)
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if (!Runtime.UseOpenGL || !Runtime.DisplayViewport)
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return;
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viewport.RemoveDrawable(draw);
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@ -184,10 +189,10 @@ namespace FirstPlugin.Forms
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animationPanel.ClosePanel();
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}
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public void OnLoadedTab()
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private void OnLoadedTab()
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{
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//If a model was loaded we don't need to load the drawables again
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if (IsLoaded || Drawables == null || !Runtime.UseViewport)
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if (IsLoaded || Drawables == null || !Runtime.UseOpenGL || !Runtime.DisplayViewport)
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return;
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foreach (var draw in Drawables)
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@ -71,7 +71,7 @@ namespace FirstPlugin.Forms
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FillForm();
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if (Runtime.UseViewport)
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if (Runtime.UseOpenGL)
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{
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LoadUVEditor();
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}
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@ -271,7 +271,7 @@ namespace Switch_Toolbox.Library
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public void DisposeRenderable()
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{
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if (RenderableTex != null && Runtime.UseViewport)
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if (RenderableTex != null && Runtime.UseOpenGL)
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{
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RenderableTex.Dispose();
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RenderableTex = null;
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@ -344,7 +344,7 @@ namespace Switch_Toolbox.Library
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return DDSCompressor.DecompressBC5(data, (int)Width, (int)Height, false);
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else
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{
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if (Runtime.UseViewport)
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if (Runtime.UseOpenGL)
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{
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Runtime.OpenTKInitialized = true;
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LoadOpenGLTexture();
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@ -618,7 +618,7 @@ namespace Switch_Toolbox.Library
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}
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public void LoadOpenGLTexture()
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{
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if (!Runtime.UseViewport)
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if (!Runtime.UseOpenGL)
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return;
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if (RenderableTex == null)
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@ -105,7 +105,7 @@ namespace Switch_Toolbox.Library
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public static bool renderFloorLines = true;
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public static bool UseViewport = true; //Removes all acess to viewport
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public static bool UseOpenGL = true; //Removes all acess to opengl functionality. Useful for old PCs
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public static bool DisplayViewport = true; //Only displays it in editors if true
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//Viewport Background
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@ -167,8 +167,8 @@ namespace Toolbox
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case "renderBoundingBoxes":
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bool.TryParse(node.InnerText, out Runtime.renderBoundingBoxes);
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break;
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case "UseViewport":
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bool.TryParse(node.InnerText, out Runtime.UseViewport);
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case "UseOpenGL":
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bool.TryParse(node.InnerText, out Runtime.UseOpenGL);
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break;
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case "DisplayViewport":
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bool.TryParse(node.InnerText, out Runtime.DisplayViewport);
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@ -282,7 +282,7 @@ namespace Toolbox
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mainSettingsNode.AppendChild(createNode(doc, "DisplayViewport", Runtime.DisplayViewport.ToString()));
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mainSettingsNode.AppendChild(createNode(doc, "UseViewport", Runtime.UseViewport.ToString()));
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mainSettingsNode.AppendChild(createNode(doc, "UseOpenGL", Runtime.UseOpenGL.ToString()));
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mainSettingsNode.AppendChild(createNode(doc, "UseDebugDomainExceptionHandler", Runtime.UseDebugDomainExceptionHandler.ToString()));
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mainSettingsNode.AppendChild(createNode(doc, "OpenStartupWindow", Runtime.OpenStartupWindow.ToString()));
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mainSettingsNode.AppendChild(createNode(doc, "EnableVersionCheck", Runtime.EnableVersionCheck.ToString()));
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@ -83,7 +83,7 @@ namespace Toolbox
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Application.Idle += Application_Idle;
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if (Runtime.UseViewport)
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if (Runtime.UseOpenGL)
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{
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//Create an instance of this to help load open gl data easier and quicker after boot
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var viewport = new Viewport(false);
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